mirror of
https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-24 21:06:55 +02:00
renderer: skip inactive pixel shaders
This commit is contained in:
@@ -575,12 +575,17 @@ RenderState RenderExecutor::AcquireRenderTargets(CommandBuffer& buffer, RenderCo
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return state;
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}
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static bool DrawHasActivePixelShader(const CommandBuffer& buffer) {
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const auto& ctx = buffer.GetRegisters();
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const auto& sh_regs = ctx.GetShaderRegisters();
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const bool has_color_output = (ctx.GetRenderTargetMask() & sh_regs.m_cbShaderMask) != 0;
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return buffer.GetShaders().GetPs().ps_regs.data_addr != 0 &&
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(has_color_output || PixelShaderHasDepthOrCoverageSideEffects(sh_regs));
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static uint32_t DrawColorOutputMask(const HW::Context& ctx) {
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const auto& sh_regs = ctx.GetShaderRegisters();
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const auto write_mask = ctx.GetRenderTargetMask() & sh_regs.m_cbShaderMask;
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uint32_t output_mask = 0;
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for (uint32_t slot = 0; slot < RENDER_COLOR_ATTACHMENTS_MAX; slot++) {
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if (sh_regs.target_output_mode[slot] != 0 &&
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render_target_mask_slot(write_mask, slot) != 0) {
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output_mask |= 1u << slot;
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}
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}
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return output_mask;
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}
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enum class CbColorMode : uint8_t {
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@@ -847,7 +852,7 @@ static bool ResolvePrimitiveRestart(const CommandBuffer& buffer,
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}
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static void RefreshShaders(CommandBuffer& buffer, const DrawCallInfo& draw,
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DrawRenderState& state) {
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uint32_t color_output_mask, DrawRenderState& state) {
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auto& ctx = buffer.GetRegisters();
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auto& sh_ctx = buffer.GetShaders();
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@@ -861,7 +866,7 @@ static void RefreshShaders(CommandBuffer& buffer, const DrawCallInfo& draw,
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target_export_mapping {};
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for (uint32_t slot = 0; slot < RENDER_COLOR_ATTACHMENTS_MAX; slot++) {
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const auto& rt = ctx.GetRenderTarget(slot);
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if (rt.base.addr != 0 && render_target_mask_slot(ctx.GetRenderTargetMask(), slot) != 0) {
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if ((color_output_mask & (1u << slot)) != 0 && rt.base.addr != 0) {
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target_export_mapping[slot] =
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TextureGetRenderTargetFormat(rt.info.format, rt.info.channel_type,
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rt.info.channel_order)
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@@ -880,8 +885,12 @@ static void RefreshShaders(CommandBuffer& buffer, const DrawCallInfo& draw,
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bool RenderExecutor::PrepareDrawRenderState(CommandBuffer& buffer, const DrawCallInfo& draw,
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uint32_t render_target_slice_offset,
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DrawRenderState& state) {
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state.ps_active = DrawHasActivePixelShader(buffer);
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RefreshShaders(buffer, draw, state);
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const auto& shader_regs = buffer.GetRegisters().GetShaderRegisters();
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const auto color_output_mask = DrawColorOutputMask(buffer.GetRegisters());
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state.ps_active = buffer.GetShaders().GetPs().ps_regs.data_addr != 0 &&
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(color_output_mask != 0 ||
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PixelShaderHasDepthOrCoverageSideEffects(shader_regs));
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RefreshShaders(buffer, draw, color_output_mask, state);
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uint32_t mrt_mask = 0;
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if (state.ps_active) {
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for (const auto& output: state.ps_input_info.stage.program->info.outputs) {
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@@ -890,6 +899,7 @@ bool RenderExecutor::PrepareDrawRenderState(CommandBuffer& buffer, const DrawCal
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}
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}
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}
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mrt_mask &= color_output_mask;
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if (draw.IsIndexed()) {
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LogDrawPhase(draw.Name(), "ResolveRenderColorTarget");
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}
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@@ -14373,6 +14373,40 @@ public:
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"a stale color target clipped stencil coverage or the NULL-export shader was skipped");
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}
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// A depth-only draw retains the previous PS address and write masks, but
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// SPI_SHADER_COL_FORMAT disables its exports. Compiling this stale PS
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// with the new zero-input metadata would fail before the depth draw.
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static const auto stale_pixel = [] {
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std::vector<u32> code{EncodeVintrp(0, 0, 0, 0, 0),
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EncodeVintrp(1, 0, 0, 0, 1),
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EncodeExp0(0, 0xf), EncodeExp1(0, 0, 0, 0)};
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AppendEnd(&code);
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return code;
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}();
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const auto stale_address = reinterpret_cast<uint64_t>(stale_pixel.data());
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ShaderMapUserData(stale_address,
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{.type = Prospero::ShaderBinaryType::kPs,
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.code_size_bytes = static_cast<u32>(stale_pixel.size() * sizeof(u32))});
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shaders.SetPsShaderBase(stale_address);
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registers.SetPsInControl(0);
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registers.SetDepthShaderControl({});
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registers.SetDepthControl({.z_enable = true, .z_write_enable = true,
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.zfunc = static_cast<uint8_t>(vk::CompareOp::eAlways)});
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for (const auto slot : {0u, 3u}) {
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registers.SetTargetOutputMode(slot, 0);
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}
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RenderExecutorTestAccess::DrawAuto(
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executor, scheduler.Current(), {.vertex_count = 3, .instance_count = 1});
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const auto depth_only_pixels = ReadCachedTexel(
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name, context, depth.image_id, {}, {extent, extent, 1});
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Require(name, "disabled stale PS preserves fixed-function depth",
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std::ranges::all_of(depth_only_pixels, [](u32 v) { return v == 0; }),
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"disabled color exports invoked the stale PS or clipped fixed-function depth");
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registers.SetPsInControl(0x8000);
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for (const auto slot : {0u, 3u}) {
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registers.SetTargetOutputMode(slot, 4);
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}
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// With MRT0 still bound, an MRT3-only export must retain location3 in
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// rendering attachments, pipeline formats, blend masks and dynamic write enables.
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static const auto sparse_pixel = [] {
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