Log the game title id

This commit is contained in:
nmzik
2026-09-15 14:04:59 +04:00
parent d1372abf46
commit 6a2987a7b2
2 changed files with 4 additions and 11 deletions
-11
View File
@@ -1090,17 +1090,6 @@ void CommandProcessor::DispatchDirect(uint32_t thread_group_x, uint32_t thread_g
// local_x = std::max(cs.num_thread_x, 1u);
// local_y = std::max(cs.num_thread_y, 1u);
// local_z = std::max(cs.num_thread_z, 1u);
if (cs.wave_size == 64u) {
static std::atomic_bool logged_wave64_shader {false};
if (!logged_wave64_shader.exchange(true, std::memory_order_relaxed)) {
LOGF("warning: executing wave64 compute shader cs=0x%016" PRIx64 "\n",
cs.data_addr);
std::printf("warning: executing wave64 compute shader cs=0x%016" PRIx64 "\n",
cs.data_addr);
std::fflush(stdout);
}
}
m_renderer.GetRenderExecutor().DispatchDirect(m_submit_id, CurrentBuffer(), thread_group_x,
thread_group_y, thread_group_z, mode);
}