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https://github.com/KytyPS5/KytyPS5.git
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Log the game title id
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@@ -1090,17 +1090,6 @@ void CommandProcessor::DispatchDirect(uint32_t thread_group_x, uint32_t thread_g
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// local_x = std::max(cs.num_thread_x, 1u);
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// local_y = std::max(cs.num_thread_y, 1u);
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// local_z = std::max(cs.num_thread_z, 1u);
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if (cs.wave_size == 64u) {
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static std::atomic_bool logged_wave64_shader {false};
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if (!logged_wave64_shader.exchange(true, std::memory_order_relaxed)) {
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LOGF("warning: executing wave64 compute shader cs=0x%016" PRIx64 "\n",
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cs.data_addr);
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std::printf("warning: executing wave64 compute shader cs=0x%016" PRIx64 "\n",
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cs.data_addr);
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std::fflush(stdout);
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}
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}
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m_renderer.GetRenderExecutor().DispatchDirect(m_submit_id, CurrentBuffer(), thread_group_x,
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thread_group_y, thread_group_z, mode);
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}
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