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https://github.com/KytyPS5/KytyPS5.git
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graphics: accept the encoded GE_CNTL group range (#363)
graphics: stop rejecting valid GE_CNTL group sizes GE_CNTL group sizes control guest geometry-engine scheduling rather than host wave width. Do not reject the supported vertex path for compiler-selected values above 64, and remove the corresponding stale debug warnings.
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@@ -84,17 +84,8 @@ void uc_print(const char* func, const HW::UserConfig& uc) {
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}
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void uc_check(const HW::UserConfig& uc) {
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const auto& ge_cntl = uc.GetGeControl();
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const auto& user_en = uc.GetGeUserVgprEn();
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if (ge_cntl.primitive_group_size > 0x0040) {
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LOGF("\t warning: unsupported GE_CNTL primitive_group_size = 0x%04" PRIx16 "\n",
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ge_cntl.primitive_group_size);
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}
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if (ge_cntl.vertex_group_size > 0x0040) {
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LOGF("\t warning: unsupported GE_CNTL vertex_group_size = 0x%04" PRIx16 "\n",
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ge_cntl.vertex_group_size);
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}
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EXIT_NOT_IMPLEMENTED(user_en.vgpr1 != false);
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EXIT_NOT_IMPLEMENTED(user_en.vgpr2 != false);
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EXIT_NOT_IMPLEMENTED(user_en.vgpr3 != false);
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@@ -450,15 +450,14 @@ static bool ShouldSkipGeShader(const CommandBuffer& buffer) {
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const bool unsupported_stage_mask = (stages != 0 && stages != 0x02002000);
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const bool unsupported_gs_stage = (vertex_info.es_regs.data_addr != 0 &&
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vertex_info.gs_regs.data_addr != 0 && !ps5_ngg_vertex_path);
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const bool ge_group_size =
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ge_cntl.primitive_group_size > 0x0040 || ge_cntl.vertex_group_size > 0x0040;
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// GE_CNTL group sizes control guest scheduling and do not constrain the host vertex path.
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const bool ge_shader_regs =
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(sh_regs.m_geNggSubgrpCntl != 0x00000000 && sh_regs.m_geNggSubgrpCntl != 0x00000001) ||
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sh_regs.m_vgtGsMaxVertOut != 0x00000000 ||
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!is_known_gs_out_prim_type(sh_regs.m_vgtGsOutPrimType) ||
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sh_regs.m_geMaxOutputPerSubgroup > 0x00000040;
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if (unsupported_stage_mask || unsupported_gs_stage || ge_group_size || ge_shader_regs) {
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if (unsupported_stage_mask || unsupported_gs_stage || ge_shader_regs) {
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static std::once_flag warning_once;
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std::call_once(warning_once, [] {
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std::printf("Warning: game uses unsupported graphics pipelines; some draw calls were "
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