mirror of
https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-22 20:06:54 +02:00
graphics: draw non-indexed and native-fetch indirect draws from GPU-read records
This commit is contained in:
@@ -903,14 +903,18 @@ void CommandProcessor::DrawIndirectMulti(uint32_t data_offset, uint32_t max_coun
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// NUM_INSTANCES keeps the last draw's instance count.
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m_num_instances_addr = args_addr + static_cast<uint64_t>(draw_count - 1) * stride_in_bytes +
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offsetof(vk::DrawIndirectCommand, instanceCount);
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// With no SGPRs to patch, the GPU reads indexed draws' arguments if the shaders allow.
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if (indexed && m_index_buffer_size != 0 && registers.vertex_offset == Pm4::SH_NOP &&
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registers.instance_offset == Pm4::SH_NOP && registers.index_offset == Pm4::SH_NOP &&
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executor.DrawIndex(m_submit_id, CurrentBuffer(),
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{.index_count = m_index_buffer_size,
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.index_addr = IndexAddress(0),
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.index_type_and_size = m_index_type_and_size,
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.indirect = {args_addr, draw_count, stride_in_bytes}})) {
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// With no SGPRs to patch, the GPU reads the records if the shaders allow. Shaders apply
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// the records' offsets only through those SGPRs; Vulkan applies them, which matches
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// while they are zero.
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const DrawIndirectArgs records {args_addr, draw_count, stride_in_bytes};
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if (registers.vertex_offset == Pm4::SH_NOP && registers.instance_offset == Pm4::SH_NOP &&
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registers.index_offset == Pm4::SH_NOP && (!indexed || m_index_buffer_size != 0) &&
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(indexed ? executor.DrawIndex(m_submit_id, CurrentBuffer(),
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{.index_count = m_index_buffer_size,
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.index_addr = IndexAddress(0),
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.index_type_and_size = m_index_type_and_size,
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.indirect = records})
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: executor.DrawAuto(m_submit_id, CurrentBuffer(), {.indirect = records}))) {
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return;
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}
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@@ -48,7 +48,7 @@ enum class DrawOffsetSource : uint8_t {
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IndirectArgs,
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};
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// Nonzero address: the GPU reads count VkDrawIndexedIndirectCommand records, stride bytes apart.
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// Nonzero address: the GPU reads count Vulkan indirect draw records, stride bytes apart.
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struct DrawIndirectArgs {
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uint64_t address = 0;
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uint32_t count = 0;
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@@ -75,6 +75,7 @@ struct DrawAutoArgs {
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uint32_t first_instance = 0;
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DrawOffsetSource offset_source = DrawOffsetSource::DrawState;
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uint32_t render_target_slice_offset = 0;
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DrawIndirectArgs indirect;
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};
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struct SubmitInfo {
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@@ -172,9 +173,9 @@ public:
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std::span<PreparedBindings* const> bindings);
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private:
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// False, with nothing drawn, when the shaders cannot take indirect records from the GPU.
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// False, with nothing drawn, when the draw's indirect records need CPU counts.
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bool DrawIndex(uint64_t submit_id, CommandBuffer& buffer, const DrawIndexArgs& args);
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void DrawAuto(uint64_t submit_id, CommandBuffer& buffer, const DrawAutoArgs& args);
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bool DrawAuto(uint64_t submit_id, CommandBuffer& buffer, const DrawAutoArgs& args);
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struct GraphicsBindings {
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std::array<PreparedBindings, 3> vertex;
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@@ -631,9 +631,9 @@ bool RenderExecutor::ConsumeMetadataColorOperation(CommandBuffer& buffer,
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mode == static_cast<uint8_t>(CbColorMode::DccDecompress);
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}
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// vertex_offset is the first vertex of non-indexed draws.
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struct DrawEmitInfo {
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int32_t vertex_offset = 0;
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uint32_t first_vertex = 0;
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uint32_t first_instance = 0;
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DrawIndirectArgs indirect;
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};
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@@ -1044,8 +1044,8 @@ static void EmitDrawPrimitives(const HW::UserConfig& ucfg, vk::CommandBuffer vk_
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vk_buffer.drawIndexed(draw.index_count, draw.instance_count, 0, emit.vertex_offset,
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emit.first_instance);
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} else {
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vk_buffer.draw(draw.index_count, draw.instance_count, emit.first_vertex,
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emit.first_instance);
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vk_buffer.draw(draw.index_count, draw.instance_count,
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static_cast<uint32_t>(emit.vertex_offset), emit.first_instance);
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}
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break;
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case Prospero::PrimitiveType::kQuadListLegacy:
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@@ -1055,7 +1055,8 @@ static void EmitDrawPrimitives(const HW::UserConfig& ucfg, vk::CommandBuffer vk_
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vk_buffer.drawIndexed(4, draw.instance_count, i, emit.vertex_offset,
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emit.first_instance);
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} else {
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vk_buffer.draw(4, draw.instance_count, i + emit.first_vertex,
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vk_buffer.draw(4, draw.instance_count,
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i + static_cast<uint32_t>(emit.vertex_offset),
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emit.first_instance);
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}
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}
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@@ -1076,7 +1077,7 @@ bool RenderExecutor::CopyDepthToColor(CommandBuffer& buffer, const DrawCallInfo&
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EXIT_NOT_IMPLEMENTED(!m_context.GetGraphics().maintenance8_enabled ||
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!Prospero::IsRectList(ucfg.GetPrimType()) ||
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draw.IsIndexed() || draw.index_count != 3 || draw.instance_count != 1 ||
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emit.first_vertex != 0 || emit.first_instance != 0 ||
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emit.vertex_offset != 0 || emit.first_instance != 0 ||
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state.color_count != 1 || color.target_slot != 0 || !depth.image_id ||
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color.desc.info.samples != 1 ||
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depth.desc.info.extent.width != color.Extent().width ||
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@@ -1193,7 +1194,8 @@ void RenderExecutor::ExecutePreparedDraw(uint64_t submit_id, CommandBuffer& buff
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std::pair<Buffer*, uint64_t> args_buffer {};
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if (emit.indirect.address != 0) {
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const auto size = static_cast<uint64_t>(emit.indirect.count - 1) * emit.indirect.stride +
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sizeof(vk::DrawIndexedIndirectCommand);
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(draw.IsIndexed() ? sizeof(vk::DrawIndexedIndirectCommand)
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: sizeof(vk::DrawIndirectCommand));
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args_buffer = m_context.GetBufferCache().ObtainBuffer(emit.indirect.address, size, false);
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EXIT_IF((args_buffer.second & 3u) != 0);
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}
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@@ -1233,12 +1235,12 @@ void RenderExecutor::ExecutePreparedDraw(uint64_t submit_id, CommandBuffer& buff
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if (draw_dwords != 0) {
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std::array<uint32_t, PushData::MeshDrawDwordCount> draw_data {};
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if (mesh_active) {
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draw_data = {
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draw.index_count,
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draw.IsIndexed() ? static_cast<uint32_t>(emit.vertex_offset) : emit.first_vertex,
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emit.first_instance, index_source.guest_element_size,
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static_cast<uint32_t>(index_source.address),
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static_cast<uint32_t>(index_source.address >> 32u)};
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draw_data = {draw.index_count,
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static_cast<uint32_t>(emit.vertex_offset),
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emit.first_instance,
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index_source.guest_element_size,
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static_cast<uint32_t>(index_source.address),
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static_cast<uint32_t>(index_source.address >> 32u)};
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} else {
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draw_data[0] = buffer.GetUserConfig().GetObjectId();
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}
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@@ -1283,11 +1285,14 @@ void RenderExecutor::ExecutePreparedDraw(uint64_t submit_id, CommandBuffer& buff
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}
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if (mesh_active) {
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vk_buffer.drawMeshTasksEXT(mesh_groups, draw.instance_count, 1);
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} else if (args_buffer.first != nullptr) {
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} else if (args_buffer.first == nullptr) {
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EmitDrawPrimitives(ucfg, vk_buffer, draw, emit);
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} else if (draw.IsIndexed()) {
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vk_buffer.drawIndexedIndirect(args_buffer.first->Handle(), args_buffer.second,
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emit.indirect.count, emit.indirect.stride);
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} else {
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EmitDrawPrimitives(ucfg, vk_buffer, draw, emit);
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vk_buffer.drawIndirect(args_buffer.first->Handle(), args_buffer.second,
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emit.indirect.count, emit.indirect.stride);
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}
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Common::DebugCounters::Add(Common::DebugCounters::Counter::Draws);
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Common::DebugCounters::Add(Common::DebugCounters::Counter::DrawInstances, draw.instance_count);
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@@ -1305,6 +1310,29 @@ void RenderExecutor::ExecutePreparedDraw(uint64_t submit_id, CommandBuffer& buff
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}
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}
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// Vulkan offsets for a prepared draw, or nullopt when its indirect records need CPU counts, as
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// mesh and quad-list draws do. Indirect records carry their own offsets.
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static std::optional<DrawEmitInfo> ResolveDrawEmit(const HW::UserConfig& ucfg,
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const ShaderVertexInputInfo& vs,
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DrawOffsetSource source,
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int32_t first_vertex,
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uint32_t first_instance,
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const DrawIndirectArgs& indirect) {
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if (indirect.address != 0) {
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if (vs.stage.program->stage == ShaderType::Mesh ||
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ucfg.GetPrimType() == Prospero::PrimitiveType::kQuadListLegacy) {
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return std::nullopt;
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}
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return DrawEmitInfo {.indirect = indirect};
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}
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if (source == DrawOffsetSource::IndirectArgs) {
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// Native fetches consume the patched SGPRs; rewritten fetches need Vulkan offsets.
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return vs.fetch_embedded ? DrawEmitInfo {first_vertex, first_instance} : DrawEmitInfo {};
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}
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const auto [vertex_offset, instance_offset] = ResolveDrawOffsets(ucfg.GetIndexOffset(), vs);
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return DrawEmitInfo {vertex_offset + first_vertex, instance_offset};
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}
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bool RenderExecutor::DrawIndex(uint64_t submit_id, CommandBuffer& buffer,
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const DrawIndexArgs& args) {
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KYTY_PROFILER_FUNCTION();
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@@ -1402,35 +1430,18 @@ bool RenderExecutor::DrawIndex(uint64_t submit_id, CommandBuffer& buffer,
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LogDrawStateIfNeeded(buffer, draw, state, args.index_type_and_size,
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args.index_addr);
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// Only embedded fetches apply Vulkan's offsets; mesh and quad-list draws need CPU counts.
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if (args.indirect.address != 0 &&
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(!state.vertex_info[0].fetch_embedded ||
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state.vertex_info[0].stage.program->stage == ShaderType::Mesh ||
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ucfg.GetPrimType() == Prospero::PrimitiveType::kQuadListLegacy)) {
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ResetBindings();
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return false;
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const auto emit = ResolveDrawEmit(ucfg, state.vertex_info[0], args.offset_source,
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args.base_vertex, args.first_instance, args.indirect);
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if (emit) {
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ExecutePreparedDraw(submit_id, buffer, draw, state, topology, *emit, index_source,
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primitive_restart);
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}
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const bool indirect = args.offset_source == DrawOffsetSource::IndirectArgs;
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const auto [vertex_offset, instance_offset] =
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indirect ? std::pair<int32_t, uint32_t> {0, args.first_instance}
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: ResolveDrawOffsets(ucfg.GetIndexOffset(), state.vertex_info[0]);
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DrawEmitInfo emit {};
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// Native fetches consume the patched SGPRs; rewritten fetches need Vulkan offsets.
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const bool native_indirect = indirect && !state.vertex_info[0].fetch_embedded;
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emit.vertex_offset = native_indirect ? 0 : vertex_offset + args.base_vertex;
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emit.first_instance = native_indirect ? 0 : instance_offset;
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emit.indirect = args.indirect;
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ExecutePreparedDraw(submit_id, buffer, draw, state, topology, emit, index_source,
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primitive_restart);
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ResetBindings();
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return true;
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return emit.has_value();
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}
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// NOLINTNEXTLINE(readability-function-cognitive-complexity)
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void RenderExecutor::DrawAuto(uint64_t submit_id, CommandBuffer& buffer, const DrawAutoArgs& args) {
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bool RenderExecutor::DrawAuto(uint64_t submit_id, CommandBuffer& buffer, const DrawAutoArgs& args) {
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KYTY_PROFILER_FUNCTION();
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EXIT_IF(buffer.IsInvalid());
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@@ -1444,19 +1455,19 @@ void RenderExecutor::DrawAuto(uint64_t submit_id, CommandBuffer& buffer, const D
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args.first_instance);
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Common::LockGuard lock(m_context.GetMutex());
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if (args.vertex_count == 0 || args.instance_count == 0) {
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return;
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if (args.indirect.address == 0 && (args.vertex_count == 0 || args.instance_count == 0)) {
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return true;
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}
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if (ConsumeMetadataColorOperation(buffer, args.render_target_slice_offset) ||
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DepthStencilCopy(buffer) ||
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ResolveColorTargets(buffer, args.render_target_slice_offset)) {
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ResetBindings();
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return;
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return true;
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}
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if (!DrawHasValidVertexShader(sh_ctx)) {
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return;
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return true;
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}
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if (graphics_debug_dump_enabled()) {
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@@ -1482,12 +1493,12 @@ void RenderExecutor::DrawAuto(uint64_t submit_id, CommandBuffer& buffer, const D
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vk::PrimitiveTopology topology = vk::PrimitiveTopology::ePointList;
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if (!GetDrawTopology(ucfg, topology)) {
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ResetBindings();
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return;
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return true;
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}
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DrawRenderState state {};
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if (!PrepareDrawRenderState(buffer, draw, args.render_target_slice_offset, state)) {
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ResetBindings();
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return;
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return true;
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}
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const bool rect_list = Prospero::IsRectList(ucfg.GetPrimType());
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@@ -1501,24 +1512,18 @@ void RenderExecutor::DrawAuto(uint64_t submit_id, CommandBuffer& buffer, const D
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sh_ctx.GetVs().es_regs.data_addr, sh_ctx.GetVs().gs_regs.data_addr);
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}
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ResetBindings();
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return;
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return true;
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}
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LogDrawStateIfNeeded(buffer, draw, state, 0, nullptr);
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const bool indirect = args.offset_source == DrawOffsetSource::IndirectArgs;
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const auto [vertex_offset, instance_offset] =
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indirect ? std::pair<int32_t, uint32_t> {0, args.first_instance}
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: ResolveDrawOffsets(ucfg.GetIndexOffset(), state.vertex_info[0]);
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DrawEmitInfo emit {};
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const bool native_indirect = indirect && !state.vertex_info[0].fetch_embedded;
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emit.first_vertex = native_indirect ? 0 :
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static_cast<uint32_t>(vertex_offset + static_cast<int32_t>(args.first_vertex));
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emit.first_instance = native_indirect ? 0 : instance_offset;
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DrawIndexBufferSource index_source {};
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ExecutePreparedDraw(submit_id, buffer, draw, state, topology, emit, index_source, false);
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const auto emit = ResolveDrawEmit(ucfg, state.vertex_info[0], args.offset_source,
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static_cast<int32_t>(args.first_vertex), args.first_instance,
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args.indirect);
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if (emit) {
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ExecutePreparedDraw(submit_id, buffer, draw, state, topology, *emit, {}, false);
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}
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ResetBindings();
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return emit.has_value();
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}
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bool RenderExecutor::ResolveColorTargets(CommandBuffer& buffer, uint32_t render_target_slice_offset) {
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@@ -404,9 +404,9 @@ struct RenderExecutorTestAccess {
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return executor.DrawIndex(0, command, args);
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}
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static void DrawAuto(RenderExecutor &executor, CommandBuffer &command,
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static bool DrawAuto(RenderExecutor &executor, CommandBuffer &command,
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const DrawAutoArgs &args) {
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executor.DrawAuto(0, command, args);
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return executor.DrawAuto(0, command, args);
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}
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static bool TryConsumeComputeFill(RenderExecutor &executor,
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@@ -18659,9 +18659,9 @@ public:
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}
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}
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// Embedded fetches take indirect records from the GPU copy: the first draws degenerate
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// vertices 0-2, the second's vertex offset 7 selects the covering triangle. The CPU
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// backing holds zeros. Other vertex shaders read the records on the CPU.
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// Indirect records come from the GPU copy; the CPU backing holds zeros. In each pair the
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// first record draws nothing and the second covers the target, through vertex offset 7
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// for embedded fetches.
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{
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constexpr uint64_t vertices_address = depth_address + 0x38000;
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constexpr uint64_t args_address = vertices_address + 0x100;
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@@ -18671,14 +18671,20 @@ public:
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std::memcpy(reinterpret_cast<void *>(vertices_address), positions.data(),
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sizeof(positions));
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constexpr uint32_t stride = 32;
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const vk::DrawIndexedIndirectCommand degenerate{3, 1, 0, 0, 5};
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const vk::DrawIndexedIndirectCommand covering{3, 1, 0, 7, 5};
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std::memcpy(reinterpret_cast<void *>(args_address), °enerate, sizeof(degenerate));
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std::memcpy(reinterpret_cast<void *>(args_address + stride), &covering, sizeof(covering));
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const vk::DrawIndexedIndirectCommand indexed_records[]{
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{3, 1, 0, 0, 5}, {3, 1, 0, 7, 5}, {0, 1, 0, 0, 0}, {3, 1, 0, 0, 0}};
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const vk::DrawIndirectCommand auto_records[]{{3, 1, 0, 5}, {3, 1, 7, 5}, {0, 1, 0, 0},
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{3, 1, 0, 0}};
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for (u32 i = 0; i < 4; i++) {
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std::memcpy(reinterpret_cast<void *>(args_address + i * stride), &indexed_records[i],
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sizeof(indexed_records[i]));
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std::memcpy(reinterpret_cast<void *>(args_address + (4 + i) * stride), &auto_records[i],
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sizeof(auto_records[i]));
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}
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// Larger than a caching page, so the arguments are cached instead of streamed.
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(void)context.GetBufferCache().ObtainBuffer(
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vertices_address, BufferCache::CACHING_PAGESIZE * 2, false);
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const std::array<u32, 2 * stride / 4> zeros{};
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const std::array<u32, 8 * stride / 4> zeros{};
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Require("GpuIndirectDraw", "CPU backing",
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LibKernel::Memory::TryWriteBacking(args_address, zeros.data(), sizeof(zeros)),
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"the CPU copy of the arguments could not be cleared");
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@@ -18719,26 +18725,29 @@ public:
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shaders.SetGsUserSgpr(i, static_cast<u32>(tables[i / 2] >> (i % 2 * 32)),
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HW::UserSgprType::Unknown);
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}
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const DrawIndexArgs indirect{
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.index_count = 3, .index_addr = reinterpret_cast<const void *>(index_address),
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.index_type_and_size = 1, .indirect = {args_address, 2, stride}};
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shaders.SetEsShaderBase(fetch_vs);
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TextureCacheTestAccess::ClearImage(cache, scheduler.Current(), sparse_color.image_id,
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{vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1}, {});
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Require("GpuIndirectDraw", "embedded fetch",
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RenderExecutorTestAccess::DrawIndex(executor, scheduler.Current(), indirect),
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"an embedded-fetch indirect draw fell back to CPU arguments");
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const auto pixels = ReadCachedTexel(name, context, sparse_color.image_id,
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{}, {extent, extent, 1});
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for (size_t component = 0; component < pixels.size(); component++) {
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Require("GpuIndirectDraw", "vertex offset",
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pixels[component] == (component % 4 == 3 ? 0x3f800000u : 0x3e800000u),
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"the draw did not take every record, vertex offset included, from the GPU");
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}
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shaders.SetEsShaderBase(indirect_vs);
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Require("GpuIndirectDraw", "CPU fallback",
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!RenderExecutorTestAccess::DrawIndex(executor, scheduler.Current(), indirect),
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"GPU-read arguments reached a shader without embedded fetch");
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const auto check = [&](const char *step, uint64_t vertex_shader, bool indexed, u32 first) {
|
||||
shaders.SetEsShaderBase(vertex_shader);
|
||||
TextureCacheTestAccess::ClearImage(cache, scheduler.Current(), sparse_color.image_id,
|
||||
{vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1}, {});
|
||||
const DrawIndirectArgs records{args_address + first * stride, 2, stride};
|
||||
const bool drawn = indexed
|
||||
? RenderExecutorTestAccess::DrawIndex(executor, scheduler.Current(),
|
||||
{.index_count = 3, .index_addr = reinterpret_cast<const void *>(index_address),
|
||||
.index_type_and_size = 1, .indirect = records})
|
||||
: RenderExecutorTestAccess::DrawAuto(executor, scheduler.Current(),
|
||||
{.indirect = records});
|
||||
const auto pixels = ReadCachedTexel(name, context, sparse_color.image_id,
|
||||
{}, {extent, extent, 1});
|
||||
for (size_t component = 0; component < pixels.size(); component++) {
|
||||
Require("GpuIndirectDraw", step,
|
||||
drawn && pixels[component] == (component % 4 == 3 ? 0x3f800000u : 0x3e800000u),
|
||||
"the draw did not take every record, offsets included, from the GPU");
|
||||
}
|
||||
};
|
||||
check("indexed embedded fetch", fetch_vs, true, 0);
|
||||
check("auto embedded fetch", fetch_vs, false, 4);
|
||||
check("indexed native fetch", vertex_address, true, 2);
|
||||
check("auto native fetch", vertex_address, false, 6);
|
||||
}
|
||||
|
||||
// A fourth VS invocation reads beyond the descriptor instead of reconstructing the corner.
|
||||
|
||||
Reference in New Issue
Block a user