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https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-23 04:16:57 +02:00
graphics: draw non-indexed and native-fetch indirect draws from GPU-read records
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@@ -404,9 +404,9 @@ struct RenderExecutorTestAccess {
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return executor.DrawIndex(0, command, args);
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}
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static void DrawAuto(RenderExecutor &executor, CommandBuffer &command,
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static bool DrawAuto(RenderExecutor &executor, CommandBuffer &command,
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const DrawAutoArgs &args) {
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executor.DrawAuto(0, command, args);
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return executor.DrawAuto(0, command, args);
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}
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static bool TryConsumeComputeFill(RenderExecutor &executor,
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@@ -18659,9 +18659,9 @@ public:
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}
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}
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// Embedded fetches take indirect records from the GPU copy: the first draws degenerate
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// vertices 0-2, the second's vertex offset 7 selects the covering triangle. The CPU
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// backing holds zeros. Other vertex shaders read the records on the CPU.
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// Indirect records come from the GPU copy; the CPU backing holds zeros. In each pair the
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// first record draws nothing and the second covers the target, through vertex offset 7
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// for embedded fetches.
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{
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constexpr uint64_t vertices_address = depth_address + 0x38000;
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constexpr uint64_t args_address = vertices_address + 0x100;
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@@ -18671,14 +18671,20 @@ public:
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std::memcpy(reinterpret_cast<void *>(vertices_address), positions.data(),
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sizeof(positions));
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constexpr uint32_t stride = 32;
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const vk::DrawIndexedIndirectCommand degenerate{3, 1, 0, 0, 5};
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const vk::DrawIndexedIndirectCommand covering{3, 1, 0, 7, 5};
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std::memcpy(reinterpret_cast<void *>(args_address), °enerate, sizeof(degenerate));
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std::memcpy(reinterpret_cast<void *>(args_address + stride), &covering, sizeof(covering));
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const vk::DrawIndexedIndirectCommand indexed_records[]{
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{3, 1, 0, 0, 5}, {3, 1, 0, 7, 5}, {0, 1, 0, 0, 0}, {3, 1, 0, 0, 0}};
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const vk::DrawIndirectCommand auto_records[]{{3, 1, 0, 5}, {3, 1, 7, 5}, {0, 1, 0, 0},
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{3, 1, 0, 0}};
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for (u32 i = 0; i < 4; i++) {
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std::memcpy(reinterpret_cast<void *>(args_address + i * stride), &indexed_records[i],
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sizeof(indexed_records[i]));
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std::memcpy(reinterpret_cast<void *>(args_address + (4 + i) * stride), &auto_records[i],
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sizeof(auto_records[i]));
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}
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// Larger than a caching page, so the arguments are cached instead of streamed.
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(void)context.GetBufferCache().ObtainBuffer(
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vertices_address, BufferCache::CACHING_PAGESIZE * 2, false);
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const std::array<u32, 2 * stride / 4> zeros{};
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const std::array<u32, 8 * stride / 4> zeros{};
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Require("GpuIndirectDraw", "CPU backing",
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LibKernel::Memory::TryWriteBacking(args_address, zeros.data(), sizeof(zeros)),
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"the CPU copy of the arguments could not be cleared");
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@@ -18719,26 +18725,29 @@ public:
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shaders.SetGsUserSgpr(i, static_cast<u32>(tables[i / 2] >> (i % 2 * 32)),
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HW::UserSgprType::Unknown);
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}
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const DrawIndexArgs indirect{
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.index_count = 3, .index_addr = reinterpret_cast<const void *>(index_address),
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.index_type_and_size = 1, .indirect = {args_address, 2, stride}};
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shaders.SetEsShaderBase(fetch_vs);
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TextureCacheTestAccess::ClearImage(cache, scheduler.Current(), sparse_color.image_id,
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{vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1}, {});
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Require("GpuIndirectDraw", "embedded fetch",
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RenderExecutorTestAccess::DrawIndex(executor, scheduler.Current(), indirect),
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"an embedded-fetch indirect draw fell back to CPU arguments");
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const auto pixels = ReadCachedTexel(name, context, sparse_color.image_id,
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{}, {extent, extent, 1});
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for (size_t component = 0; component < pixels.size(); component++) {
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Require("GpuIndirectDraw", "vertex offset",
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pixels[component] == (component % 4 == 3 ? 0x3f800000u : 0x3e800000u),
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"the draw did not take every record, vertex offset included, from the GPU");
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}
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shaders.SetEsShaderBase(indirect_vs);
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Require("GpuIndirectDraw", "CPU fallback",
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!RenderExecutorTestAccess::DrawIndex(executor, scheduler.Current(), indirect),
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"GPU-read arguments reached a shader without embedded fetch");
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const auto check = [&](const char *step, uint64_t vertex_shader, bool indexed, u32 first) {
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shaders.SetEsShaderBase(vertex_shader);
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TextureCacheTestAccess::ClearImage(cache, scheduler.Current(), sparse_color.image_id,
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{vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1}, {});
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const DrawIndirectArgs records{args_address + first * stride, 2, stride};
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const bool drawn = indexed
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? RenderExecutorTestAccess::DrawIndex(executor, scheduler.Current(),
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{.index_count = 3, .index_addr = reinterpret_cast<const void *>(index_address),
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.index_type_and_size = 1, .indirect = records})
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: RenderExecutorTestAccess::DrawAuto(executor, scheduler.Current(),
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{.indirect = records});
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const auto pixels = ReadCachedTexel(name, context, sparse_color.image_id,
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{}, {extent, extent, 1});
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for (size_t component = 0; component < pixels.size(); component++) {
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Require("GpuIndirectDraw", step,
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drawn && pixels[component] == (component % 4 == 3 ? 0x3f800000u : 0x3e800000u),
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"the draw did not take every record, offsets included, from the GPU");
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}
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};
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check("indexed embedded fetch", fetch_vs, true, 0);
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check("auto embedded fetch", fetch_vs, false, 4);
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check("indexed native fetch", vertex_address, true, 2);
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check("auto native fetch", vertex_address, false, 6);
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}
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// A fourth VS invocation reads beyond the descriptor instead of reconstructing the corner.
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