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Remove redundant per-dispatch checks and buffer resets
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@@ -773,8 +773,6 @@ void RenderExecutor::PrepareBindings(const ShaderStageRuntime& runtime,
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prepared.gds = {nullptr, 0, VK_WHOLE_SIZE};
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prepared.flattened_srt = {};
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prepared.shader_data_buffer = {};
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prepared.buffer_sources.clear();
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prepared.buffers.clear();
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prepared.images.resize(program.info.images.size());
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prepared.samplers.clear();
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prepared.shader_data.clear();
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