Remove redundant per-dispatch checks and buffer resets

This commit is contained in:
nmzik
2026-10-02 20:22:07 +04:00
parent e317465d8a
commit 8fa116eeb1
@@ -773,8 +773,6 @@ void RenderExecutor::PrepareBindings(const ShaderStageRuntime& runtime,
prepared.gds = {nullptr, 0, VK_WHOLE_SIZE};
prepared.flattened_srt = {};
prepared.shader_data_buffer = {};
prepared.buffer_sources.clear();
prepared.buffers.clear();
prepared.images.resize(program.info.images.size());
prepared.samplers.clear();
prepared.shader_data.clear();