shader: align float semantics with RDNA2 default mode

This commit is contained in:
nmzik
2026-08-22 03:16:45 +02:00
parent a2baaccc6e
commit 9241fdc32a
4 changed files with 22 additions and 22 deletions
@@ -569,11 +569,9 @@ constexpr uint32_t ImageSpirvMultisampled(ImageViewKind view) {
}
struct F32Class {
uint32_t bits = 0;
uint32_t nan = 0;
uint32_t snan = 0;
uint32_t zero = 0;
uint32_t quiet_bits = 0;
uint32_t bits = 0;
uint32_t nan = 0;
uint32_t zero = 0;
};
uint32_t PixelParameterMappedLocation(const EmitterState& state, uint32_t attr);