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https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-26 12:56:54 +01:00
shader: leave the start instance out of mesh and NGG instance ID VGPRs
Co-authored-by: Senaxx <michelbeld@gmail.com>
This commit is contained in:
@@ -1161,7 +1161,6 @@ void RenderExecutor::ExecutePreparedDraw(uint64_t submit_id, CommandBuffer& buff
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if (mesh_active) {
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draw_data = {draw.index_count,
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static_cast<uint32_t>(emit.vertex_offset),
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emit.first_instance,
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index_source.guest_element_size,
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static_cast<uint32_t>(index_source.address),
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static_cast<uint32_t>(index_source.address >> 32u)};
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@@ -1244,12 +1244,12 @@ IR::Program TranslateProgram(const Decoder::Program& decoded, const CFG::Graph&
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entry_ir.BitwiseOr(wave_info, entry_ir.BitwiseOr(entry_ir.ShiftLeftLogical(
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primitive_count, u32(8)),
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vertex_count)));
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// Instance IDs exclude the start instance, which shaders add from user data.
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if (mesh.fast_launch) {
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// Fast launch broadcasts the subgroup's base vertex and instance to every lane.
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entry_ir.SetVectorReg(static_cast<IR::VectorReg>(5), entry_ir.IAdd(draw(1), group));
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entry_ir.SetVectorReg(
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static_cast<IR::VectorReg>(6),
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entry_ir.IAdd(draw(2), builtin(IR::StageInputKind::WorkgroupId, 1)));
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entry_ir.SetVectorReg(static_cast<IR::VectorReg>(6),
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builtin(IR::StageInputKind::WorkgroupId, 1));
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} else {
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// GS adjacency addresses local ES records in LDS. Fans retain the draw's
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// center in every subgroup; strip winding follows the global primitive.
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@@ -1277,14 +1277,14 @@ IR::Program TranslateProgram(const Decoder::Program& decoded, const CFG::Graph&
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entry_ir.ShiftLeftLogical(second, u32(18))));
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entry_ir.SetVectorReg(static_cast<IR::VectorReg>(1),
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entry_ir.ShiftLeftLogical(third, u32(2)));
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const auto index_bytes = draw(3);
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const auto index_bytes = draw(2);
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const auto indexed = entry_ir.INotEqual(index_bytes, u32(0));
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const auto index_low = draw(4);
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const auto index_low = draw(3);
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const auto byte_offset = entry_ir.IAdd(entry_ir.BitwiseAnd(index_low, u32(3)),
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entry_ir.IMul(input_vertex, index_bytes));
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const auto index_resource = entry_ir.Emit(
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IR::ValueOpcode::GetAddressResource,
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{entry_ir.BitwiseAnd(index_low, u32(~3u)), draw(5)});
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{entry_ir.BitwiseAnd(index_low, u32(~3u)), draw(4)});
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const auto memory_index = static_cast<uint32_t>(result.memory_info.size());
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result.memory_info.push_back({.kind = IR::ResourceKind::Global});
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const auto packed_index = entry_ir.Emit(
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@@ -1298,9 +1298,8 @@ IR::Program TranslateProgram(const Decoder::Program& decoded, const CFG::Graph&
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entry_ir.IMul(index_bytes, u32(8))}));
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entry_ir.SetVectorReg(static_cast<IR::VectorReg>(5),
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entry_ir.IAdd(draw(1), entry_ir.Select(indexed, index, input_vertex)));
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entry_ir.SetVectorReg(
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static_cast<IR::VectorReg>(8),
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entry_ir.IAdd(draw(2), builtin(IR::StageInputKind::WorkgroupId, 1)));
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entry_ir.SetVectorReg(static_cast<IR::VectorReg>(8),
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builtin(IR::StageInputKind::WorkgroupId, 1));
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}
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} else if (options.stage == ShaderType::Local) {
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entry_ir.SetScalarReg(static_cast<IR::ScalarReg>(3), IR::U32(IR::Value(64u)));
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@@ -365,7 +365,7 @@ static_assert(static_cast<uint32_t>(DescriptorBindingKind::Count) == 58u);
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struct PushData {
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static constexpr uint32_t DwordCount = 32;
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static constexpr uint32_t MeshDrawDwordCount = 6;
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static constexpr uint32_t MeshDrawDwordCount = 5;
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static constexpr uint32_t NoStart = UINT32_MAX;
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std::array<uint32_t, DwordCount> dwords {};
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@@ -11787,7 +11787,7 @@ void TestMeshInputAssembly() {
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options.user_data_count = 0;
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options.input_info.vertex = &input;
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auto program = Frontend::TranslateProgram(decoded, graph, options);
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const uint32_t draw[] = {test.count, test.base_vertex, 7, test.width,
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const uint32_t draw[] = {test.count, test.base_vertex, test.width,
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test.address_low, 0x12};
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Inst *load = nullptr;
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for (auto &inst : *program.blocks.front()) {
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@@ -11832,7 +11832,7 @@ void TestMeshInputAssembly() {
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Check(sgprs[2] == test.group_info && sgprs[3] == test.wave_info &&
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vgprs[0] == ((test.first << 2) | (test.second << 18)) &&
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vgprs[1] == test.third * 4 && vgprs[5] == test.vertex_id &&
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vgprs[test.fast_launch ? 6 : 8] == 9u,
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vgprs[test.fast_launch ? 6 : 8] == 2u,
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"mesh prolog changed input assembly, wave counts, vertex ID, or instance ID");
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}
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}
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