shader: leave the start instance out of mesh and NGG instance ID VGPRs

Co-authored-by: Senaxx <michelbeld@gmail.com>
This commit is contained in:
nmzik
2026-10-26 07:00:41 +01:00
parent 5429888d4c
commit 943bc19f46
4 changed files with 11 additions and 13 deletions
@@ -1161,7 +1161,6 @@ void RenderExecutor::ExecutePreparedDraw(uint64_t submit_id, CommandBuffer& buff
if (mesh_active) {
draw_data = {draw.index_count,
static_cast<uint32_t>(emit.vertex_offset),
emit.first_instance,
index_source.guest_element_size,
static_cast<uint32_t>(index_source.address),
static_cast<uint32_t>(index_source.address >> 32u)};