mirror of
https://github.com/KytyPS5/KytyPS5.git
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render: fix tiled depth comparison textures
Co-authored-by: Ettore Sartori <85788613+Ekt0re@users.noreply.github.com> Co-authored-by: Mac <me@itsmemac.com>
This commit is contained in:
+45
-36
@@ -130,7 +130,10 @@ bool TextureCache::SameBacking(const ImageInfo& cached, const ImageInfo& request
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TextureCache::BindingType TextureCache::UploadBinding(const Image& image) {
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if (image.info.IsDepth()) {
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return BindingType::DepthTarget;
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return image.info.tile_mode == Prospero::TileMode::kDepth ||
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image.info.tile_mode == Prospero::TileMode::kLinear
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? BindingType::DepthTarget
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: BindingType::Texture;
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}
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if (image.usage.render_target) {
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return BindingType::RenderTarget;
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@@ -815,7 +818,7 @@ ImageId TextureCache::ExpandImage(const ImageInfo& info, ImageId source_id) {
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return expanded_id;
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}
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struct TextureCache::ColorTransferPlan {
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struct TextureCache::TextureTransferPlan {
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TextureUploadLayout layout;
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std::vector<vk::BufferImageCopy> regions;
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std::vector<GpuTileInfo> tiles;
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@@ -834,14 +837,14 @@ static uint64_t GetLinearSize(std::span<const GpuTileInfo> tiles) {
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}
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struct TextureCache::DownloadPlan {
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ColorTransferPlan color;
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bool depth = false;
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bool valid = false;
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TextureTransferPlan texture;
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bool depth_target = false;
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bool valid = false;
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};
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TextureCache::ColorTransferPlan
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TextureCache::BuildColorTransfer(const Image& image, BindingType binding,
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TransferDirection direction) const {
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TextureCache::TextureTransferPlan
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TextureCache::BuildTextureTransfer(const Image& image, BindingType binding,
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TransferDirection direction) const {
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const auto& info = image.info;
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auto format = info.guest_format;
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uint32_t layers = info.TransferLayers();
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@@ -850,7 +853,7 @@ TextureCache::BuildColorTransfer(const Image& image, BindingType binding,
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const char* owner =
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direction == TransferDirection::Upload ? "TextureCache" : "TextureCache readback";
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ColorTransferPlan plan;
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TextureTransferPlan plan;
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if (direction == TransferDirection::Upload) {
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switch (binding) {
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case BindingType::Texture: break;
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@@ -895,6 +898,11 @@ TextureCache::BuildColorTransfer(const Image& image, BindingType binding,
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info.resources.levels, layers, info.tile_mode,
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info.data.size, allow_depth_tile, volume, owner);
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plan.regions = TextureBuildImageCopies(plan.layout);
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if (info.IsDepth()) {
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for (auto& region: plan.regions) {
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region.imageSubresource.aspectMask = vk::ImageAspectFlagBits::eDepth;
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}
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}
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plan.tiled = plan.layout.surface.description.tile_mode != Prospero::TileMode::kLinear;
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if (plan.tiled) {
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if (!TextureBuildGpuTileInfos(info.data.size, plan.regions, plan.layout,
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@@ -908,12 +916,13 @@ TextureCache::BuildColorTransfer(const Image& image, BindingType binding,
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}
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TextureCache::DownloadPlan TextureCache::BuildDownload(const Image& image) const {
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const auto& info = image.info;
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DownloadPlan plan {.depth = info.IsDepth()};
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const auto& info = image.info;
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const auto binding = UploadBinding(image);
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DownloadPlan plan {.depth_target = binding == BindingType::DepthTarget};
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if (info.samples != 1 || image.backing.samples != 1) {
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return plan;
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}
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if (plan.depth) {
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if (plan.depth_target) {
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plan.valid = IsSupportedDepthPlaneReadback(info) && info.resources.layers != 0 &&
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info.data.size % info.resources.layers == 0 &&
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Prospero::NumBytesPerElement(info.guest_format) == info.bytes_per_block;
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@@ -922,8 +931,8 @@ TextureCache::DownloadPlan TextureCache::BuildDownload(const Image& image) const
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if (info.metadata.compression != VideoOutCompression::Uncompressed) {
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return plan;
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}
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plan.color = BuildColorTransfer(image, UploadBinding(image), TransferDirection::Download);
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plan.valid = plan.color.valid;
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plan.texture = BuildTextureTransfer(image, binding, TransferDirection::Download);
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plan.valid = plan.texture.valid;
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return plan;
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}
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@@ -938,9 +947,9 @@ void TextureCache::UploadImage(Image& image, Buffer& source, uint64_t source_off
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};
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if (binding != BindingType::DepthTarget) {
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auto plan = BuildColorTransfer(image, binding, TransferDirection::Upload);
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auto plan = BuildTextureTransfer(image, binding, TransferDirection::Upload);
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if (!plan.valid) {
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EXIT("TextureCache: invalid color upload: binding=%u addr=0x%016" PRIx64
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EXIT("TextureCache: invalid texture upload: binding=%u addr=0x%016" PRIx64
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" size=0x%016" PRIx64 " format=%u tile=%u family=%u extent=%ux%ux%u "
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"pitch=%u levels=%u layers=%u samples=%u\n",
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static_cast<uint32_t>(binding), info.data.address, info.data.size,
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@@ -1536,7 +1545,7 @@ void TextureCache::DownloadImageData(Image& image, Buffer& destination, uint64_t
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if (!plan.valid) {
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EXIT("TextureCache: invalid image download plan\n");
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}
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if (plan.depth) {
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if (plan.depth_target) {
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if (destination_size != image.info.data.size) {
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EXIT("TextureCache: partial depth image download is unsupported\n");
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}
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@@ -1544,26 +1553,26 @@ void TextureCache::DownloadImageData(Image& image, Buffer& destination, uint64_t
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return;
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}
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auto& color = plan.color;
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const auto transform = color.swap_bgra16 ? TileManager::ColorTransform::SwapBgra16
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: TileManager::ColorTransform::None;
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if (!color.tiled) {
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auto& texture = plan.texture;
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const auto transform = texture.swap_bgra16 ? TileManager::ColorTransform::SwapBgra16
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: TileManager::ColorTransform::None;
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if (!texture.tiled) {
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if (transform == TileManager::ColorTransform::SwapBgra16) {
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auto linear = m_tiler.GetScratchBuffer(destination_size);
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image.Download(color.regions, linear.buffer, 0, linear.size);
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image.Download(texture.regions, linear.buffer, 0, linear.size);
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m_tiler.SwapBgra16(linear,
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{destination.Handle(), destination_offset, destination_size});
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return;
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}
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for (auto& copy: color.regions) {
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for (auto& copy: texture.regions) {
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copy.bufferOffset += destination_offset;
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}
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image.Download(color.regions, destination.Handle(), destination_offset, destination_size);
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image.Download(texture.regions, destination.Handle(), destination_offset, destination_size);
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return;
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}
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m_tiler.TileImage(image, color.regions, destination.Handle(), destination_offset,
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destination_size, color.linear_size, color.tiles, transform);
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m_tiler.TileImage(image, texture.regions, destination.Handle(), destination_offset,
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destination_size, texture.linear_size, texture.tiles, transform);
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}
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bool BufferCache::SynchronizeBufferFromImage(Buffer& buffer, uint64_t vaddr, uint64_t size) {
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@@ -1634,24 +1643,24 @@ bool BufferCache::SynchronizeBufferFromImage(Buffer& buffer, uint64_t vaddr, uin
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if (!plan.valid) {
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return false;
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}
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if (plan.depth && copy_size != image.info.data.size) {
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if (plan.depth_target && copy_size != image.info.data.size) {
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return false;
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}
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if (!plan.depth && levels < image.info.resources.levels) {
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auto& color = plan.color;
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std::erase_if(color.regions, [levels](const vk::BufferImageCopy& region) {
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if (!plan.depth_target && levels < image.info.resources.levels) {
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auto& texture = plan.texture;
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std::erase_if(texture.regions, [levels](const vk::BufferImageCopy& region) {
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return region.imageSubresource.mipLevel >= levels;
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});
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if (color.regions.empty()) {
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if (texture.regions.empty()) {
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return false;
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}
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if (color.tiled) {
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color.tiles.clear();
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if (!TextureBuildGpuTileInfos(copy_size, color.regions, color.layout, levels,
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color.tiles)) {
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if (texture.tiled) {
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texture.tiles.clear();
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if (!TextureBuildGpuTileInfos(copy_size, texture.regions, texture.layout, levels,
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texture.tiles)) {
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return false;
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}
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color.linear_size = GetLinearSize(color.tiles);
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texture.linear_size = GetLinearSize(texture.tiles);
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}
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}
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m_texture_cache.DownloadImageData(image, buffer, buf_offset, copy_size, std::move(plan));
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+4
-4
@@ -83,7 +83,7 @@ public:
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private:
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enum class TransferDirection { Upload, Download };
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struct ColorTransferPlan;
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struct TextureTransferPlan;
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struct DownloadPlan;
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struct MetaDataInfo {
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@@ -139,9 +139,9 @@ private:
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[[nodiscard]] ImageId ExpandImage(const ImageInfo& info, ImageId source);
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void RefreshImage(ImageId id);
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void InitializeImage(ImageId id);
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[[nodiscard]] ColorTransferPlan BuildColorTransfer(const Image& image, BindingType binding,
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TransferDirection direction) const;
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[[nodiscard]] DownloadPlan BuildDownload(const Image& image) const;
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[[nodiscard]] TextureTransferPlan
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BuildTextureTransfer(const Image& image, BindingType binding, TransferDirection direction) const;
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[[nodiscard]] DownloadPlan BuildDownload(const Image& image) const;
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void UploadImage(Image& image, Buffer& source, uint64_t source_offset);
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void DownloadImageData(Image& image, Buffer& destination, uint64_t destination_offset,
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uint64_t destination_size, DownloadPlan plan);
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@@ -252,7 +252,7 @@ bool IsSupportedSampledVideoOutView(const ShaderRecompiler::IR::ImageResource& r
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descriptor.BaseArray5() == 0;
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}
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bool IsSupportedDepthTargetDescriptor(const ShaderTextureResource& descriptor, const Image& image,
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bool IsSupportedSampledDepthDescriptor(const ShaderTextureResource& descriptor, const Image& image,
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bool r128) {
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const auto width = static_cast<uint32_t>(descriptor.Width5()) + 1u;
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const auto height = static_cast<uint32_t>(descriptor.Height5()) + 1u;
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@@ -291,7 +291,9 @@ bool IsSupportedDepthTargetDescriptor(const ShaderTextureResource& descriptor, c
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(supported_2d || supported_array || supported_cube || supported_msaa_2d ||
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supported_msaa_array) &&
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levels_ok && descriptor.MinLod() == 0 &&
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descriptor.TileMode() == Prospero::TileMode::kDepth && descriptor.BCSwizzle() == 0 &&
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descriptor.TileMode() == image.info.tile_mode &&
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(!multisampled || descriptor.TileMode() == Prospero::TileMode::kDepth) &&
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descriptor.BCSwizzle() == 0 &&
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(!descriptor.MsaaDepth() || multisampled) && pitch >= width && pitch == image.info.pitch;
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}
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@@ -332,12 +334,12 @@ bool IsSupportedDepthTextureEncoding(const ShaderTextureResource& descriptor, co
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image.info.metadata.range.Valid() && image.info.metadata.range.address == metadata_addr;
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}
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static void ValidateDepthTargetBinding(const ShaderRecompiler::IR::ImageResource& resource,
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static void ValidateSampledDepthBinding(const ShaderRecompiler::IR::ImageResource& resource,
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const ShaderTextureResource& descriptor, const Image* image,
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vk::Format view_format, uint64_t size) {
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const bool resource_ok = IsSupportedSampledDepthResource(resource);
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const bool descriptor_ok =
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image != nullptr && IsSupportedDepthTargetDescriptor(descriptor, *image, resource.r128);
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image != nullptr && IsSupportedSampledDepthDescriptor(descriptor, *image, resource.r128);
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const bool encoding_ok =
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image != nullptr && IsSupportedDepthTextureEncoding(descriptor, *image, resource.r128);
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const bool format_ok =
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@@ -348,7 +350,7 @@ static void ValidateDepthTargetBinding(const ShaderRecompiler::IR::ImageResource
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const auto descriptor_pitch =
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TileGetTexturePitch(descriptor.Format(), static_cast<uint32_t>(descriptor.Width5()) + 1u,
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descriptor.TileMode());
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EXIT("unsupported sampled depth target: resource=%d descriptor=%d encoding=%d format=%d "
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EXIT("unsupported sampled depth image: resource=%d descriptor=%d encoding=%d format=%d "
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"class=%u numeric=%u dimension=%u mip_mode=%u read=%d written=%d atomic=%d compare=%d "
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"guest_format=%u swizzle=0x%03x image_format=%d view_format=%d image_layers=%u "
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"descriptor_type=%u base_array=%u depth=%u descriptor_pitch=%u target_pitch=%u "
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@@ -745,7 +747,10 @@ TextureBinding RenderExecutor::ResolveTexture(const ShaderRecompiler::IR::ImageR
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ValidateStorageTexture(resource, descriptor, size.size);
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}
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const auto pixel_format = surface_format.vk_format;
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const auto* depth_format = resource.depth_compare ? FindGuestDepthFormatPolicy(format) : nullptr;
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EXIT_NOT_IMPLEMENTED(resource.depth_compare && depth_format == nullptr);
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const auto pixel_format =
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depth_format != nullptr ? depth_format->depth_attachment_format : surface_format.vk_format;
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const auto storage_view_format = storage && format == Prospero::BufferFormat::k32SInt
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? vk::Format::eR32Uint
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: SrgbStorageViewFormat(pixel_format);
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@@ -784,7 +789,7 @@ TextureBinding RenderExecutor::ResolveTexture(const ShaderRecompiler::IR::ImageR
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if (storage) {
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EXIT("depth target cannot be bound as a storage image\n");
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}
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ValidateDepthTargetBinding(resource, descriptor, image, pixel_format, size.size);
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ValidateSampledDepthBinding(resource, descriptor, image, pixel_format, size.size);
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(void)SelectSampledDepthView(image->info.pixel_format, pixel_format,
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descriptor.DstSelXYZW());
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} else if (storage) {
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@@ -78,8 +78,8 @@ struct TargetTextureViewInfo {
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ResolveTargetTextureView(const ShaderRecompiler::IR::ImageResource& resource,
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Prospero::ImageType type, uint32_t base_layer, uint32_t image_layers);
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[[nodiscard]] bool IsSupportedDepthTargetDescriptor(const ShaderTextureResource& descriptor,
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const Image& image, bool r128 = false);
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[[nodiscard]] bool IsSupportedSampledDepthDescriptor(const ShaderTextureResource& descriptor,
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const Image& image, bool r128 = false);
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[[nodiscard]] bool IsSupportedDepthTextureEncoding(const ShaderTextureResource& descriptor,
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const Image& image, bool r128 = false);
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[[nodiscard]] bool
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@@ -7744,6 +7744,170 @@ public:
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std::printf("[gpu] %-32s ok\n", name);
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}
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void CheckComparisonDepthTexture() {
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constexpr const char *name = "ComparisonDepthTexture";
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constexpr uintptr_t base = 0x0000000204200000ull;
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constexpr uint64_t allocation_size = 0x10000;
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constexpr uint64_t ordinary_address = base + 0x1000;
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constexpr std::array<uint16_t, 6> depths{0, 13107, 26214, 39321, 52428, 65535};
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constexpr std::array<float, 5> references{0.1f, 0.3f, 0.5f, 0.7f, 0.9f};
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EnsureRuntimeContext();
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int64_t direct_offset = -1;
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Require(name, "direct allocation",
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Libs::LibKernel::Memory::KernelAllocateDirectMemory(
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0, Libs::LibKernel::Memory::KernelGetDirectMemorySize(),
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allocation_size, allocation_size, 0, &direct_offset) == 0,
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"comparison texture allocation failed");
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void *mapped = reinterpret_cast<void *>(base);
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Require(name, "direct mapping",
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Libs::LibKernel::Memory::KernelMapDirectMemory(
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&mapped, allocation_size, 0x3, 0x10, direct_offset,
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allocation_size) == 0 && mapped == reinterpret_cast<void *>(base),
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"comparison texture mapping failed");
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std::memset(mapped, 0, allocation_size);
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for (uint32_t face = 0; face < depths.size(); face++) {
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for (const auto address : {base, ordinary_address}) {
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std::memcpy(reinterpret_cast<void *>(address + face * 0x100),
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&depths[face], sizeof(uint16_t));
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}
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}
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{
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RenderContext context(m_runtime_context);
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auto &scheduler = context.GetCommandScheduler();
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HW::Context registers{};
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HW::UserConfig user_config{};
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HW::Shader shaders{};
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scheduler.Begin(registers, user_config, shaders);
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auto &resources = context.GetGpuResources();
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auto &cache = resources.GetTextureCache();
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auto &executor = context.GetRenderExecutor();
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resources.MapMemory(base, allocation_size);
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ShaderTextureResource descriptor{{static_cast<uint32_t>(base >> 8u),
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0x00700000u, 0, 0xb0100204u, 5, 0x00700000u, 0, 0}};
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ShaderSamplerResource sampler_descriptor{{1u << 12u, 0, 1u << 24u, 0}};
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TestCase test;
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test.name = name;
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test.has_user_data = true;
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test.image_descriptor_swizzle = descriptor.DstSelXYZW();
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std::copy_n(descriptor.fields, 8, test.user_data.begin());
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std::copy_n(sampler_descriptor.fields, 4, test.user_data.begin() + 8);
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test.user_data[50] = depths.size() * references.size() * sizeof(uint32_t);
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test.opcodes = {ShaderOpcode::V_MOV_B32, ShaderOpcode::IMAGE_SAMPLE,
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ShaderOpcode::BUFFER_STORE_DWORD, ShaderOpcode::S_ENDPGM};
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test.required_spirv = {"OpImageSampleDrefExplicitLod"};
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std::vector<uint32_t> promoted_expected;
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for (uint32_t face = 0; face < depths.size(); face++) {
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for (const auto reference : references) {
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AppendVMovLiteral(&test.code, 20, std::bit_cast<uint32_t>(reference));
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AppendVMovLiteral(&test.code, 21, std::bit_cast<uint32_t>(1.5f));
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AppendVMovLiteral(&test.code, 22, std::bit_cast<uint32_t>(1.5f));
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AppendVMovLiteral(&test.code, 23, std::bit_cast<uint32_t>(static_cast<float>(face)));
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test.code.push_back(EncodeMimg0(0x2f, 1, 0, false, 3));
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test.code.push_back(EncodeMimg1(0, 20, 0, 2));
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AppendStoreVgpr(&test.code, 0, static_cast<uint32_t>(test.expected.size()));
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test.expected.push_back(reference < static_cast<float>(depths[face]) / 65535.f
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? 0x3f800000u : 0u);
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promoted_expected.push_back(reference < static_cast<float>(depths[5 - face]) / 65535.f
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? 0x3f800000u : 0u);
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}
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}
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AppendEnd(&test.code);
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const auto compiled = CompileCase(test, SubgroupSize());
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Require(name, "comparison resource", compiled.program.info.images.size() == 1 &&
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compiled.program.info.images[0].depth_compare &&
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compiled.program.info.images[0].cube,
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"native cube comparison did not retain its resource semantics");
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ShaderRecompiler::IR::DescriptorValue value{};
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value.dword_count = 8;
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std::copy_n(descriptor.fields, 8, value.dwords.begin());
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auto binding = RenderExecutorTestAccess::ResolveTexture(
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executor, compiled.program.info.images[0], value);
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const auto view = cache.FindTexture(binding.image_id, binding.desc);
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auto &image = cache.GetImage(binding.image_id);
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Require(name, "fresh depth backing", view != nullptr &&
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image.info.pixel_format == vk::Format::eD16Unorm &&
|
||||
image.info.guest_format == Prospero::BufferFormat::k16UNorm &&
|
||||
image.info.tile_mode == Prospero::TileMode::kStandard256B &&
|
||||
image.info.data.size == 0x600 && image.info.resources.layers == 6,
|
||||
"comparison texture lost its guest layout or depth representation");
|
||||
auto ordinary_resource = compiled.program.info.images[0];
|
||||
ordinary_resource.depth_compare = false;
|
||||
value.dwords[0] = static_cast<uint32_t>(ordinary_address >> 8u);
|
||||
auto ordinary = RenderExecutorTestAccess::ResolveTexture(executor, ordinary_resource, value);
|
||||
(void)cache.FindTexture(ordinary.image_id, ordinary.desc);
|
||||
auto &color = cache.GetImage(ordinary.image_id);
|
||||
Require(name, "ordinary R16", color.info.pixel_format == vk::Format::eR16Unorm,
|
||||
"ordinary R16 sampling unexpectedly acquired a depth format");
|
||||
scheduler.Finish();
|
||||
|
||||
auto output = CreateStorageBuffer(name, {}, test.expected.size());
|
||||
const auto sampler = context.GetSamplerCache().GetSampler(sampler_descriptor);
|
||||
Image sampled;
|
||||
sampled.view = view;
|
||||
sampled.layout = image.backing.state.layout;
|
||||
Dispatch(test, compiled, output, nullptr, &sampled, nullptr, nullptr, sampler);
|
||||
Require(name, "six face comparisons",
|
||||
ReadBuffer(name, output, test.expected.size()) == test.expected,
|
||||
"comparison samples lost a depth value or Standard256B face stride");
|
||||
|
||||
image.Transit(vk::ImageLayout::eTransferDstOptimal, vk::AccessFlagBits2::eTransferWrite,
|
||||
{}, scheduler.Current().Handle());
|
||||
color.Transit(vk::ImageLayout::eTransferDstOptimal, vk::AccessFlagBits2::eTransferWrite,
|
||||
{}, scheduler.Current().Handle());
|
||||
for (uint32_t face = 0; face < depths.size(); face++) {
|
||||
const vk::ImageSubresourceRange depth_range{vk::ImageAspectFlagBits::eDepth, 0, 1, face, 1};
|
||||
const vk::ClearDepthStencilValue clear_depth{
|
||||
static_cast<float>(depths[5 - face]) / 65535.f, 0};
|
||||
scheduler.Current().Handle().clearDepthStencilImage(image.backing.image,
|
||||
vk::ImageLayout::eTransferDstOptimal, &clear_depth, 1, &depth_range);
|
||||
const vk::ImageSubresourceRange color_range{vk::ImageAspectFlagBits::eColor, 0, 1, face, 1};
|
||||
const vk::ClearColorValue clear_color{std::array<float, 4>{
|
||||
static_cast<float>(depths[5 - face]) / 65535.f, 0.f, 0.f, 0.f}};
|
||||
scheduler.Current().Handle().clearColorImage(color.backing.image,
|
||||
vk::ImageLayout::eTransferDstOptimal, &clear_color, 1, &color_range);
|
||||
}
|
||||
cache.MarkGpuWritten(binding.image_id);
|
||||
cache.MarkGpuWritten(ordinary.image_id);
|
||||
Require(name, "depth readback", TextureCacheTestAccess::TryDownload(cache, binding.image_id),
|
||||
"ordinary tiled depth readback did not use the shared transfer path");
|
||||
scheduler.Finish();
|
||||
scheduler.DrainPriorityOperations();
|
||||
for (uint32_t face = 0; face < depths.size(); face++) {
|
||||
uint16_t actual = 0;
|
||||
std::memcpy(&actual, reinterpret_cast<const void *>(base + face * 0x100), sizeof(actual));
|
||||
Require(name, "depth guest roundtrip", actual == depths[5 - face],
|
||||
"GPU depth clear was not written to the correct guest face");
|
||||
}
|
||||
|
||||
auto promoted = RenderExecutorTestAccess::ResolveTexture(
|
||||
executor, compiled.program.info.images[0], value);
|
||||
sampled.view = cache.FindTexture(promoted.image_id, promoted.desc);
|
||||
auto &promoted_image = cache.GetImage(promoted.image_id);
|
||||
Require(name, "GPU color owner promotion", promoted.image_id != ordinary.image_id &&
|
||||
promoted_image.info.pixel_format == vk::Format::eD16Unorm &&
|
||||
promoted_image.IsGpuModified(),
|
||||
"comparison binding did not preserve the GPU-current color owner");
|
||||
sampled.layout = promoted_image.backing.state.layout;
|
||||
scheduler.Finish();
|
||||
Dispatch(test, compiled, output, nullptr, &sampled, nullptr, nullptr, sampler);
|
||||
Require(name, "promoted comparisons",
|
||||
ReadBuffer(name, output, promoted_expected.size()) == promoted_expected,
|
||||
"color-to-depth ownership conversion changed comparison results");
|
||||
DestroyBuffer(&output);
|
||||
RenderExecutorTestAccess::ResetBindings(executor);
|
||||
resources.UnmapMemory(base, allocation_size);
|
||||
scheduler.Finish();
|
||||
}
|
||||
Require(name, "unmap", Libs::LibKernel::Memory::KernelMunmap(base, allocation_size) == 0,
|
||||
"comparison texture unmap failed");
|
||||
Require(name, "release", Libs::LibKernel::Memory::KernelReleaseDirectMemory(
|
||||
direct_offset, allocation_size) == 0,
|
||||
"comparison texture release failed");
|
||||
std::printf("[gpu] %-32s ok\n", name);
|
||||
}
|
||||
|
||||
|
||||
void CheckRenderExecutorColorStandardTileDiscovery() {
|
||||
constexpr const char *name = "RenderExecutorColorStandardTile";
|
||||
constexpr uintptr_t base = 0x0000000203b00000ull;
|
||||
@@ -9943,7 +10107,9 @@ public:
|
||||
image.dimension ==
|
||||
ShaderRecompiler::Decoder::ImageDimension::Dim1D ||
|
||||
image.dimension ==
|
||||
ShaderRecompiler::Decoder::ImageDimension::Dim1DArray;
|
||||
ShaderRecompiler::Decoder::ImageDimension::Dim1DArray ||
|
||||
image.dimension ==
|
||||
ShaderRecompiler::Decoder::ImageDimension::Dim2DArray;
|
||||
}
|
||||
Require(test.name, "dispatch", supported,
|
||||
"unsupported image dimension needs a matching Vulkan test view");
|
||||
@@ -23648,7 +23814,7 @@ void CheckSampledDepthDescriptor(RenderContext &renderer) {
|
||||
Require("SampledDepthDescriptor", "normalized padded pitch",
|
||||
descriptor.Width5() + 1u == image.info.extent.width &&
|
||||
descriptor.Height5() + 1u == image.info.extent.height &&
|
||||
IsSupportedDepthTargetDescriptor(descriptor, image),
|
||||
IsSupportedSampledDepthDescriptor(descriptor, image),
|
||||
"normalized depth image rejected a valid padded descriptor");
|
||||
|
||||
const ShaderTextureResource disabled_sampler_tweaks{{
|
||||
@@ -23682,7 +23848,7 @@ void CheckSampledDepthDescriptor(RenderContext &renderer) {
|
||||
Image msaa_image(context, scheduler, msaa_info);
|
||||
msaa_image.usage.depth_target = true;
|
||||
Require("SampledDepthDescriptor", "uncompressed 2x MSAA depth",
|
||||
IsSupportedDepthTargetDescriptor(uncompressed_msaa, msaa_image) &&
|
||||
IsSupportedSampledDepthDescriptor(uncompressed_msaa, msaa_image) &&
|
||||
IsSupportedDepthTextureEncoding(uncompressed_msaa, msaa_image),
|
||||
"valid uncompressed MSAA depth descriptor required an HTILE "
|
||||
"compatibility flag");
|
||||
@@ -23690,7 +23856,7 @@ void CheckSampledDepthDescriptor(RenderContext &renderer) {
|
||||
auto r128_msaa = uncompressed_msaa;
|
||||
std::fill(r128_msaa.fields + 4, r128_msaa.fields + 8, 0u);
|
||||
Require("SampledDepthDescriptor", "R128 uncompressed 2x MSAA depth",
|
||||
IsSupportedDepthTargetDescriptor(r128_msaa, msaa_image, true) &&
|
||||
IsSupportedSampledDepthDescriptor(r128_msaa, msaa_image, true) &&
|
||||
IsSupportedDepthTextureEncoding(r128_msaa, msaa_image, true),
|
||||
"valid R128 MSAA depth descriptor required omitted dwords");
|
||||
|
||||
@@ -23698,7 +23864,7 @@ void CheckSampledDepthDescriptor(RenderContext &renderer) {
|
||||
(descriptor.fields[3] & ~(0xfu << 28u)) |
|
||||
(static_cast<uint32_t>(Prospero::ImageType::kColor2DArray) << 28u);
|
||||
Require("SampledDepthDescriptor", "singleton array descriptor",
|
||||
IsSupportedDepthTargetDescriptor(descriptor, image),
|
||||
IsSupportedSampledDepthDescriptor(descriptor, image),
|
||||
"normalized singleton-array depth view was rejected");
|
||||
descriptor.fields[3] =
|
||||
(descriptor.fields[3] & ~(0xfu << 28u)) |
|
||||
@@ -23723,7 +23889,7 @@ void CheckSampledDepthDescriptor(RenderContext &renderer) {
|
||||
ResolveTargetTextureView(cube_resource, Prospero::ImageType::kCube, 0,
|
||||
cube_image.info.resources.layers);
|
||||
Require("SampledDepthDescriptor", "normalized depth cube",
|
||||
IsSupportedDepthTargetDescriptor(cube_descriptor, cube_image) &&
|
||||
IsSupportedSampledDepthDescriptor(cube_descriptor, cube_image) &&
|
||||
IsSupportedDepthTextureEncoding(cube_descriptor, cube_image) &&
|
||||
cube_view.type == vk::ImageViewType::e2DArray &&
|
||||
cube_view.layer_count == 6,
|
||||
@@ -23787,14 +23953,14 @@ void CheckSampledDepthDescriptor(RenderContext &renderer) {
|
||||
(non_square_cube.fields[2] & ~(0x3fffu << 14u)) | (511u << 14u);
|
||||
image.info.pitch = 1344;
|
||||
const bool rejects_pitch =
|
||||
!IsSupportedDepthTargetDescriptor(descriptor, image);
|
||||
!IsSupportedSampledDepthDescriptor(descriptor, image);
|
||||
image.info.pitch = 1408;
|
||||
Require("SampledDepthDescriptor", "normalized hard guards",
|
||||
rejects_pitch &&
|
||||
!IsSupportedDepthTargetDescriptor(partial_cube, cube_image) &&
|
||||
!IsSupportedDepthTargetDescriptor(based_cube, cube_image) &&
|
||||
!IsSupportedSampledDepthDescriptor(partial_cube, cube_image) &&
|
||||
!IsSupportedSampledDepthDescriptor(based_cube, cube_image) &&
|
||||
!IsSupportedDepthTextureEncoding(reserved_cube, cube_image) &&
|
||||
!IsSupportedDepthTargetDescriptor(non_square_cube, cube_image),
|
||||
!IsSupportedSampledDepthDescriptor(non_square_cube, cube_image),
|
||||
"normalized depth descriptor accepted an incompatible image view");
|
||||
std::printf("[host] %-32s ok\n", "SampledDepthDescriptor");
|
||||
}
|
||||
@@ -26863,6 +27029,7 @@ int main(int argc, char **argv) {
|
||||
VulkanHarness vulkan;
|
||||
CheckSampledDepthResource();
|
||||
CheckSampledDepthDescriptor(vulkan.RuntimeRenderer());
|
||||
vulkan.CheckComparisonDepthTexture();
|
||||
return 0;
|
||||
}
|
||||
if (argc == 2 && std::strcmp(argv[1], "--storage-bgra-only") == 0) {
|
||||
@@ -26913,6 +27080,7 @@ int main(int argc, char **argv) {
|
||||
CheckImageTransitionState(vulkan.RuntimeRenderer());
|
||||
CheckSampledDepthResource();
|
||||
CheckSampledDepthDescriptor(vulkan.RuntimeRenderer());
|
||||
vulkan.CheckComparisonDepthTexture();
|
||||
CheckBasicStorageTextureDescriptor();
|
||||
CheckStorageTextureLinearUploadLayout();
|
||||
CheckStorageTextureDepthTileUploadLayout();
|
||||
|
||||
Reference in New Issue
Block a user