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render: fix tiled depth comparison textures
Co-authored-by: Ettore Sartori <85788613+Ekt0re@users.noreply.github.com> Co-authored-by: Mac <me@itsmemac.com>
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+4
-4
@@ -83,7 +83,7 @@ public:
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private:
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enum class TransferDirection { Upload, Download };
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struct ColorTransferPlan;
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struct TextureTransferPlan;
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struct DownloadPlan;
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struct MetaDataInfo {
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@@ -139,9 +139,9 @@ private:
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[[nodiscard]] ImageId ExpandImage(const ImageInfo& info, ImageId source);
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void RefreshImage(ImageId id);
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void InitializeImage(ImageId id);
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[[nodiscard]] ColorTransferPlan BuildColorTransfer(const Image& image, BindingType binding,
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TransferDirection direction) const;
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[[nodiscard]] DownloadPlan BuildDownload(const Image& image) const;
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[[nodiscard]] TextureTransferPlan
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BuildTextureTransfer(const Image& image, BindingType binding, TransferDirection direction) const;
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[[nodiscard]] DownloadPlan BuildDownload(const Image& image) const;
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void UploadImage(Image& image, Buffer& source, uint64_t source_offset);
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void DownloadImageData(Image& image, Buffer& destination, uint64_t destination_offset,
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uint64_t destination_size, DownloadPlan plan);
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