mirror of
https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-20 19:07:01 +02:00
gpu: reflect tessellation strides from memory address dataflow
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@@ -25514,16 +25514,21 @@ void CheckPs5GameExampleImageClearRuntimeShape() {
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std::printf("[host] %-32s ok\n", "Ps5GameExampleImageClear");
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}
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void CheckTessellationPrograms() {
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void CheckTessellationProgram(const char *name, u32 ls_stride, u32 hs_stride) {
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using namespace ShaderRecompiler;
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const char *name = "TessellationPrograms";
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const bool multiplied_stride = hs_stride == 112;
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const u32 local_address = multiplied_stride ? 18 : 21;
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const u32 control_point = multiplied_stride ? 30 : 34;
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const u32 relative_patch = multiplied_stride ? 28 : 32;
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const u32 output_address = multiplied_stride ? 31 : 35;
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const u32 input_address = multiplied_stride ? 25 : 29;
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std::array<std::vector<u32>, 3> code;
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auto &local = code[0];
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// The fused LS addresses one 124-byte control point using its v3 ordinal.
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local.push_back(EncodeVop2(0x0b, 21, 255u, 3));
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local.push_back(124);
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// The fused LS addresses one control point using its v3 ordinal.
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local.push_back(EncodeVop2(0x0b, local_address, 255u, 3));
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local.push_back(ls_stride);
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local.push_back(EncodeDs0(0x0e, (3u << 8u) | 1u));
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local.push_back(EncodeDs1Ex(0, 5, 2, 21));
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local.push_back(EncodeDs1Ex(0, 5, 2, local_address));
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local.push_back(EncodeSop1(0x20, 0, 6));
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local.push_back(0xffffffffu); // Shader footer is not executable after LS handoff.
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@@ -25533,24 +25538,46 @@ void CheckTessellationPrograms() {
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control.push_back(EncodeSopp(0x0a));
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control.push_back(EncodeVopc(0xd1, 249u, 3));
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control.push_back(EncodeVopcSdwa(0, 0, 0, 6, 1, 0, 0, 0, 0, 0, 0, 0, 1));
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AppendVop3(&control, 0x148, 32, Vgpr(1), InlineU32(0), InlineU32(8));
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AppendVop3(&control, 0x148, 34, Vgpr(1), InlineU32(8), InlineU32(5));
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AppendVop3(&control, 0x346, 35, Vgpr(34), InlineU32(7), InlineU32(0));
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control.push_back(EncodeVop2(0x0b, 29, 255u, 34));
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control.push_back(124);
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AppendVop3(&control, 0x148, control_point, Vgpr(1), InlineU32(8),
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InlineU32(5));
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AppendVop3(&control, 0x148, relative_patch, Vgpr(1), InlineU32(0),
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InlineU32(8));
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if (multiplied_stride) {
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// The later patch writes 112-byte outputs but reads 108-byte LS records.
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// The second multiply overwrites packed v1; only memory consumers identify
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// which of the two independently computed addresses supplies each stride.
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control.push_back(EncodeVop2(0x0b, 0, 255u, control_point));
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control.push_back(hs_stride);
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control.push_back(EncodeVop2(0x0b, 1, 255u, control_point));
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control.push_back(ls_stride);
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AppendVop3(&control, 0x143, output_address, 255u, Vgpr(relative_patch),
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Vgpr(0));
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control.push_back(3 * hs_stride);
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AppendVop3(&control, 0x143, input_address, 255u, Vgpr(relative_patch),
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Vgpr(1));
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control.push_back(3 * ls_stride);
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} else {
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control.push_back(EncodeSopk(0x00, 106, 3 * hs_stride));
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control.push_back(EncodeVop2(0x0b, 2, 249u, 1));
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control.push_back(EncodeVop2Sdwa(106, 6, 0, 6, 0, 0, 0, 0, 0, 0, 0, 1));
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AppendVop3(&control, 0x346, output_address, Vgpr(control_point), InlineU32(7),
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Vgpr(2));
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control.push_back(EncodeVop2(0x0b, input_address, 255u, control_point));
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control.push_back(ls_stride);
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}
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control.push_back(EncodeDs0(0x37, (3u << 8u) | 1u));
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control.push_back(EncodeDs1Ex(10, 0, 0, 29));
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control.push_back(EncodeDs1Ex(10, 0, 0, input_address));
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control.push_back(EncodeMubuf0(0x1d, 28));
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control.push_back(EncodeMubuf1(10, 2, 35, 2));
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// The HS prologue's wave lane computation must refer to its control point.
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control.push_back(EncodeMubuf0(0x1c, 120));
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control.push_back(EncodeMubuf1(0, 2, 35, 2));
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control.push_back(EncodeMubuf1(10, 2, output_address, 2));
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// Keep the control-point-dependent value and the last written dword live.
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control.push_back(EncodeMubuf0(0x1c, hs_stride - 8));
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control.push_back(EncodeMubuf1(0, 2, output_address, 2));
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// The game reuses previously written data VGPRs for CP0-only ring addresses.
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AppendVMovLiteral(&control, 4, 0x42280000u);
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AppendVMovLiteral(&control, 5, 0x422c0000u);
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control.push_back(EncodeVopc(0xd4, InlineU32(1), 34));
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control.push_back(EncodeVop2(0x1a, 4, InlineU32(4), 32));
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control.push_back(EncodeVop2(0x1a, 6, InlineU32(6), 32));
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control.push_back(EncodeVopc(0xd4, InlineU32(1), control_point));
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control.push_back(EncodeVop2(0x1a, 4, InlineU32(4), relative_patch));
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control.push_back(EncodeVop2(0x1a, 6, InlineU32(6), relative_patch));
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control.push_back(EncodeVop2(0x26, 5, 255u, 6));
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control.push_back(0x7fc0);
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for (u32 i = 0; i < 4; i++) {
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@@ -25565,10 +25592,12 @@ void CheckTessellationPrograms() {
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AppendEnd(&control);
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auto &evaluation = code[2];
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AppendVop3(&evaluation, 0x169, 24, 255u, Vgpr(7));
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evaluation.push_back(3 * hs_stride);
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evaluation.push_back(EncodeMubuf0(0x0d, 28));
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evaluation.push_back(EncodeMubuf1(10, 2, 7, 4));
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evaluation.push_back(EncodeMubuf0(0x0d, 256 + 28));
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evaluation.push_back(EncodeMubuf1(12, 2, 7, 4));
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evaluation.push_back(EncodeMubuf1(10, 2, 24, 4));
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evaluation.push_back(EncodeMubuf0(0x0d, 2 * hs_stride + 28));
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evaluation.push_back(EncodeMubuf1(12, 2, 24, 4));
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evaluation.push_back(EncodeExp0(0x0c, 0xf));
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evaluation.push_back(EncodeExp1(5, 6, 10, 12));
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AppendEnd(&evaluation);
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@@ -25579,7 +25608,8 @@ void CheckTessellationPrograms() {
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.partitioning = 2,
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.output_topology = 2};
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AnalyzeTessellationPrograms(local, control, tess);
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Require(name, "decoded interface", tess.ls_stride == 124 && tess.hs_stride == 128,
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Require(name, "decoded interface",
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tess.ls_stride == ls_stride && tess.hs_stride == hs_stride,
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"captured LS and HS address arithmetic must produce distinct strides");
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constexpr std::array stages{ShaderType::Local, ShaderType::TessellationControl,
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@@ -25623,7 +25653,8 @@ void CheckTessellationPrograms() {
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Require(name, "separate DS offsets", stage != 0 || local_offsets == std::set<u32>{4, 12},
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"DS_WRITE2 must preserve both independently encoded offsets");
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Require(name, "offchip component addressing",
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stage != 2 || evaluation_offsets == std::set<u32>{28, 284},
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stage != 2 ||
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evaluation_offsets == std::set<u32>{28, 2 * hs_stride + 28},
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"TES control point and component offsets must survive lowering");
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Require(name, "triangle factor layout",
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stage != 1 || factor_offsets == std::set<u32>{0, 4, 8, 12},
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@@ -25663,6 +25694,11 @@ void CheckTessellationPrograms() {
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std::printf("[host] %-32s ok\n", name);
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}
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void CheckTessellationPrograms() {
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CheckTessellationProgram("TessellationShiftedStride", 124, 128);
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CheckTessellationProgram("TessellationMultipliedStride", 108, 112);
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}
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void CheckEmbeddedFetchVertexOffset() {
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const auto MakeFetch = [](std::initializer_list<std::pair<u32, u32>> adds,
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std::optional<std::pair<u32, u32>> late_add = {},
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