render: set merged GS user data from shader registers

Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
This commit is contained in:
nmzik
2026-09-05 15:08:20 +04:00
parent 3ab372ccec
commit 9918dc2591
8 changed files with 109 additions and 18 deletions
@@ -323,6 +323,7 @@ struct PipelineCache::ProgramCache {
if constexpr (std::is_same_v<InputInfo, ShaderVertexInputInfo>) {
options.user_data_base = 8;
if (stage == ShaderType::Mesh) {
options.user_data_base = 0;
options.wave_size = input_info.mesh.wave_size;
options.scratch_dwords = input_info.mesh.scratch_size_dwords;
}