launcher: add per-game config import and export

This commit is contained in:
nmzik
2026-10-07 00:39:50 +04:00
parent 199d0a9d92
commit 9a5658c038
8 changed files with 316 additions and 96 deletions
@@ -6,7 +6,7 @@
<rect>
<x>0</x>
<y>0</y>
<width>840</width>
<width>900</width>
<height>620</height>
</rect>
</property>
@@ -400,6 +400,13 @@ To use your own sound, replace the emulator's assets/sounds/trophy-unlock.wav wi
<property name="toolTip"><string>Restore default settings</string></property>
</widget>
</item>
<item>
<widget class="QPushButton" name="settings_button">
<property name="minimumSize"><size><width>80</width><height>25</height></size></property>
<property name="text"><string>Game Configs</string></property>
<property name="toolTip"><string>Import or export game configs</string></property>
</widget>
</item>
<item>
<spacer name="buttonSpacer">
<property name="orientation"><enum>Qt::Horizontal</enum></property>
@@ -125,7 +125,7 @@
</size>
</property>
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Edit configuration&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
<string>Edit game config</string>
</property>
<property name="text">
<string/>
@@ -150,7 +150,7 @@
</size>
</property>
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Delete configuration&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
<string>Clear game config</string>
</property>
<property name="styleSheet">
<string notr="true"/>
+11 -87
View File
@@ -6,6 +6,7 @@
#include <QByteArray>
#include <QChar>
#include <QColor>
#include <QJsonObject>
#include <QMetaEnum>
#include <QMetaType>
#include <QObject>
@@ -14,9 +15,6 @@
#include <QStringList>
#include <QVariant>
#define KYTY_CFG_SET(n) s->setValue(#n, QVariant::fromValue(n).toString());
#define KYTY_CFG_GET(n) n = s->value(#n).value<decltype(n)>();
template <class T>
inline QStringList EnumToList() {
QStringList ret;
@@ -126,7 +124,7 @@ public:
int vblank_frequency = 60;
int console_language = DEFAULT_CONSOLE_LANGUAGE;
bool vulkan_validation_enabled = false;
bool shader_validation_enabled = true;
bool shader_validation_enabled = false;
ShaderOptimizationType shader_optimization_type = ShaderOptimizationType::Performance;
LogDirection shader_log_direction = LogDirection::Silent;
QString shader_log_folder = "_Shaders";
@@ -188,90 +186,16 @@ public:
game_comment = other.game_comment;
}
void WriteSettings(QSettings* s) const {
KYTY_CFG_SET(name);
KYTY_CFG_SET(basedir);
KYTY_CFG_SET(game_path);
KYTY_CFG_SET(custom_settings);
KYTY_CFG_SET(screen_resolution);
KYTY_CFG_SET(user_name);
KYTY_CFG_SET(user_id);
KYTY_CFG_SET(audio_input_device);
KYTY_CFG_SET(present_mode);
KYTY_CFG_SET(gpu_index);
KYTY_CFG_SET(fullscreen_enabled);
KYTY_CFG_SET(hide_cursor_enabled);
KYTY_CFG_SET(readback_linear_images);
KYTY_CFG_SET(tessellation_enabled);
KYTY_CFG_SET(trophy_enabled);
KYTY_CFG_SET(vblank_frequency);
KYTY_CFG_SET(console_language);
KYTY_CFG_SET(vulkan_validation_enabled);
KYTY_CFG_SET(shader_validation_enabled);
KYTY_CFG_SET(shader_optimization_type);
KYTY_CFG_SET(shader_log_direction);
KYTY_CFG_SET(shader_log_folder);
KYTY_CFG_SET(command_buffer_dump_enabled);
KYTY_CFG_SET(command_buffer_dump_folder);
KYTY_CFG_SET(printf_direction);
KYTY_CFG_SET(printf_output_file);
KYTY_CFG_SET(profiler_enabled);
KYTY_CFG_SET(renderdoc_enabled);
KYTY_CFG_SET(amd_cpu_enabled);
#if defined(_WIN32)
KYTY_CFG_SET(red_zone_protection_enabled);
#endif
s->setValue("host_input_mapping", host_input_mapping);
KYTY_CFG_SET(elf);
}
void WriteSettings(QSettings* s) const;
void ReadSettings(QSettings* s);
void ReadSettings(QSettings* s) {
KYTY_CFG_GET(name);
KYTY_CFG_GET(basedir);
KYTY_CFG_GET(game_path);
KYTY_CFG_GET(custom_settings);
KYTY_CFG_GET(screen_resolution);
user_name = s->value("user_name", user_name).toString();
bool user_id_ok = false;
auto saved_user_id = s->value("user_id", user_id).toInt(&user_id_ok);
user_id = user_id_ok && Config::IsConfiguredUserIdValid(saved_user_id)
? saved_user_id
: Config::DEFAULT_USER_ID;
audio_input_device = s->value("audio_input_device", audio_input_device).toString();
KYTY_CFG_GET(present_mode);
gpu_index = s->value("gpu_index", -1).toInt();
if (EnumToText(present_mode).isEmpty()) {
present_mode = PresentMode::Mailbox;
}
KYTY_CFG_GET(fullscreen_enabled);
KYTY_CFG_GET(hide_cursor_enabled);
KYTY_CFG_GET(readback_linear_images);
KYTY_CFG_GET(tessellation_enabled);
trophy_enabled = s->value("trophy_enabled", trophy_enabled).toBool();
vblank_frequency = s->value("vblank_frequency", vblank_frequency).toInt();
console_language = s->value("console_language", console_language).toInt();
if (console_language < 0 || console_language > MAX_CONSOLE_LANGUAGE) {
console_language = DEFAULT_CONSOLE_LANGUAGE;
}
KYTY_CFG_GET(vulkan_validation_enabled);
KYTY_CFG_GET(shader_validation_enabled);
KYTY_CFG_GET(shader_optimization_type);
KYTY_CFG_GET(shader_log_direction);
KYTY_CFG_GET(shader_log_folder);
KYTY_CFG_GET(command_buffer_dump_enabled);
KYTY_CFG_GET(command_buffer_dump_folder);
KYTY_CFG_GET(printf_direction);
KYTY_CFG_GET(printf_output_file);
KYTY_CFG_GET(profiler_enabled);
KYTY_CFG_GET(renderdoc_enabled);
amd_cpu_enabled = s->value("amd_cpu_enabled", false).toBool();
#if defined(_WIN32)
red_zone_protection_enabled =
s->value("red_zone_protection_enabled", red_zone_protection_enabled).toBool();
#endif
host_input_mapping = s->value("host_input_mapping", host_input_mapping).toStringList();
elf = s->value("elf", elf).toString();
}
[[nodiscard]] QVariantMap GameSettings() const;
// Call on a temporary configuration: validation can fail after loading values.
bool SetGameSettings(const QJsonObject& settings, QString& error);
private:
template <class Settings>
void ReadGameSettingsValues(const Settings& s);
};
Q_DECLARE_METATYPE(Configuration*)
@@ -33,6 +33,8 @@ public:
signals:
void PreviewControllerColor(const QString& color);
void ImportGameSettings();
void ExportGameSettings();
private:
Ui::ConfigurationEditDialog* m_ui = nullptr;
@@ -74,6 +74,8 @@ private:
void SelectItem(QTreeWidgetItem* witem);
void ApplyCompatibility();
void UpdateToolbarIcons();
void ImportGameSettings(QWidget* parent);
void ExportGameSettings(QWidget* parent) const;
[[nodiscard]] bool HasValidGameDirectory() const;
ConfigurationItem* m_selected_item = nullptr;
+145
View File
@@ -0,0 +1,145 @@
#include "configuration.h"
QVariantMap Configuration::GameSettings() const {
QVariantMap values;
#define KYTY_CFG_SET(n) values.insert(QStringLiteral(#n), QVariant::fromValue(n).toString())
KYTY_CFG_SET(screen_resolution);
KYTY_CFG_SET(user_name);
KYTY_CFG_SET(user_id);
KYTY_CFG_SET(audio_input_device);
KYTY_CFG_SET(present_mode);
KYTY_CFG_SET(gpu_index);
KYTY_CFG_SET(fullscreen_enabled);
KYTY_CFG_SET(hide_cursor_enabled);
KYTY_CFG_SET(readback_linear_images);
KYTY_CFG_SET(tessellation_enabled);
KYTY_CFG_SET(trophy_enabled);
KYTY_CFG_SET(vblank_frequency);
KYTY_CFG_SET(console_language);
KYTY_CFG_SET(vulkan_validation_enabled);
KYTY_CFG_SET(shader_validation_enabled);
KYTY_CFG_SET(shader_optimization_type);
KYTY_CFG_SET(shader_log_direction);
KYTY_CFG_SET(shader_log_folder);
KYTY_CFG_SET(command_buffer_dump_enabled);
KYTY_CFG_SET(command_buffer_dump_folder);
KYTY_CFG_SET(printf_direction);
KYTY_CFG_SET(printf_output_file);
KYTY_CFG_SET(profiler_enabled);
KYTY_CFG_SET(renderdoc_enabled);
KYTY_CFG_SET(amd_cpu_enabled);
#if defined(_WIN32)
KYTY_CFG_SET(red_zone_protection_enabled);
#endif
KYTY_CFG_SET(elf);
#undef KYTY_CFG_SET
return values;
}
template <class Settings>
void Configuration::ReadGameSettingsValues(const Settings& s) {
#define KYTY_CFG_GET(n) n = s.value(QStringLiteral(#n)).template value<decltype(n)>()
KYTY_CFG_GET(screen_resolution);
user_name = s.value("user_name", user_name).toString();
bool user_id_ok = false;
auto saved_user_id = s.value("user_id", user_id).toInt(&user_id_ok);
user_id = user_id_ok && Config::IsConfiguredUserIdValid(saved_user_id)
? saved_user_id
: Config::DEFAULT_USER_ID;
audio_input_device = s.value("audio_input_device", audio_input_device).toString();
KYTY_CFG_GET(present_mode);
gpu_index = s.value("gpu_index", -1).toInt();
if (EnumToText(present_mode).isEmpty()) {
present_mode = PresentMode::Mailbox;
}
KYTY_CFG_GET(fullscreen_enabled);
KYTY_CFG_GET(hide_cursor_enabled);
KYTY_CFG_GET(readback_linear_images);
KYTY_CFG_GET(tessellation_enabled);
trophy_enabled = s.value("trophy_enabled", trophy_enabled).toBool();
vblank_frequency = s.value("vblank_frequency", vblank_frequency).toInt();
console_language = s.value("console_language", console_language).toInt();
if (console_language < 0 || console_language > MAX_CONSOLE_LANGUAGE) {
console_language = DEFAULT_CONSOLE_LANGUAGE;
}
KYTY_CFG_GET(vulkan_validation_enabled);
KYTY_CFG_GET(shader_validation_enabled);
KYTY_CFG_GET(shader_optimization_type);
KYTY_CFG_GET(shader_log_direction);
KYTY_CFG_GET(shader_log_folder);
KYTY_CFG_GET(command_buffer_dump_enabled);
KYTY_CFG_GET(command_buffer_dump_folder);
KYTY_CFG_GET(printf_direction);
KYTY_CFG_GET(printf_output_file);
KYTY_CFG_GET(profiler_enabled);
KYTY_CFG_GET(renderdoc_enabled);
amd_cpu_enabled = s.value("amd_cpu_enabled", false).toBool();
#if defined(_WIN32)
red_zone_protection_enabled =
s.value("red_zone_protection_enabled", red_zone_protection_enabled).toBool();
#endif
elf = s.value("elf", elf).toString();
#undef KYTY_CFG_GET
}
void Configuration::WriteSettings(QSettings* s) const {
const auto values = GameSettings();
for (auto it = values.constBegin(); it != values.constEnd(); ++it) {
s->setValue(it.key(), it.value());
}
s->setValue("name", name);
s->setValue("basedir", basedir);
s->setValue("game_path", game_path);
s->setValue("custom_settings", QVariant::fromValue(custom_settings).toString());
s->setValue("host_input_mapping", host_input_mapping);
}
void Configuration::ReadSettings(QSettings* s) {
ReadGameSettingsValues(*s);
name = s->value("name").toString();
basedir = s->value("basedir").toString();
game_path = s->value("game_path").toString();
custom_settings = s->value("custom_settings").toBool();
host_input_mapping = s->value("host_input_mapping", host_input_mapping).toStringList();
}
bool Configuration::SetGameSettings(const QJsonObject& settings, QString& error) {
const auto fail = [&error](const QString& message) {
error = message;
return false;
};
auto values = GameSettings();
for (auto it = settings.constBegin(); it != settings.constEnd(); ++it) {
if (!values.contains(it.key())) {
return fail(tr("Unknown game setting: %1").arg(it.key()));
}
if (!it.value().isString()) {
return fail(tr("Game setting %1 must be a string.").arg(it.key()));
}
values.insert(it.key(), it.value().toString());
}
ReadGameSettingsValues(values);
const auto canonical = GameSettings();
for (auto it = settings.constBegin(); it != settings.constEnd(); ++it) {
if (canonical.value(it.key()) != values.value(it.key())) {
return fail(tr("Invalid value for game setting: %1").arg(it.key()));
}
}
if (user_name.trimmed().isEmpty() || user_name.toUtf8().size() > Config::MAX_USER_NAME_LENGTH) {
return fail(tr("User name must contain 1-16 UTF-8 bytes."));
}
if (gpu_index < -1) {
return fail(tr("GPU index must be -1 or greater."));
}
if (vblank_frequency < 30 || vblank_frequency > 360) {
return fail(tr("Vblank frequency must be between 30 and 360."));
}
if ((shader_log_direction == LogDirection::File && shader_log_folder.isEmpty()) ||
(printf_direction == LogDirection::File && printf_output_file.isEmpty()) ||
(command_buffer_dump_enabled && command_buffer_dump_folder.isEmpty())) {
return fail(tr("Enabled logging and command buffer dumps require an output path."));
}
return true;
}
@@ -19,6 +19,7 @@
#include <QLineEdit>
#include <QListView>
#include <QListWidget>
#include <QMenu>
#include <QMessageBox>
#include <QPushButton>
#include <QResizeEvent>
@@ -126,6 +127,7 @@ ConfigurationEditDialog::ConfigurationEditDialog(Configuration& info, QWidget* p
setMinimumWidth(width());
InitGameDirectories();
m_ui->controller_group->setVisible(false);
m_ui->settings_button->setVisible(false);
connect(m_ui->ok_button, &QPushButton::clicked, this, &ConfigurationEditDialog::save);
connect(m_ui->cancel_button, &QPushButton::clicked, this, &QDialog::reject);
@@ -354,6 +356,11 @@ void ConfigurationEditDialog::InitGameDirectories() {
void ConfigurationEditDialog::SetGlobalSettings(const QStringList& dirs) {
m_global_settings = true;
auto* menu = new QMenu(m_ui->settings_button);
menu->addAction(tr("Import..."), this, &ConfigurationEditDialog::ImportGameSettings);
menu->addAction(tr("Export..."), this, &ConfigurationEditDialog::ExportGameSettings);
m_ui->settings_button->setMenu(menu);
m_ui->settings_button->setVisible(true);
m_game_dirs_list->clear();
m_game_dirs_group->setMinimumWidth(GLOBAL_SETTINGS_GAME_DIRS_MIN_WIDTH);
+139 -6
View File
@@ -24,9 +24,11 @@
#include <QDialog>
#include <QDir>
#include <QFile>
#include <QFileDialog>
#include <QFileInfo>
#include <QHeaderView>
#include <QIcon>
#include <QInputDialog>
#include <QJsonDocument>
#include <QJsonObject>
#include <QJsonParseError>
@@ -40,6 +42,7 @@
#include <QProcess>
#include <QPushButton>
#include <QRegularExpression>
#include <QSaveFile>
#include <QSet>
#include <QSettings>
#include <QSignalBlocker>
@@ -765,7 +768,7 @@ void ConfigurationListWidget::edit_configuration() {
auto info = CreateConfiguration(*item);
ConfigurationEditDialog dlg(*info, this);
dlg.setWindowTitle(tr("Edit game settings"));
dlg.setWindowTitle(tr("Edit game config"));
connect(&dlg, &ConfigurationEditDialog::PreviewControllerColor, this,
&ConfigurationListWidget::PreviewControllerColor);
@@ -789,8 +792,8 @@ void ConfigurationListWidget::delete_configuartion() {
return;
}
if (QMessageBox::Yes == QMessageBox::question(this, tr("Clear custom settings"),
tr("Do you want to clear custom settings?"))) {
if (QMessageBox::Yes == QMessageBox::question(this, tr("Clear game config"),
tr("Clear this game's config and use global settings?"))) {
delete m_custom_infos.take(item->GetInfo().game_path);
item->GetInfo().custom_settings = false;
WriteSettings();
@@ -810,6 +813,10 @@ void ConfigurationListWidget::edit_global_settings() {
dlg.SetGlobalSettings(m_game_dirs);
connect(&dlg, &ConfigurationEditDialog::PreviewControllerColor, this,
&ConfigurationListWidget::PreviewControllerColor);
connect(&dlg, &ConfigurationEditDialog::ImportGameSettings, this,
[this, &dlg]() { ImportGameSettings(&dlg); });
connect(&dlg, &ConfigurationEditDialog::ExportGameSettings, this,
[this, &dlg]() { ExportGameSettings(&dlg); });
if (dlg.exec() == QDialog::Accepted) {
m_global_info.CopyEmulatorSettingsFrom(info);
@@ -822,7 +829,133 @@ void ConfigurationListWidget::edit_global_settings() {
ScanGameDirectory();
}
}
emit Select();
SelectItem(m_ui->cfgs_list->currentItem());
}
static bool IsGameSettingsTitleId(const QString& title_id) {
static const QRegularExpression pattern(QStringLiteral("\\APPSA[0-9]{5}\\z"));
return pattern.match(title_id).hasMatch();
}
void ConfigurationListWidget::ImportGameSettings(QWidget* parent) {
const auto path = QFileDialog::getOpenFileName(parent, tr("Import game configs"), {},
tr("JSON files (*.json)"));
if (path.isEmpty()) {
return;
}
QFile file(path);
if (!file.open(QIODevice::ReadOnly)) {
QMessageBox::warning(parent, tr("Import failed"), file.errorString());
return;
}
const auto document = QJsonDocument::fromJson(file.readAll());
if (!document.isObject() || document.object().isEmpty()) {
QMessageBox::warning(
parent, tr("Import failed"),
tr("Expected a JSON object containing game configs keyed by PPSA code."));
return;
}
const auto settings = document.object();
for (auto it = settings.constBegin(); it != settings.constEnd(); ++it) {
Configuration info;
QString error;
if (!IsGameSettingsTitleId(it.key()) || !it.value().isObject() ||
it.value().toObject().isEmpty() ||
!info.SetGameSettings(it.value().toObject(), error)) {
QMessageBox::warning(parent, tr("Import failed"),
tr("Invalid game config for %1. %2").arg(it.key(), error));
return;
}
}
struct ImportedGame {
ConfigurationItem* item;
std::unique_ptr<Configuration> info;
};
std::vector<ImportedGame> imported;
auto unmatched = settings.keys();
for (int index = 0; index < m_ui->cfgs_list->topLevelItemCount(); ++index) {
auto* item = static_cast<ConfigurationItem*>(m_ui->cfgs_list->topLevelItem(index));
const auto title_id = item->GetInfo().title_id.trimmed().toUpper();
if (!settings.contains(title_id)) {
continue;
}
auto info = CreateConfiguration(*item);
QString error;
if (!info->SetGameSettings(settings.value(title_id).toObject(), error)) {
QMessageBox::warning(parent, tr("Import failed"),
tr("Invalid game config for %1. %2").arg(title_id, error));
return;
}
info->custom_settings = true;
imported.push_back({item, std::move(info)});
unmatched.removeAll(title_id);
}
auto message = imported.empty() ? tr("No matching games found in the library.")
: tr("Configs will be updated for the following games:\n");
for (const auto& game: imported) {
message += tr("\n%1 — %2").arg(game.info->title_id.trimmed().toUpper(), game.info->name);
}
if (!unmatched.isEmpty()) {
message += tr("\nGames not found: %1").arg(unmatched.join(QStringLiteral(", ")));
}
if (imported.empty()) {
QMessageBox::information(parent, tr("Import game configs"), message);
return;
}
QMessageBox confirmation(QMessageBox::Question, tr("Import game configs"), message,
QMessageBox::Apply | QMessageBox::Cancel, parent);
confirmation.setTextFormat(Qt::PlainText);
confirmation.setDefaultButton(QMessageBox::Cancel);
if (confirmation.exec() != QMessageBox::Apply) {
return;
}
for (auto& [item, info]: imported) {
const auto game_path = info->game_path;
delete m_custom_infos.take(game_path);
m_custom_infos.insert(game_path, info.release());
item->GetInfo().custom_settings = true;
item->Update();
}
WriteSettings();
}
void ConfigurationListWidget::ExportGameSettings(QWidget* parent) const {
QMap<QString, const ConfigurationItem*> games;
for (int index = 0; index < m_ui->cfgs_list->topLevelItemCount(); ++index) {
const auto* item = static_cast<ConfigurationItem*>(m_ui->cfgs_list->topLevelItem(index));
const auto& game = item->GetInfo();
const auto title_id = game.title_id.trimmed().toUpper();
if (m_custom_infos.contains(game.game_path) && IsGameSettingsTitleId(title_id)) {
games.insert(tr("%1 — %2 (%3)").arg(title_id, game.name, game.game_path), item);
}
}
if (games.isEmpty()) {
QMessageBox::information(parent, tr("Export game config"),
tr("No game configs with a PPSA code were found."));
return;
}
bool accepted = false;
const auto selected = QInputDialog::getItem(parent, tr("Export game config"), tr("Game:"),
games.keys(), 0, false, &accepted);
if (!accepted) {
return;
}
const auto& game = games.value(selected)->GetInfo();
const auto title_id = game.title_id.trimmed().toUpper();
const auto path =
QFileDialog::getSaveFileName(parent, tr("Export game config"),
title_id + QStringLiteral(".json"), tr("JSON files (*.json)"));
if (path.isEmpty()) {
return;
}
const auto settings =
QJsonObject::fromVariantMap(m_custom_infos.value(game.game_path)->GameSettings());
const auto data =
QJsonDocument(QJsonObject {{title_id, settings}}).toJson(QJsonDocument::Indented);
QSaveFile file(path);
if (!file.open(QIODevice::WriteOnly) || file.write(data) != data.size() || !file.commit()) {
QMessageBox::warning(parent, tr("Export failed"), file.errorString());
}
}
void ConfigurationListWidget::edit_input_mapping() {
@@ -1040,11 +1173,11 @@ void ConfigurationListWidget::show_context_menu(const QPoint& pos) {
tr("Remove save data..."), this, SLOT(remove_save_data()));
menu.addSeparator();
QAction* action_edit =
menu.addAction(style()->standardIcon(QStyle::SP_FileIcon), tr("Edit game settings..."),
menu.addAction(style()->standardIcon(QStyle::SP_FileIcon), tr("Edit game config..."),
this, SLOT(edit_configuration()));
QAction* action_delete =
menu.addAction(style()->standardIcon(QStyle::SP_DialogDiscardButton),
tr("Clear custom settings"), this, SLOT(delete_configuartion()));
tr("Clear game config"), this, SLOT(delete_configuartion()));
if (item == nullptr) {
menu.addSeparator();