launcher: add per-game config import and export

This commit is contained in:
nmzik
2026-10-07 00:39:50 +04:00
parent 199d0a9d92
commit 9a5658c038
8 changed files with 316 additions and 96 deletions
+11 -87
View File
@@ -6,6 +6,7 @@
#include <QByteArray>
#include <QChar>
#include <QColor>
#include <QJsonObject>
#include <QMetaEnum>
#include <QMetaType>
#include <QObject>
@@ -14,9 +15,6 @@
#include <QStringList>
#include <QVariant>
#define KYTY_CFG_SET(n) s->setValue(#n, QVariant::fromValue(n).toString());
#define KYTY_CFG_GET(n) n = s->value(#n).value<decltype(n)>();
template <class T>
inline QStringList EnumToList() {
QStringList ret;
@@ -126,7 +124,7 @@ public:
int vblank_frequency = 60;
int console_language = DEFAULT_CONSOLE_LANGUAGE;
bool vulkan_validation_enabled = false;
bool shader_validation_enabled = true;
bool shader_validation_enabled = false;
ShaderOptimizationType shader_optimization_type = ShaderOptimizationType::Performance;
LogDirection shader_log_direction = LogDirection::Silent;
QString shader_log_folder = "_Shaders";
@@ -188,90 +186,16 @@ public:
game_comment = other.game_comment;
}
void WriteSettings(QSettings* s) const {
KYTY_CFG_SET(name);
KYTY_CFG_SET(basedir);
KYTY_CFG_SET(game_path);
KYTY_CFG_SET(custom_settings);
KYTY_CFG_SET(screen_resolution);
KYTY_CFG_SET(user_name);
KYTY_CFG_SET(user_id);
KYTY_CFG_SET(audio_input_device);
KYTY_CFG_SET(present_mode);
KYTY_CFG_SET(gpu_index);
KYTY_CFG_SET(fullscreen_enabled);
KYTY_CFG_SET(hide_cursor_enabled);
KYTY_CFG_SET(readback_linear_images);
KYTY_CFG_SET(tessellation_enabled);
KYTY_CFG_SET(trophy_enabled);
KYTY_CFG_SET(vblank_frequency);
KYTY_CFG_SET(console_language);
KYTY_CFG_SET(vulkan_validation_enabled);
KYTY_CFG_SET(shader_validation_enabled);
KYTY_CFG_SET(shader_optimization_type);
KYTY_CFG_SET(shader_log_direction);
KYTY_CFG_SET(shader_log_folder);
KYTY_CFG_SET(command_buffer_dump_enabled);
KYTY_CFG_SET(command_buffer_dump_folder);
KYTY_CFG_SET(printf_direction);
KYTY_CFG_SET(printf_output_file);
KYTY_CFG_SET(profiler_enabled);
KYTY_CFG_SET(renderdoc_enabled);
KYTY_CFG_SET(amd_cpu_enabled);
#if defined(_WIN32)
KYTY_CFG_SET(red_zone_protection_enabled);
#endif
s->setValue("host_input_mapping", host_input_mapping);
KYTY_CFG_SET(elf);
}
void WriteSettings(QSettings* s) const;
void ReadSettings(QSettings* s);
void ReadSettings(QSettings* s) {
KYTY_CFG_GET(name);
KYTY_CFG_GET(basedir);
KYTY_CFG_GET(game_path);
KYTY_CFG_GET(custom_settings);
KYTY_CFG_GET(screen_resolution);
user_name = s->value("user_name", user_name).toString();
bool user_id_ok = false;
auto saved_user_id = s->value("user_id", user_id).toInt(&user_id_ok);
user_id = user_id_ok && Config::IsConfiguredUserIdValid(saved_user_id)
? saved_user_id
: Config::DEFAULT_USER_ID;
audio_input_device = s->value("audio_input_device", audio_input_device).toString();
KYTY_CFG_GET(present_mode);
gpu_index = s->value("gpu_index", -1).toInt();
if (EnumToText(present_mode).isEmpty()) {
present_mode = PresentMode::Mailbox;
}
KYTY_CFG_GET(fullscreen_enabled);
KYTY_CFG_GET(hide_cursor_enabled);
KYTY_CFG_GET(readback_linear_images);
KYTY_CFG_GET(tessellation_enabled);
trophy_enabled = s->value("trophy_enabled", trophy_enabled).toBool();
vblank_frequency = s->value("vblank_frequency", vblank_frequency).toInt();
console_language = s->value("console_language", console_language).toInt();
if (console_language < 0 || console_language > MAX_CONSOLE_LANGUAGE) {
console_language = DEFAULT_CONSOLE_LANGUAGE;
}
KYTY_CFG_GET(vulkan_validation_enabled);
KYTY_CFG_GET(shader_validation_enabled);
KYTY_CFG_GET(shader_optimization_type);
KYTY_CFG_GET(shader_log_direction);
KYTY_CFG_GET(shader_log_folder);
KYTY_CFG_GET(command_buffer_dump_enabled);
KYTY_CFG_GET(command_buffer_dump_folder);
KYTY_CFG_GET(printf_direction);
KYTY_CFG_GET(printf_output_file);
KYTY_CFG_GET(profiler_enabled);
KYTY_CFG_GET(renderdoc_enabled);
amd_cpu_enabled = s->value("amd_cpu_enabled", false).toBool();
#if defined(_WIN32)
red_zone_protection_enabled =
s->value("red_zone_protection_enabled", red_zone_protection_enabled).toBool();
#endif
host_input_mapping = s->value("host_input_mapping", host_input_mapping).toStringList();
elf = s->value("elf", elf).toString();
}
[[nodiscard]] QVariantMap GameSettings() const;
// Call on a temporary configuration: validation can fail after loading values.
bool SetGameSettings(const QJsonObject& settings, QString& error);
private:
template <class Settings>
void ReadGameSettingsValues(const Settings& s);
};
Q_DECLARE_METATYPE(Configuration*)