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https://github.com/KytyPS5/KytyPS5.git
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renderer: skip debug checks when stencil&depth is not active
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@@ -497,7 +497,15 @@ static void ZPrint(const char* func, const HW::DepthRenderTarget& z) {
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}
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// NOLINTNEXTLINE(readability-function-cognitive-complexity)
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static void ZCheck(const HW::DepthRenderTarget& z) {
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static void ZCheck(const HW::DepthRenderTarget& z, const HW::DepthControl& dc,
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const HW::RenderControl& rc) {
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const bool depth_active =
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dc.z_enable || dc.z_write_enable || dc.depth_bounds_enable || rc.depth_clear_enable;
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const bool stencil_active = dc.stencil_enable || rc.stencil_clear_enable;
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if (!depth_active && !stencil_active) {
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return;
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}
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EXIT_NOT_IMPLEMENTED(!z.z_info.HasValidTextureCompatibility());
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EXIT_NOT_IMPLEMENTED(!z.stencil_info.HasValidTextureCompatibility());
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if (z.z_info.format == 0) {
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@@ -1206,7 +1214,7 @@ void hw_check(const RenderCommandBuffer& buffer) {
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log_phase("vp");
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VpCheck(vp, smc);
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log_phase("z");
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ZCheck(z);
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ZCheck(z, d, rc);
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log_phase("clip");
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ClipCheck(c);
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log_phase("rc");
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