shader: read sample IDs from pixel ancillary input

This commit is contained in:
nmzik
2026-09-06 06:54:38 +04:00
parent ace877ce28
commit b346f58b73
8 changed files with 91 additions and 20 deletions
@@ -72,7 +72,7 @@ uint32_t EmitBuiltinU32(ValueEmitContext& ctx, IR::StageInputKind kind, uint32_t
return bits;
}
if (kind == IR::StageInputKind::VertexIndex || kind == IR::StageInputKind::InstanceIndex ||
kind == IR::StageInputKind::Layer) {
kind == IR::StageInputKind::Layer || kind == IR::StageInputKind::SampleId) {
const auto value = state.builder.AllocateId();
const auto bits = state.builder.AllocateId();
state.builder.AddFunction({OpLoad, TypeI32(state), value, variable});
@@ -43,6 +43,7 @@ enum : uint32_t {
CapabilityImageGatherExtended = 25,
CapabilityClipDistance = 32,
CapabilityCullDistance = 33,
CapabilitySampleRateShading = 35,
CapabilitySampled1D = 43,
CapabilityImage1D = 44,
CapabilityImageQuery = 50,
@@ -92,6 +93,7 @@ enum : uint32_t {
BuiltInLayer = 9,
BuiltInFragCoord = 15,
BuiltInFrontFacing = 17,
BuiltInSampleId = 18,
BuiltInSampleMask = 20,
BuiltInFragDepth = 22,
BuiltInWorkgroupId = 26,
@@ -512,6 +512,7 @@ uint32_t BuiltInForInput(IR::StageInputKind kind) {
case IR::StageInputKind::FragCoord: return BuiltInFragCoord;
case IR::StageInputKind::FrontFacing: return BuiltInFrontFacing;
case IR::StageInputKind::Layer: return BuiltInLayer;
case IR::StageInputKind::SampleId: return BuiltInSampleId;
case IR::StageInputKind::BaryCoordSmooth: return BuiltInBaryCoordKHR;
case IR::StageInputKind::BaryCoordNoPerspective: return BuiltInBaryCoordNoPerspKHR;
case IR::StageInputKind::WorkgroupId: return BuiltInWorkgroupId;
@@ -535,7 +536,7 @@ void AddInputAnnotationsAndNames(EmitterState& state) {
}
for (const auto& input: state.inputs) {
state.builder.AddName(input.variable_id, input.debug_name.c_str());
if (input.kind == IR::StageInputKind::Layer) {
if (input.kind == IR::StageInputKind::Layer || input.kind == IR::StageInputKind::SampleId) {
state.builder.AddAnnotation({OpDecorate, input.variable_id, DecorationFlat});
}
if (input.kind == IR::StageInputKind::Parameter) {
@@ -711,6 +712,9 @@ void DefineModule(EmitterState& state) {
state.builder.RequireVersion(0x00010500u);
state.builder.RequireCapability(CapabilityShaderLayer);
}
if (InputVariableForKind(state, IR::StageInputKind::SampleId) != 0) {
state.builder.RequireCapability(CapabilitySampleRateShading);
}
if (state.requirements.image_gather_extended) {
state.builder.RequireCapability(CapabilityImageGatherExtended);
}
@@ -803,6 +807,7 @@ void DefineModule(EmitterState& state) {
case IR::StageInputKind::VertexIndex:
case IR::StageInputKind::InstanceIndex:
case IR::StageInputKind::Layer:
case IR::StageInputKind::SampleId:
ptr_type = TypePointer(state, StorageClassInput, TypeI32(state));
break;
case IR::StageInputKind::WorkgroupId:
@@ -162,6 +162,7 @@ enum class StageInputKind {
FrontFacing,
PackedAncillary,
Layer,
SampleId,
BaryCoordSmooth,
BaryCoordNoPerspective,
WorkgroupId,
@@ -310,17 +310,24 @@ void FoldInstruction(Block& block, Block::iterator instruction) {
const auto* source = value.TryInstruction();
if (source != nullptr && source->GetOpcode() == ValueOpcode::GetBuiltin &&
source->Arg(0) == Value(static_cast<uint32_t>(StageInputKind::PackedAncillary)) &&
IsImmediate(offset, Type::U32) && IsImmediate(count, Type::U32) &&
offset.U32() >= 16u && offset.U32() < 27u && count.U32() != 0u &&
count.U32() <= 27u - offset.U32()) {
// Preserve the extraction (including sign extension) while exposing only its
// used hardware field. Other live ancillary fields remain unsupported.
const auto layer = block.PrependNewInst(
instruction, ValueOpcode::GetBuiltin,
{Value(static_cast<uint32_t>(StageInputKind::Layer)), Value(0u)});
inst.SetArg(0, Value(&*layer));
inst.SetArg(1, Value(offset.U32() - 16u));
return;
IsImmediate(offset, Type::U32) && IsImmediate(count, Type::U32) && count.U32() != 0u) {
constexpr struct {
uint32_t start;
uint32_t end;
StageInputKind kind;
} fields[] = {{8u, 12u, StageInputKind::SampleId}, {16u, 27u, StageInputKind::Layer}};
for (const auto& field: fields) {
if (offset.U32() >= field.start && offset.U32() < field.end &&
count.U32() <= field.end - offset.U32()) {
// Preserve extraction and sign extension while exposing only the used field.
const auto input = block.PrependNewInst(
instruction, ValueOpcode::GetBuiltin,
{Value(static_cast<uint32_t>(field.kind)), Value(0u)});
inst.SetArg(0, Value(&*input));
inst.SetArg(1, Value(offset.U32() - field.start));
return;
}
}
}
if (!IsImmediate(value, Type::U32) || !IsImmediate(offset, Type::U32) ||
!IsImmediate(count, Type::U32) || offset.U32() > 32u ||
@@ -118,8 +118,9 @@ void ValidateValueReferences(const Program& program, const ShaderInfoOptions& op
case StageInputKind::PackedAncillary:
return Fail("packed pixel ancillary input has an unsupported live use");
case StageInputKind::Layer:
case StageInputKind::SampleId:
if (program.stage != ShaderType::Pixel || component != 0u) {
return Fail("typed layer input is invalid");
return Fail("typed pixel scalar input is invalid");
}
break;
case StageInputKind::VertexIndex:
@@ -259,6 +260,7 @@ void CollectBuiltinInputs(const Program& program, ShaderInfo& info) {
AddInput(info, kind, 0, 1, "gl_FrontFacing");
break;
case StageInputKind::Layer: AddInput(info, kind, 0, 1, "gl_Layer"); break;
case StageInputKind::SampleId: AddInput(info, kind, 0, 1, "gl_SampleID"); break;
case StageInputKind::BaryCoordSmooth:
AddInput(info, kind, 0, 3, "gl_BaryCoordKHR");
break;
+45 -5
View File
@@ -1048,6 +1048,7 @@ struct GraphicsCase {
bool pixel_ancillary = false;
bool pixel_front_face = false;
u32 layers = 1;
vk::SampleCountFlagBits samples = vk::SampleCountFlagBits::e1;
};
struct CompiledShader {
@@ -10252,7 +10253,8 @@ public:
u32 dwords_per_pixel, vk::ImageLayout final_layout,
vk::ImageType image_type, vk::ImageViewType view_type,
u32 layers, u32 view_base_layer = 0,
u32 view_layers = 0) {
u32 view_layers = 0,
vk::SampleCountFlagBits samples = vk::SampleCountFlagBits::e1) {
Image ret;
ret.format = format;
ret.width = width;
@@ -10270,7 +10272,7 @@ public:
image_info.extent.depth = 1;
image_info.mipLevels = ret.mip_levels;
image_info.arrayLayers = layers;
image_info.samples = vk::SampleCountFlagBits::e1;
image_info.samples = samples;
image_info.tiling = vk::ImageTiling::eOptimal;
image_info.usage = usage | vk::ImageUsageFlagBits::eTransferDst |
vk::ImageUsageFlagBits::eTransferSrc;
@@ -10914,7 +10916,15 @@ public:
vk::ImageUsageFlagBits::eColorAttachment, {}, 4,
vk::ImageLayout::eGeneral, vk::ImageType::e2D,
test.layers > 1 ? vk::ImageViewType::e2DArray : vk::ImageViewType::e2D,
test.layers);
test.layers, 0, 0, test.samples);
Image resolved;
if (test.samples != vk::SampleCountFlagBits::e1) {
resolved = CreateImageMips(
test.name, 1, 1, target.format, vk::ImageUsageFlagBits::eColorAttachment,
{}, 4, vk::ImageLayout::eGeneral, vk::ImageType::e2D,
test.layers > 1 ? vk::ImageViewType::e2DArray : vk::ImageViewType::e2D,
test.layers);
}
const std::vector<u32> default_vertices = {
0xbf800000u, 0xbf800000u, 0x3e800000u, 0x3f000000u, 0x3f400000u,
0x3f800000u, 0x40400000u, 0xbf800000u, 0x3e800000u, 0x3f000000u,
@@ -11028,7 +11038,7 @@ public:
vk::PipelineMultisampleStateCreateInfo multisample{};
multisample.sType = vk::StructureType::ePipelineMultisampleStateCreateInfo;
multisample.rasterizationSamples = vk::SampleCountFlagBits::e1;
multisample.rasterizationSamples = test.samples;
vk::PipelineColorBlendAttachmentState color_attachment{};
color_attachment.colorWriteMask =
@@ -11069,6 +11079,11 @@ public:
color.imageLayout = vk::ImageLayout::eGeneral;
color.loadOp = vk::AttachmentLoadOp::eClear;
color.storeOp = vk::AttachmentStoreOp::eStore;
if (resolved.image != nullptr) {
color.resolveMode = vk::ResolveModeFlagBits::eAverage;
color.resolveImageView = resolved.view;
color.resolveImageLayout = vk::ImageLayout::eGeneral;
}
vk::RenderingInfo rendering{};
rendering.sType = vk::StructureType::eRenderingInfo;
rendering.renderArea.extent = {1, 1};
@@ -11091,7 +11106,7 @@ public:
EndSubmitAndFree(test.name, "graphics", cmd);
target.layout = vk::ImageLayout::eGeneral;
auto pixel = ReadImage(test.name, &target);
auto pixel = ReadImage(test.name, resolved.image != nullptr ? &resolved : &target);
pixel.resize(4 * test.layers);
m_device.destroyPipeline(pipeline, nullptr);
@@ -11099,6 +11114,7 @@ public:
m_device.destroyShaderModule(fragment_module, nullptr);
m_device.destroyShaderModule(vertex_module, nullptr);
DestroyBuffer(&vertex_buffer);
DestroyImage(&resolved);
DestroyImage(&target);
return pixel;
}
@@ -22449,6 +22465,29 @@ GraphicsCase GraphicsAncillaryLayer(bool front_face) {
return test;
}
GraphicsCase GraphicsAncillarySampleId() {
GraphicsCase test;
test.name = "GraphicsAncillarySampleId";
test.pixel_ancillary = true;
test.samples = vk::SampleCountFlagBits::e4;
AppendVop3(&test.fragment_code, 0x148, 4, Vgpr(2), InlineU32(8), InlineU32(4));
AppendVop3(&test.fragment_code, 0x149, 5, Vgpr(2), InlineU32(8), InlineU32(2));
AppendVop3(&test.fragment_code, 0x148, 6, Vgpr(2), InlineU32(9), InlineU32(1));
test.fragment_code.push_back(EncodeVop1(0x06, 0, Vgpr(4)));
test.fragment_code.push_back(EncodeVop1(0x05, 1, Vgpr(5)));
test.fragment_code.push_back(EncodeVop1(0x06, 2, Vgpr(6)));
AppendVMovLiteral(&test.fragment_code, 3, 0x3f800000u);
test.fragment_code.push_back(EncodeExp0(0x00, 0xf));
test.fragment_code.push_back(EncodeExp1(0, 1, 2, 3));
AppendEnd(&test.fragment_code);
test.opcodes = {ShaderOpcode::V_BFE_U32, ShaderOpcode::V_BFE_I32,
ShaderOpcode::V_CVT_F32_U32, ShaderOpcode::V_CVT_F32_I32,
ShaderOpcode::V_MOV_B32, ShaderOpcode::EXP, ShaderOpcode::S_ENDPGM};
// Average samples 0..3, their signed low two bits, and their second bit.
test.expected_pixel = {0x3fc00000u, 0xbf000000u, 0x3f000000u, 0x3f800000u};
return test;
}
GraphicsCase GraphicsFlatInterpolatorExport() {
using O = ShaderOpcode;
@@ -23012,6 +23051,7 @@ std::vector<GraphicsCase> MakeGraphicsCases() {
GraphicsInterpolationExport(),
GraphicsAncillaryLayer(false),
GraphicsAncillaryLayer(true),
GraphicsAncillarySampleId(),
GraphicsFlatInterpolatorExport(),
GraphicsDsAddtidScratchExport(),
GraphicsDirectSgprPushConstantExport(),
+15 -1
View File
@@ -6011,8 +6011,22 @@ void TestPixelAncillaryLayerInput() {
unused_result.spirv[1] == 0x00010300u &&
!SpirvContainsCapability(unused_result.spirv, 69u),
"unused ancillary input changed the module requirements");
#if KYTY_PLATFORM != KYTY_PLATFORM_WINDOWS
shader[1] = EncodeVop3Word1(5 + 256, 128 + 8, 128 + 4);
auto sample_result = RecompileForTest(shader, options);
Check(ProgramHasInput(sample_result.program, StageInputKind::SampleId) &&
ProgramHasInput(sample_result.program, StageInputKind::Layer) &&
!ProgramHasInput(sample_result.program, StageInputKind::PackedAncillary),
"sample index extraction discarded another live ancillary field");
Check(SpirvHasDecorationValueWithDecoration(sample_result.spirv, 11u, 18u, 14u) &&
SpirvContainsCapability(sample_result.spirv, 35u),
"sample index lacks its flat builtin or sample-rate capability");
const auto sample_source = DisassembleSpirvBinary(sample_result.spirv);
Check(SpirvSourceHasInstructionUsing(sample_source, "OpLoad", "%int %gl_SampleID"),
"sample index was not loaded from its scalar integer input");
CheckSpirvBinaryValidates(sample_result.spirv);
#if KYTY_PLATFORM != KYTY_PLATFORM_WINDOWS
shader[1] = EncodeVop3Word1(5 + 256, 128 + 12, 128 + 4);
ExpectFatal([&] { (void)RecompileForTest(shader, options); },
"unsupported live ancillary field was silently replaced");
#endif