shader: read sample IDs from pixel ancillary input

This commit is contained in:
nmzik
2026-09-06 06:54:38 +04:00
parent ace877ce28
commit b346f58b73
8 changed files with 91 additions and 20 deletions
@@ -43,6 +43,7 @@ enum : uint32_t {
CapabilityImageGatherExtended = 25,
CapabilityClipDistance = 32,
CapabilityCullDistance = 33,
CapabilitySampleRateShading = 35,
CapabilitySampled1D = 43,
CapabilityImage1D = 44,
CapabilityImageQuery = 50,
@@ -92,6 +93,7 @@ enum : uint32_t {
BuiltInLayer = 9,
BuiltInFragCoord = 15,
BuiltInFrontFacing = 17,
BuiltInSampleId = 18,
BuiltInSampleMask = 20,
BuiltInFragDepth = 22,
BuiltInWorkgroupId = 26,