mirror of
https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-20 02:47:02 +02:00
Bind only exported color targets and preserve MRT slots
Related work: https://github.com/KytyPS5/KytyPS5/pull/558 Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
This commit is contained in:
@@ -666,13 +666,16 @@ PipelineCache::Pipeline& PipelineCache::GetGraphicsPipeline(
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key.ps_shader_id = ps_id;
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auto& static_params = key.static_params;
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auto& rendering = key.rendering;
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rendering.color_count = color_count;
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rendering.color_count = 0;
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uint32_t attachment_samples = 0;
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for (uint32_t i = 0; i < color_count; i++) {
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const auto slot = colors[i].target_slot;
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EXIT_IF(slot >= RENDER_COLOR_ATTACHMENTS_MAX);
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rendering.color_count = std::max(rendering.color_count, slot + 1);
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EXIT_IF(!colors[i].image_id || colors[i].desc.view_info.format == vk::Format::eUndefined);
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static_params.color_mask[i] = colors[i].export_mapping.ApplyMask(
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static_params.color_mask[slot] = colors[i].export_mapping.ApplyMask(
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render_target_mask_slot(ctx.GetRenderTargetMask(), colors[i].target_slot));
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rendering.color_formats[i] = colors[i].desc.view_info.format;
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rendering.color_formats[slot] = colors[i].desc.view_info.format;
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if (attachment_samples == 0) {
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attachment_samples = colors[i].desc.info.samples;
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} else if (attachment_samples != colors[i].desc.info.samples) {
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@@ -681,14 +684,14 @@ PipelineCache::Pipeline& PipelineCache::GetGraphicsPipeline(
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}
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const auto& rt = ctx.GetRenderTarget(colors[i].target_slot);
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const auto& bc = ctx.GetBlendControl(colors[i].target_slot);
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static_params.color_srcblend[i] = bc.color_srcblend;
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static_params.color_comb_fcn[i] = bc.color_comb_fcn;
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static_params.color_destblend[i] = bc.color_destblend;
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static_params.alpha_srcblend[i] = bc.alpha_srcblend;
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static_params.alpha_comb_fcn[i] = bc.alpha_comb_fcn;
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static_params.alpha_destblend[i] = bc.alpha_destblend;
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static_params.separate_alpha_blend[i] = bc.separate_alpha_blend;
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static_params.blend_enable[i] = bc.enable && !rt.info.blend_bypass;
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static_params.color_srcblend[slot] = bc.color_srcblend;
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static_params.color_comb_fcn[slot] = bc.color_comb_fcn;
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static_params.color_destblend[slot] = bc.color_destblend;
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static_params.alpha_srcblend[slot] = bc.alpha_srcblend;
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static_params.alpha_comb_fcn[slot] = bc.alpha_comb_fcn;
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static_params.alpha_destblend[slot] = bc.alpha_destblend;
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static_params.separate_alpha_blend[slot] = bc.separate_alpha_blend;
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static_params.blend_enable[slot] = bc.enable && !rt.info.blend_bypass;
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}
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const bool with_depth =
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depth.desc.view_info.format != vk::Format::eUndefined && static_cast<bool>(depth.image_id);
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@@ -15,6 +15,7 @@
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#include "graphics/host_gpu/renderer/colorRenderTarget.h"
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#include "graphics/host_gpu/renderer/debug.h"
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#include "graphics/host_gpu/renderer/depthRenderTarget.h"
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#include "graphics/host_gpu/renderer/image/textureCommon.h"
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#include "graphics/host_gpu/renderer/pipeline/pipelineCache.h"
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#include "graphics/host_gpu/renderer/pipeline/shaderResourceBarrier.h"
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#include "graphics/host_gpu/renderer/render.h"
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@@ -308,24 +309,12 @@ static void LogDrawInputState(const CommandBuffer& buffer, const RenderColorInfo
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static void SetGraphicsDynamicParams(const CommandBuffer& buffer, vk::CommandBuffer vk_buffer,
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const ShaderVertexInputInfo& vs_input_info,
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const RenderColorInfo* colors, uint32_t color_count,
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const RenderDepthInfo& depth) {
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const RenderDepthInfo& depth, const RenderState& rendering) {
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KYTY_PROFILER_FUNCTION();
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EXIT_IF(colors == nullptr);
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const auto& ctx = buffer.GetRegisters();
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const auto& vp = ctx.GetScreenViewport();
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vk::Extent2D framebuffer_extent {};
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if (color_count > 0 && colors[0].image_id) {
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framebuffer_extent = colors[0].Extent();
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} else if (depth.image_id) {
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framebuffer_extent = {depth.desc.info.extent.width, depth.desc.info.extent.height};
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} else {
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const auto& limits = buffer.GetGraphics().GetPhysicalDeviceProperties().limits;
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framebuffer_extent = {limits.maxFramebufferWidth, limits.maxFramebufferHeight};
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}
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const auto& vp = ctx.GetScreenViewport();
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const vk::Extent2D framebuffer_extent {rendering.width, rendering.height};
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const auto& outputs = vs_input_info.stage.program->info.outputs;
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const bool indexed_viewports =
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std::any_of(outputs.begin(), outputs.end(), [](const auto& output) {
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@@ -420,15 +409,11 @@ static void SetGraphicsDynamicParams(const CommandBuffer& buffer, vk::CommandBuf
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// eColorWriteEnableEXT dynamic state and relies on the static colorWriteMask instead.
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#else
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vk::Bool32 enable[RENDER_COLOR_ATTACHMENTS_MAX] = {};
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// Color-control operation selects special color-buffer paths, not the normal component write
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// mask. Attachment availability therefore follows the target write mask.
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for (uint32_t i = 0; i < color_count; i++) {
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enable[i] = render_target_mask_slot(ctx.GetRenderTargetMask(), colors[i].target_slot) != 0
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? VK_TRUE
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: VK_FALSE;
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for (uint32_t slot = 0; slot < rendering.num_color_attachments; slot++) {
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enable[slot] = rendering.color_attachments[slot].image_view != nullptr;
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}
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if (color_count != 0) {
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vk_buffer.setColorWriteEnableEXT(color_count, enable);
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if (rendering.num_color_attachments != 0) {
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vk_buffer.setColorWriteEnableEXT(rendering.num_color_attachments, enable);
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}
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#endif
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}
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@@ -474,7 +459,7 @@ RenderState RenderExecutor::AcquireRenderTargets(CommandBuffer& buffer, RenderCo
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state.width = std::numeric_limits<uint32_t>::max();
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state.height = std::numeric_limits<uint32_t>::max();
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state.num_layers = std::numeric_limits<uint32_t>::max();
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state.num_color_attachments = color_count;
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state.num_color_attachments = 0;
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uint32_t attachment_samples = 0;
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for (uint32_t i = 0; i < color_count; i++) {
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auto& target = colors[i];
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@@ -516,7 +501,8 @@ RenderState RenderExecutor::AcquireRenderTargets(CommandBuffer& buffer, RenderCo
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state.width = std::min(state.width, extent.width);
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state.height = std::min(state.height, extent.height);
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state.num_layers = std::min(state.num_layers, view.layer_count);
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auto& attachment = state.color_attachments[i];
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state.num_color_attachments = std::max(state.num_color_attachments, target.target_slot + 1);
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auto& attachment = state.color_attachments[target.target_slot];
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attachment.image_view = image_view;
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attachment.image_layout = layout;
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}
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@@ -891,42 +877,6 @@ static bool ResolvePrimitiveRestart(const CommandBuffer& buffer,
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return false;
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}
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bool RenderExecutor::PrepareDrawRenderState(CommandBuffer& buffer, const DrawCallInfo& draw,
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uint32_t render_target_slice_offset,
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DrawRenderState& state) {
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auto& ctx = buffer.GetRegisters();
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if (ResolveColorTargets(buffer, render_target_slice_offset)) {
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return false;
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}
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if (draw.IsIndexed()) {
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LogDrawPhase(draw.Name(), "ResolveRenderColorTarget");
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}
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for (uint32_t slot = 0; slot < RENDER_COLOR_ATTACHMENTS_MAX; slot++) {
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if (slot == 0 || (render_target_mask_slot(ctx.GetRenderTargetMask(), slot) != 0 &&
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ctx.GetRenderTarget(slot).base.addr != 0)) {
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ResolveRenderColorTarget(buffer, state.color_info[state.color_count],
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render_target_slice_offset, slot);
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if (state.color_info[state.color_count].image_id) {
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state.color_count++;
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}
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}
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}
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if (draw.IsIndexed()) {
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LogDrawPhase(draw.Name(), "ResolveRenderDepthTarget");
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}
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ResolveRenderDepthTarget(buffer, state.depth_info);
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state.ps_active = DrawHasActivePixelShader(buffer);
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if (state.color_count == 0 && !state.depth_info.image_id && !state.ps_active) {
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LogFramebufferSkip(draw.Name(), state.color_info[0], state.depth_info, buffer,
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draw.index_count, 0);
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return false;
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}
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return true;
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}
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static void RefreshShaders(CommandBuffer& buffer, const DrawCallInfo& draw,
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DrawRenderState& state) {
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auto& ctx = buffer.GetRegisters();
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@@ -940,8 +890,14 @@ static void RefreshShaders(CommandBuffer& buffer, const DrawCallInfo& draw,
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state.ps_input_info = {};
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std::array<Prospero::ColorComponentMapping, RENDER_COLOR_ATTACHMENTS_MAX>
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target_export_mapping {};
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for (uint32_t i = 0; i < state.color_count; i++) {
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target_export_mapping[state.color_info[i].target_slot] = state.color_info[i].export_mapping;
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for (uint32_t slot = 0; slot < RENDER_COLOR_ATTACHMENTS_MAX; slot++) {
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const auto& rt = ctx.GetRenderTarget(slot);
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if (rt.base.addr != 0 && render_target_mask_slot(ctx.GetRenderTargetMask(), slot) != 0) {
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target_export_mapping[slot] =
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TextureGetRenderTargetFormat(rt.info.format, rt.info.channel_type,
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rt.info.channel_order)
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.export_mapping;
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}
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}
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auto& pipeline_cache = buffer.GetContext().GetPipelineCache();
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if (draw.IsIndexed()) {
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@@ -952,6 +908,45 @@ static void RefreshShaders(CommandBuffer& buffer, const DrawCallInfo& draw,
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target_export_mapping, state.ps_active, state.vertex_info, state.ps_input_info);
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}
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bool RenderExecutor::PrepareDrawRenderState(CommandBuffer& buffer, const DrawCallInfo& draw,
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uint32_t render_target_slice_offset,
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DrawRenderState& state) {
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state.ps_active = DrawHasActivePixelShader(buffer);
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RefreshShaders(buffer, draw, state);
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uint32_t mrt_mask = 0;
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if (state.ps_active) {
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for (const auto& output: state.ps_input_info.stage.program->info.outputs) {
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if (output.kind == ShaderRecompiler::IR::StageOutputKind::Mrt) {
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mrt_mask |= 1u << output.index;
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}
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}
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}
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if (draw.IsIndexed()) {
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LogDrawPhase(draw.Name(), "ResolveRenderColorTarget");
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}
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for (uint32_t slot = 0; slot < RENDER_COLOR_ATTACHMENTS_MAX; slot++) {
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if ((mrt_mask & (1u << slot)) != 0) {
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ResolveRenderColorTarget(buffer, state.color_info[state.color_count],
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render_target_slice_offset, slot);
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if (state.color_info[state.color_count].image_id) {
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state.color_count++;
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}
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}
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}
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if (draw.IsIndexed()) {
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LogDrawPhase(draw.Name(), "ResolveRenderDepthTarget");
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}
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ResolveRenderDepthTarget(buffer, state.depth_info);
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if (state.color_count == 0 && !state.depth_info.image_id && !state.ps_active) {
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LogFramebufferSkip(draw.Name(), state.color_info[0], state.depth_info, buffer,
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draw.index_count, 0);
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return false;
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}
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return true;
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}
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static PreparedIndexBuffer PrepareIndexBuffer(CommandBuffer& buffer,
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const DrawIndexBufferSource& source) {
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PreparedIndexBuffer prepared;
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@@ -1160,8 +1155,7 @@ void RenderExecutor::ExecutePreparedDraw(uint64_t submit_id, CommandBuffer& buff
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CommitIndexBuffer(vk_buffer, index_binding);
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}
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SetGraphicsDynamicParams(buffer, vk_buffer, vertex_stages.back(), state.color_info,
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state.color_count, state.depth_info);
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SetGraphicsDynamicParams(buffer, vk_buffer, vertex_stages.back(), state.depth_info, rendering);
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if (m_context.GetGraphics().attachment_feedback_loop_enabled) {
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vk_buffer.setAttachmentFeedbackLoopEnableEXT(
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rendering.depth_stencil_attachment.image_layout ==
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@@ -1226,7 +1220,8 @@ void RenderExecutor::DrawIndex(uint64_t submit_id, CommandBuffer& buffer,
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return;
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}
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if (ConsumeMetadataColorOperation(buffer) || DepthStencilCopy(buffer)) {
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if (ConsumeMetadataColorOperation(buffer) || DepthStencilCopy(buffer) ||
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ResolveColorTargets(buffer, args.render_target_slice_offset)) {
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ResetBindings();
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return;
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}
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@@ -1300,8 +1295,6 @@ void RenderExecutor::DrawIndex(uint64_t submit_id, CommandBuffer& buffer,
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return;
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}
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RefreshShaders(buffer, draw, state);
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LogDrawStateIfNeeded(buffer, draw, state, args.index_type_and_size,
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args.index_addr);
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@@ -1338,7 +1331,8 @@ void RenderExecutor::DrawAuto(uint64_t submit_id, CommandBuffer& buffer, const D
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return;
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}
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if (ConsumeMetadataColorOperation(buffer) || DepthStencilCopy(buffer)) {
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if (ConsumeMetadataColorOperation(buffer) || DepthStencilCopy(buffer) ||
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ResolveColorTargets(buffer, args.render_target_slice_offset)) {
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ResetBindings();
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return;
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}
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@@ -1367,18 +1361,16 @@ void RenderExecutor::DrawAuto(uint64_t submit_id, CommandBuffer& buffer, const D
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const DrawCallInfo draw {CommandBufferDebugOp::DrawIndexAuto,
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args.vertex_count, args.instance_count, args.first_instance};
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DrawRenderState state {};
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if (!PrepareDrawRenderState(buffer, draw, args.render_target_slice_offset, state)) {
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ResetBindings();
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return;
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}
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vk::PrimitiveTopology topology = vk::PrimitiveTopology::ePointList;
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if (!GetDrawTopology(ucfg, true, topology)) {
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ResetBindings();
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return;
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}
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RefreshShaders(buffer, draw, state);
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DrawRenderState state {};
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if (!PrepareDrawRenderState(buffer, draw, args.render_target_slice_offset, state)) {
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ResetBindings();
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return;
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}
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const bool rect_list = ucfg.GetPrimType() == Prospero::PrimitiveType::kRectList;
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if (rect_list && state.vertex_info[0].buffers_num == 0 &&
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@@ -379,6 +379,11 @@ struct TextureCacheTestAccess {
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};
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struct RenderExecutorTestAccess {
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static void DrawAuto(RenderExecutor &executor, CommandBuffer &command,
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const DrawAutoArgs &args) {
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executor.DrawAuto(0, command, args);
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}
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static bool TryConsumeComputeImageClear(RenderExecutor &executor,
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const ShaderComputeInputInfo &input, CommandBuffer &command,
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uint32_t x, uint32_t y, uint32_t z, uint32_t mode) {
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@@ -13095,8 +13100,6 @@ public:
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check_stencil("masked compare passes", false, 0xb8, 0xb9);
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check_stencil("masked compare fails", false, 0xb0, 0xb0);
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DestroyBuffer(&stencil_readback);
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// SPI_PS_IN_CONTROL must select the native wave width through the actual
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// program cache. In wave32 a low-word compare preserves scalar VCC_HI.
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static const auto native_vertex = [] {
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@@ -13248,6 +13251,117 @@ public:
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"zero positions drew an extra triangle, or a valid position was culled");
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}
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// A NULL-export stencil pass must ignore smaller stale color targets,
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// materialize the whole pending HTile clear, and still execute pixel discard.
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static const auto null_pixels = [] {
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std::array<std::vector<u32>, 2> result;
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for (uint32_t discard = 0; discard < result.size(); discard++) {
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auto &code = result[discard];
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if (discard != 0) {
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code.push_back(EncodeSop1(0x04, 126, InlineU32(0)));
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}
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code.push_back(EncodeExp0(0x09, 0, true, false, true));
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code.push_back(EncodeExp1(0, 0, 0, 0));
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AppendEnd(&code);
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}
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return result;
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}();
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registers.Reset();
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registers.SetViewportTransformControl(0x300);
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registers.SetViewportScaleOffset(0, extent / 2, extent / 2,
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extent / 2, extent / 2, 1, 0);
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registers.SetViewportZMax(0, 1);
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registers.SetScreenScissor(0, 0, extent, extent);
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registers.SetWindowScissor(0, 0, extent, extent, false);
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registers.SetGenericScissor(0, 0, extent, extent, false);
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registers.SetViewportScissor(0, 0, 0, extent, extent, false);
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registers.SetRenderTargetMask(0xf00f);
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registers.SetShaderMask(0xf00f);
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registers.SetPsInControl(0x8000);
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registers.SetDepthShaderControl({.shader_kill_enable = true});
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for (const auto slot : {0u, 3u}) {
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registers.SetColorBase(slot,
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{.addr = depth_address + (slot == 0 ? 0x38000 : 0x10000)});
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registers.SetColorInfo(slot,
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{.format = Prospero::ChannelLayout::k32_32_32_32,
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.channel_type = Prospero::ChannelType::kFloat,
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.channel_order = Prospero::ChannelOrder::kStandard});
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const auto side = slot == 0 ? extent / 4 : extent;
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registers.SetColorAttrib2(slot, {.height = side - 1, .width = side - 1});
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registers.SetColorAttrib3(slot,
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{.tile_mode = Prospero::TileMode::kLinear, .dimension = 1});
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registers.SetTargetOutputMode(slot, 4);
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}
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stencil_target.z_info.htile_acceleration = true;
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stencil_target.htile_data_base_addr = depth_address + 0x30000;
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registers.SetDepthRenderTarget(stencil_target);
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registers.SetDepthClearValue(1);
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stencil_control = {};
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stencil_control.stencil_enable = true;
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stencil_control.stencilfunc = static_cast<uint8_t>(vk::CompareOp::eAlways);
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registers.SetDepthControl(stencil_control);
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registers.SetStencilControl({3, 3, 3, 3, 3, 3});
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registers.SetStencilMask({0x80, 0, 0x80, 1, 0x80, 0, 0x80, 1});
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user_config.SetPrimitiveType(Prospero::PrimitiveType::kTriList);
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shaders.SetEsShaderBase(vertex_address);
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for (uint32_t discard = 0; discard < null_pixels.size(); discard++) {
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const auto &code = null_pixels[discard];
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const auto address = reinterpret_cast<uint64_t>(code.data());
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ShaderMapUserData(address,
|
||||
{.type = Prospero::ShaderBinaryType::kPs,
|
||||
.code_size_bytes = static_cast<uint32_t>(code.size() * sizeof(u32))});
|
||||
shaders.SetPsShaderBase(address);
|
||||
RenderExecutorTestAccess::ResolveRenderDepthTarget(executor, scheduler.Current(), depth);
|
||||
(void)cache.FindDepthTarget(depth.image_id, depth.desc);
|
||||
vk::ClearValue zero{};
|
||||
TextureCacheTestAccess::ClearImage(cache, scheduler.Current(), depth.image_id,
|
||||
{vk::ImageAspectFlagBits::eDepth | vk::ImageAspectFlagBits::eStencil,
|
||||
0, 1, 0, 1}, zero);
|
||||
Require(name, "pending stencil-pass HTile clear",
|
||||
cache.ClearMeta(stencil_target.htile_data_base_addr),
|
||||
"the stencil pass did not retain its HTile metadata");
|
||||
RenderExecutorTestAccess::DrawAuto(
|
||||
executor, scheduler.Current(), {.vertex_count = 3, .instance_count = 1});
|
||||
const auto depth_pixels = ReadCachedTexel(name, context, depth.image_id,
|
||||
{}, {extent, extent, 1});
|
||||
Require(name, "NULL-export full depth clear",
|
||||
std::ranges::all_of(depth_pixels, [](u32 v) { return v == 0x3f800000u; }),
|
||||
"an unexported color target clipped the pending depth clear");
|
||||
const auto stencil = read_stencil();
|
||||
const auto expected = discard == 0 ? 0x80808080u : 0u;
|
||||
Require(name, "NULL-export stencil coverage and discard",
|
||||
std::ranges::all_of(stencil, [=](u32 v) { return v == expected; }),
|
||||
"a stale color target clipped stencil coverage or the NULL-export shader was skipped");
|
||||
}
|
||||
|
||||
// With MRT0 still bound, an MRT3-only export must retain location3 in
|
||||
// rendering attachments, pipeline formats, blend masks and dynamic write enables.
|
||||
static const auto sparse_pixel = [] {
|
||||
auto code = native_pixel;
|
||||
*std::ranges::find(code, EncodeExp0(0x00, 0xf)) = EncodeExp0(0x03, 0xf);
|
||||
return code;
|
||||
}();
|
||||
const auto sparse_address = reinterpret_cast<uint64_t>(sparse_pixel.data());
|
||||
ShaderMapUserData(sparse_address,
|
||||
{.type = Prospero::ShaderBinaryType::kPs,
|
||||
.code_size_bytes = static_cast<uint32_t>(sparse_pixel.size() * sizeof(u32))});
|
||||
shaders.SetPsShaderBase(sparse_address);
|
||||
registers.SetDepthControl({});
|
||||
registers.SetDepthShaderControl({});
|
||||
RenderExecutorTestAccess::DrawAuto(
|
||||
executor, scheduler.Current(), {.vertex_count = 3, .instance_count = 1});
|
||||
RenderColorInfo sparse_color{};
|
||||
RenderExecutorTestAccess::ResolveRenderColorTarget(
|
||||
executor, scheduler.Current(), sparse_color, 3);
|
||||
const auto sparse_pixels = ReadCachedTexel(name, context, sparse_color.image_id,
|
||||
{}, {extent, extent, 1});
|
||||
for (size_t component = 0; component < sparse_pixels.size(); component++) {
|
||||
const auto expected = component % 4 == 3 ? 0x3f800000u : 0x3e800000u;
|
||||
Require(name, "sparse MRT3 output", sparse_pixels[component] == expected,
|
||||
"MRT3 was compacted to a different slot or clipped by unused MRT0");
|
||||
}
|
||||
DestroyBuffer(&stencil_readback);
|
||||
|
||||
vertex_shader = owned_vertex_shader;
|
||||
pixel_shader = owned_pixel_shader;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user