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tests: rename a local that collides with the Windows small macro (#1400)
windows.h pulls in rpcndr.h, which defines `small` as `char`. The R64 BC1
array case added in b7b335ac declared `const auto small`, so the Windows
build of shader_recompiler_compute_tests failed to compile:
ShaderRecompilerComputeTests.cpp(17928,24): error: expected unqualified-id
Rename the local to `small_array`.
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@@ -17925,9 +17925,9 @@ public:
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captured.mip_layout[0].pitch == 512 &&
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captured.mip_layout[0].height == 512,
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"R64 BC1 texture lost its compressed blocks or array stride");
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const auto small =
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const auto small_array =
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MakeTilingImage(format, 67, 51, 1, layers, tile, 0, false);
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check_round_trip("R64 BC1 array", small.data.size, small);
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check_round_trip("R64 BC1 array", small_array.data.size, small_array);
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}
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{
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