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graphics: clean up draw setup
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@@ -23,7 +23,6 @@ struct RenderDepthInfo {
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TextureCache::ImageDesc desc;
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bool depth_clear_enable = false;
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bool depth_load_clear_enable = false;
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bool depth_meta_clear_enable = false;
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float depth_clear_value = 0.0f;
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bool depth_test_enable = false;
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// Effective draw writes; discovery applies test, target-write and clear controls.
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