shader: raise the dense image resource limit to 64 (#457)

This commit is contained in:
Brandon Strong
2026-09-08 08:37:41 -07:00
committed by GitHub
parent b847135321
commit c6f6e306e0
+1 -1
View File
@@ -415,7 +415,7 @@ struct BindingLayout {
struct ShaderInfo {
static constexpr uint32_t MaxBuffers = 32;
static constexpr uint32_t MaxImages = 32;
static constexpr uint32_t MaxImages = 64;
static constexpr uint32_t MaxSamplers = 32;
static constexpr uint32_t MaxSampledPairs = 64;