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shader: raise the dense image resource limit to 64 (#457)
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@@ -415,7 +415,7 @@ struct BindingLayout {
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struct ShaderInfo {
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static constexpr uint32_t MaxBuffers = 32;
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static constexpr uint32_t MaxImages = 32;
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static constexpr uint32_t MaxImages = 64;
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static constexpr uint32_t MaxSamplers = 32;
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static constexpr uint32_t MaxSampledPairs = 64;
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