mirror of
https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-19 18:36:53 +02:00
shader: preserve folded native constants for descriptor provenance
This commit is contained in:
@@ -566,7 +566,7 @@ void PrepareCallTarget(ShaderSource& source, const CompileOptions& options) {
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}
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RewriteToSsa(query.blocks);
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ConstantPropagationPass(query.blocks, query.wave_size);
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RemoveIdentities(query.blocks);
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RemoveIdentities(query);
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EliminateDeadCode(query.blocks);
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for (auto& value: source.call->target) value = value.Instruction()->Arg(0).Resolve();
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query.value_storage.clear();
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@@ -791,8 +791,7 @@ TranslateResult TranslateProgram(const Decoder::Program& decoded, const CompileO
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IR::RewriteToSsa(ir.blocks);
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const auto simplify = [&ir] {
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IR::ConstantPropagationPass(ir.blocks, ir.wave_size);
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IR::ResolveControlFlowIdentities(ir);
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IR::RemoveIdentities(ir.blocks);
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IR::RemoveIdentities(ir);
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IR::EliminateDeadCode(ir.blocks);
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};
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simplify();
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@@ -872,7 +871,7 @@ CompileResult CompileProgram(TranslateResult translated, const CompileOptions& o
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}
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}
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ir.value_storage.clear();
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IR::RemoveIdentities(ir.blocks);
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IR::RemoveIdentities(ir);
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IR::EliminateDeadCode(ir.blocks);
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IR::CollectShaderInfo(ir, options.input_info);
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@@ -318,7 +318,7 @@ void LowerTessellationMemory(IR::Program& program, const CompileOptions& options
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}
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}
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ConstantPropagationPass(program.blocks, program.wave_size);
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RemoveIdentities(program.blocks);
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RemoveIdentities(program);
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EliminateDeadCode(program.blocks);
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LOGF("%s tessellation lowering: reads=%u writes=%u factors=%u\n",
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options.stage == ShaderType::Local ? "LS"
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@@ -319,7 +319,7 @@ void Translator::WriteRawU32(const Decoder::Operand& operand, IR::U32 value) {
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case Decoder::OperandKind::Sgpr: {
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const auto reg = static_cast<IR::ScalarReg>(operand.reg);
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ir.SetScalarReg(reg, value);
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program.scalar_writes.push_back({current_pc, reg});
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program.scalar_writes.push_back({current_pc, reg, value});
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ir.SetScalarMaskTag(reg, IR::U1(IR::Value(false)));
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if (IR::RegIndex(reg) > 0u) {
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ir.SetScalarMaskTag(static_cast<IR::ScalarReg>(IR::RegIndex(reg) - 1u),
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@@ -685,13 +685,13 @@ std::array<IR::U32, 2> Translator::WriteMask(const Decoder::Operand& operand, IR
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IR::U1(IR::Value(false)));
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}
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ir.SetScalarReg(reg, mask[0]);
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program.scalar_writes.push_back({current_pc, reg});
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program.scalar_writes.push_back({current_pc, reg, mask[0]});
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// A wave32 VALU mask destination must not overwrite the neighboring SGPR.
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if ((write_64 || program.wave_size == 64u) &&
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IR::RegIndex(reg) + 1u < IR::NumScalarRegs) {
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const auto high = static_cast<IR::ScalarReg>(IR::RegIndex(reg) + 1u);
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ir.SetScalarReg(high, mask[1]);
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program.scalar_writes.push_back({current_pc, high});
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program.scalar_writes.push_back({current_pc, high, mask[1]});
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ir.SetThreadBitScalarReg(high, IR::U1(IR::Value(false)));
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ir.SetScalarMaskTag(high, IR::U1(IR::Value(false)));
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}
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@@ -679,13 +679,6 @@ void ValidateProgram(const Program& program, bool require_ssa) {
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}
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}
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void ResolveControlFlowIdentities(Program& program) {
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for (auto* block: program.blocks) {
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block->condition = block->condition.Resolve();
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block->indirect_target = block->indirect_target.Resolve();
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}
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}
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std::string ProgramToString(const Program& program) {
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std::map<const Inst*, size_t> ids;
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size_t next_id = 1;
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@@ -701,7 +701,7 @@ struct Program: ResourcePlan {
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bool dispatcher_fallback = false;
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CFG::FailureKind cfg_failure_kind = CFG::FailureKind::None;
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std::string fallback_reason;
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struct ScalarWrite { uint32_t pc; ScalarReg reg; };
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struct ScalarWrite { uint32_t pc; ScalarReg reg; Value value; };
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std::vector<ScalarWrite> scalar_writes;
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// Typed memory and export instructions reference shader-local metadata by dense index.
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// Decoder-only details (such as NSA register numbers) have already become IR operands.
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@@ -718,7 +718,6 @@ std::string ProgramToString(const Program& program);
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bool HasShaderMemoryWrites(const Program& program);
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void ValidateProgram(const Program& program, bool require_ssa);
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void ResolveControlFlowIdentities(Program& program);
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bool EquivalentValue(const ResourcePlan& program, Value left, Value right);
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bool EquivalentSelectorDomain(const ResourcePlan& program,
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const DescriptorSource::IndirectDescriptor& left,
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@@ -1,11 +1,21 @@
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#include "graphics/shader/recompiler/ir/passes/DeadCodeElimination.h"
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#include "graphics/shader/recompiler/ir/ShaderIR.h"
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#include <algorithm>
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namespace Libs::Graphics::ShaderRecompiler::IR {
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void RemoveIdentities(const BlockList& blocks) {
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for (auto* block: blocks) {
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void RemoveIdentities(Program& program) {
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// Resolve metadata before deleting its identity nodes; retain only folded native constants.
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for (auto& write: program.scalar_writes) {
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const auto value = write.value.Resolve();
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write.value = value.IsImmediate() && value.GetType() == Type::U32 ? value : Value {};
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}
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for (auto* block: program.blocks) {
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block->condition = block->condition.Resolve();
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block->indirect_target = block->indirect_target.Resolve();
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}
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for (auto* block: program.blocks) {
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auto& instructions = block->Instructions();
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for (auto inst = instructions.begin(); inst != instructions.end();) {
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if (inst->GetOpcode() != ValueOpcode::Identity) {
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@@ -4,7 +4,9 @@
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namespace Libs::Graphics::ShaderRecompiler::IR {
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void RemoveIdentities(const BlockList& blocks);
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struct Program;
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void RemoveIdentities(Program& program);
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void EliminateDeadCode(const BlockList& blocks);
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} // namespace Libs::Graphics::ShaderRecompiler::IR
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@@ -604,9 +604,20 @@ private:
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candidates.push_back(inst);
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}
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}
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if (candidates.empty()) return value;
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const auto source_at = [&](uint32_t pc) {
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Value source;
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bool dynamic = false;
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for (auto write = std::ranges::lower_bound(m_scalar_writes, pc, {}, &Program::ScalarWrite::pc);
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write != m_scalar_writes.end() && write->pc == pc; ++write) {
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if (RegIndex(write->reg) != reg) continue;
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if (!write->value.IsImmediate() || write->value.GetType() != Type::U32) {
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dynamic = true;
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continue;
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}
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if (!source.IsEmpty() && source != write->value) return Value {};
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source = write->value;
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}
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if (!source.IsEmpty()) return dynamic ? Value {} : source;
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const auto native = std::ranges::lower_bound(m_decoded.instructions, pc, {},
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&Decoder::Instruction::pc);
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for (const auto* candidate: candidates) {
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@@ -644,8 +655,9 @@ private:
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const auto source = source_at(pc);
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if (source.IsEmpty()) return false;
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if (!selected.IsEmpty()) {
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const auto op = source.TryInstruction()->GetOpcode();
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if ((op == ValueOpcode::LoadAddressU32 || op == ValueOpcode::ReadConstBuffer) &&
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const auto* inst = source.TryInstruction();
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if (inst != nullptr &&
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(inst->GetOpcode() == ValueOpcode::LoadAddressU32 || inst->GetOpcode() == ValueOpcode::ReadConstBuffer) &&
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selected_pc != pc) return false;
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if (!EquivalentValue(m_program, selected, source)) return false;
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}
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@@ -5079,7 +5079,7 @@ void TestFmaskLoadSpecialization() {
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specialization),
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"FMASK resources did not materialize");
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ApplyResourceSpecialization(fixture.program, specialization);
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RemoveIdentities(fixture.program.blocks);
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RemoveIdentities(fixture.program);
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EliminateDeadCode(fixture.program.blocks);
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Check(fixture.program.info.images.size() == 1 && snapshot.images.size() == 1 &&
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snapshot.images[0].dwords[0] == 0x2000u &&
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@@ -7392,7 +7392,7 @@ void TestLoopCycleEnteredThroughRuntimeValue() {
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{handle, Value(0u), Value(0u), Value(0u), Value(true)},
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fixture.AddMemory(memory, 16), loop);
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ConstantPropagationPass(fixture.program.blocks);
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RemoveIdentities(fixture.program.blocks);
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RemoveIdentities(fixture.program);
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fixture.PlanAndTrack();
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auto plan = ExtractResourcePlan(fixture.program);
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const std::array<uint32_t, 1> user_data{0x4000u};
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@@ -718,7 +718,7 @@ void TestCompleteUMinReduction() {
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Check(reduction->GetOpcode() == ValueOpcode::SubgroupUMinU32 &&
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reduction->Arg(0).Resolve() == seed.Resolve(),
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"UMin reduction changed the neutral-masked input");
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RemoveIdentities(fixture.program.blocks);
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RemoveIdentities(fixture.program);
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EliminateDeadCode(fixture.program.blocks);
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uint32_t updates = 0;
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for (const auto &inst : fixture.BlockAt()) {
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@@ -745,7 +745,7 @@ void TestOptimizationPipeline() {
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fixture.Emit(ValueOpcode::IMul32, {Value(6u), Value(7u)});
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ConstantPropagationPass(fixture.program.blocks);
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RemoveIdentities(fixture.program.blocks);
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RemoveIdentities(fixture.program);
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EliminateDeadCode(fixture.program.blocks);
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const auto &instructions = fixture.BlockAt().Instructions();
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@@ -785,8 +785,7 @@ void TestControlFlowValueSurvivesReadLaneFolding() {
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Check(EliminateReadLane(fixture.program, 64).rewritten_reads == 1,
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"control-flow fixture did not eliminate its fixed-lane read");
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ConstantPropagationPass(fixture.program.blocks);
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ResolveControlFlowIdentities(fixture.program);
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RemoveIdentities(fixture.program.blocks);
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RemoveIdentities(fixture.program);
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EliminateDeadCode(fixture.program.blocks);
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Check(entry_info.condition == Value(true),
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+68
-14
@@ -9304,7 +9304,7 @@ void TestScalarSelectedVccBufferAddress() {
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}
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}
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void TestNativeGuardedSamplerSource() {
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void TestNativeGuardedSamplerSource(bool inline_constants) {
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constexpr uint32_t nested = 12, sample = 18, join = 20, end = 22;
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const uint32_t shader[] = {
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EncodeSopc(0x07, 21, 128),
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@@ -9325,8 +9325,29 @@ void TestNativeGuardedSamplerSource() {
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EncodeExp0(0x00, 0x1), EncodeExp1(0, 0, 0, 0),
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EncodeSopp(0x01),
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};
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std::vector<uint32_t> code;
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if (inline_constants) {
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// Native paths reaching the sample bypass both clobbers, although
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// structurization merges their definitions into the sampler's SSA Phis.
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code = {EncodeSopk(0x00, 16, 146), EncodeSop2(0x24, 17, 140, 140),
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EncodeSMovB32(18, 255), 0x05000000u, EncodeSMovB32(19, 244)};
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}
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const auto prefix = code.size();
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code.insert(code.end(), std::begin(shader), std::end(shader));
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if (inline_constants) {
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for (const uint32_t clobber : {4u, 12u}) {
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code[prefix + clobber] = EncodeSmem0(0x02, 16, 14);
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code[prefix + clobber + 1u] = 125u << 25u;
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code[prefix + clobber + 2u] = code[prefix + clobber + 3u] = EncodeSopp(0x00);
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}
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}
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auto user_data = ImageTestUserData();
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const std::array<uint32_t, 4> sampler{0u, 0u, 0x09500000u, 0u};
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const auto sampler = inline_constants ? std::array<uint32_t, 4>{0x92u, 0x00fff000u, 0x05000000u, 0u}
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: std::array<uint32_t, 4>{0u, 0u, 0x09500000u, 0u};
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const std::array<uint32_t, 4> clobbered{5u, 6u, 7u, 8u};
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const auto clobber_address = reinterpret_cast<uint64_t>(clobbered.data());
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user_data[20] = static_cast<uint32_t>(clobber_address);
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user_data[21] = static_cast<uint32_t>(clobber_address >> 32u);
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std::ranges::copy(sampler, user_data.begin() + 8);
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user_data[13] = 1u;
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for (uint32_t mode = 0; mode != 3; ++mode) {
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@@ -9334,7 +9355,7 @@ void TestNativeGuardedSamplerSource() {
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auto options = MakeCompileOptions(ShaderType::Pixel);
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options.user_data_base = 8;
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options.user_data = user_data;
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const auto result = RecompileForTest(shader, options);
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const auto result = RecompileForTest(code, options, ReadHostTestMemory);
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const auto expected = mode == 2u ? sampler : std::array<uint32_t, 4>{};
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Check(!result.program.dispatcher_fallback && result.resources.samplers.size() == 1u &&
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result.resources.samplers[0].dword_count == expected.size() &&
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@@ -9344,6 +9365,41 @@ void TestNativeGuardedSamplerSource() {
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}
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}
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void TestNativeConstantSamplerSelection() {
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const uint32_t shader[] = {
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EncodeSopk(0x00, 16, 146), EncodeSop2(0x24, 17, 140, 140),
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EncodeSMovB32(18, 255), 0x05000000u, EncodeSMovB32(19, 128),
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EncodeVop1(0x01, 1, 191), EncodeVopc(0xc4, 256, 1),
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EncodeSopp(0x06, 1), EncodeSMovB32(16, 128),
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EncodeMimg0(0x27, 0x1), EncodeMimg1(0, 2, 4, 2),
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EncodeMubuf0(0x1c, 0, false), EncodeMubuf1(0, 0, 0),
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EncodeSopp(0x01),
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};
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auto user_data = ImageTestUserData();
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user_data[0] = 0x1000u;
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user_data[1] = 0u;
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user_data[2] = 4u;
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user_data[3] = 0x30005204u;
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auto options = MakeCompileOptions(ShaderType::Compute);
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auto input = *options.input_info.compute;
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input.thread_ids_num = 1u;
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input.threads_num[0] = 128u;
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options.wave_size = input.wave_size = 64u;
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options.input_info.compute = &input;
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options.user_data = user_data;
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const auto result = RecompileForTest(shader, options);
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const auto selected = std::ranges::find_if(result.program.info.samplers,
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[](const auto& sampler) { return !sampler.indirect_resources.empty(); });
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Check(selected != result.program.info.samplers.end() && selected->indirect_resources.size() == 2u,
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"different native sampler definitions were folded into a single state");
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const auto& choices = selected->indirect_resources;
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const auto first = result.resources.samplers[choices[0]].dwords[0];
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const auto second = result.resources.samplers[choices[1]].dwords[0];
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Check((first == 0x92u && second == 0u) || (first == 0u && second == 0x92u),
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"native sampler selection lost either reachable constant state");
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CheckSpirvBinaryValidates(result.spirv);
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}
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void TestBoundedMaterialBufferStores(bool scalar_key) {
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// Captured batch search and descriptor waterfall, with deformation arithmetic removed.
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const uint32_t shader[] = {
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@@ -11367,7 +11423,7 @@ void TestEmbeddedVertexFormatSwizzle() {
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}
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}
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RewriteToSsa(program.blocks);
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RemoveIdentities(program.blocks);
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RemoveIdentities(program);
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ConstantPropagationPass(program.blocks);
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uint32_t exports = 0;
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for (const auto *block : program.blocks) {
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@@ -12270,7 +12326,7 @@ void TestTypedEntryStateIsMinimal() {
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"typed entry did not materialize the active invocation mask once");
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IR::RewriteToSsa(values.blocks);
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IR::RemoveIdentities(values.blocks);
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IR::RemoveIdentities(values);
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IR::EliminateDeadCode(values.blocks);
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IR::ValidateProgram(values, true);
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};
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@@ -12734,8 +12790,7 @@ void TestLaneMaskProjection() {
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Check(raw_consumer.Resolve().TryInstruction()->Arg(0).Resolve() == initial_mask.Resolve() &&
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gated_raw_consumer.Resolve().TryInstruction()->Arg(0).Resolve() == gated_mask.Resolve(),
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"mask projection changed a raw scalar mask consumer");
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ResolveControlFlowIdentities(program);
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RemoveIdentities(program.blocks);
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RemoveIdentities(program);
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ValidateProgram(program, true);
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}
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}
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@@ -12804,9 +12859,8 @@ void TestLateConstantPropagation() {
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selected.Resolve() == Value(42u) && projected.Resolve() == Value(true) &&
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absorbed.Resolve() == active.Resolve(),
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"late constants did not reach Phi, nested mask patterns or new logical nodes");
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ResolveControlFlowIdentities(program);
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RemoveIdentities(program);
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Check(exit->condition == Value(true), "late constant lost its control-flow use");
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RemoveIdentities(program.blocks);
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ValidateProgram(program, true);
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}
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}
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@@ -14091,15 +14145,13 @@ void BuildTypedPlan(const uint32_t *code, uint32_t words,
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ir = ShaderRecompiler::Frontend::TranslateProgram(decoded, cfg, options);
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ShaderRecompiler::IR::RewriteToSsa(ir.blocks);
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ShaderRecompiler::IR::ConstantPropagationPass(ir.blocks);
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ShaderRecompiler::IR::ResolveControlFlowIdentities(ir);
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ShaderRecompiler::IR::RemoveIdentities(ir.blocks);
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ShaderRecompiler::IR::RemoveIdentities(ir);
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ShaderRecompiler::IR::EliminateDeadCode(ir.blocks);
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const auto read_lane =
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ShaderRecompiler::IR::EliminateReadLane(ir, ir.wave_size);
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if (read_lane.rewritten_reads != 0) {
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ShaderRecompiler::IR::ConstantPropagationPass(ir.blocks);
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ShaderRecompiler::IR::ResolveControlFlowIdentities(ir);
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ShaderRecompiler::IR::RemoveIdentities(ir.blocks);
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ShaderRecompiler::IR::RemoveIdentities(ir);
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ShaderRecompiler::IR::EliminateDeadCode(ir.blocks);
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}
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ShaderRecompiler::IR::TrackResources(ir, decoded, cfg);
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@@ -16264,7 +16316,9 @@ int main() {
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TestNestedSelectionPreservesDescriptorSources();
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TestNativeScalarReadDescriptorPlanning();
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TestScalarSelectedVccBufferAddress();
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TestNativeGuardedSamplerSource();
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TestNativeGuardedSamplerSource(false);
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TestNativeGuardedSamplerSource(true);
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TestNativeConstantSamplerSelection();
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for (const bool scalar_key : {false, true}) TestBoundedMaterialBufferStores(scalar_key);
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TestNativeDescriptorProvenanceKeepsGpuSelection();
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TestCfgSiblingSharedExit();
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