render: reset rasterization defaults on CLEAR_STATE

This commit is contained in:
nmzik
2026-09-06 21:25:12 +04:00
parent b5b4c06179
commit ceb2b664e0
3 changed files with 73 additions and 66 deletions
+15 -15
View File
@@ -362,16 +362,16 @@ struct AaConfig {
struct Viewport {
float zmin = 0.0f;
float zmax = 0.0f;
float xscale = 0.0f;
float xscale = 1.0f;
float xoffset = 0.0f;
float yscale = 0.0f;
float yscale = 1.0f;
float yoffset = 0.0f;
float zscale = 0.0f;
float zscale = 1.0f;
float zoffset = 0.0f;
int viewport_scissor_left = 0;
int viewport_scissor_top = 0;
int viewport_scissor_right = 0;
int viewport_scissor_bottom = 0;
int viewport_scissor_right = 16384;
int viewport_scissor_bottom = 16384;
bool viewport_scissor_window_offset_enable = false;
};
@@ -380,26 +380,26 @@ struct ScreenViewport {
uint32_t transform_control = 1087;
int screen_scissor_left = 0;
int screen_scissor_top = 0;
int screen_scissor_right = 0;
int screen_scissor_bottom = 0;
int screen_scissor_right = 16384;
int screen_scissor_bottom = 16384;
int window_scissor_left = 0;
int window_scissor_top = 0;
int window_scissor_right = 0;
int window_scissor_bottom = 0;
int window_scissor_right = 16384;
int window_scissor_bottom = 16384;
bool window_scissor_window_offset_enable = false;
int generic_scissor_left = 0;
int generic_scissor_top = 0;
int generic_scissor_right = 0;
int generic_scissor_bottom = 0;
int generic_scissor_right = 16384;
int generic_scissor_bottom = 16384;
bool generic_scissor_window_offset_enable = false;
int window_offset_x = 0;
int window_offset_y = 0;
uint32_t hw_offset_x = 0;
uint32_t hw_offset_y = 0;
float guard_band_horz_clip = 0.0f;
float guard_band_vert_clip = 0.0f;
float guard_band_horz_discard = 0.0f;
float guard_band_vert_discard = 0.0f;
float guard_band_horz_clip = 1.0f;
float guard_band_vert_clip = 1.0f;
float guard_band_horz_discard = 1.0f;
float guard_band_vert_discard = 1.0f;
uint16_t clip_rect_rule = 0xffffu;
int clip_rect_left[4] = {};
int clip_rect_top[4] = {};
+17 -51
View File
@@ -17,8 +17,6 @@
namespace Libs::Graphics {
static std::atomic<uint32_t> g_scissor_default_log_count = 0;
uint32_t render_target_mask_slot(uint32_t mask, uint32_t slot) {
return (mask >> (slot * 4u)) & 0x0fu;
}
@@ -868,10 +866,6 @@ static bool ScissorRectValid(const ScissorRect& r) {
return r.right > r.left && r.bottom > r.top;
}
static bool ScissorRectSet(const ScissorRect& r) {
return r.left != 0 || r.top != 0 || r.right != 0 || r.bottom != 0;
}
static ScissorRect ScissorRectOffset(ScissorRect r, int x, int y) {
r.left += x;
r.right += x;
@@ -931,48 +925,24 @@ static bool ScissorClipRuleToIntersectionMask(uint16_t rule, uint8_t* mask) {
ScissorRect calc_final_scissor(const HW::ScreenViewport& vp, const HW::ScanModeControl& smc,
vk::Extent2D extent, uint32_t viewport_index) {
EXIT_IF(viewport_index >= std::size(vp.viewports));
ScissorRect screen {vp.screen_scissor_left, vp.screen_scissor_top, vp.screen_scissor_right,
vp.screen_scissor_bottom};
ScissorRect final = screen;
if (!ScissorRectSet(screen)) {
final = {0, 0, static_cast<int>(extent.width), static_cast<int>(extent.height)};
auto log_id = g_scissor_default_log_count.fetch_add(1);
if (log_id < 32) {
LOGF("temporary: default unset screen scissor to framebuffer extent %ux%u\n",
extent.width, extent.height);
ScissorRect final {vp.screen_scissor_left, vp.screen_scissor_top, vp.screen_scissor_right,
vp.screen_scissor_bottom};
const auto intersect = [&](ScissorRect rect, bool window_offset) {
if (window_offset) {
rect = ScissorRectOffset(rect, vp.window_offset_x, vp.window_offset_y);
}
}
ScissorRect window {vp.window_scissor_left, vp.window_scissor_top, vp.window_scissor_right,
vp.window_scissor_bottom};
if (ScissorRectSet(window)) {
if (vp.window_scissor_window_offset_enable) {
window = ScissorRectOffset(window, vp.window_offset_x, vp.window_offset_y);
}
final = ScissorRectIntersect(final, window);
}
ScissorRect generic {vp.generic_scissor_left, vp.generic_scissor_top, vp.generic_scissor_right,
vp.generic_scissor_bottom};
if (ScissorRectSet(generic)) {
if (vp.generic_scissor_window_offset_enable) {
generic = ScissorRectOffset(generic, vp.window_offset_x, vp.window_offset_y);
}
final = ScissorRectIntersect(final, generic);
}
final = ScissorRectIntersect(final, rect);
};
intersect({vp.window_scissor_left, vp.window_scissor_top, vp.window_scissor_right,
vp.window_scissor_bottom}, vp.window_scissor_window_offset_enable);
intersect({vp.generic_scissor_left, vp.generic_scissor_top, vp.generic_scissor_right,
vp.generic_scissor_bottom}, vp.generic_scissor_window_offset_enable);
const auto& viewport = vp.viewports[viewport_index];
ScissorRect viewport_scissor {viewport.viewport_scissor_left, viewport.viewport_scissor_top,
viewport.viewport_scissor_right,
viewport.viewport_scissor_bottom};
if (smc.vport_scissor_enable && ScissorRectSet(viewport_scissor)) {
if (viewport.viewport_scissor_window_offset_enable) {
viewport_scissor =
ScissorRectOffset(viewport_scissor, vp.window_offset_x, vp.window_offset_y);
}
final = ScissorRectIntersect(final, viewport_scissor);
if (smc.vport_scissor_enable) {
intersect({viewport.viewport_scissor_left, viewport.viewport_scissor_top,
viewport.viewport_scissor_right, viewport.viewport_scissor_bottom},
viewport.viewport_scissor_window_offset_enable);
}
if (vp.clip_rect_rule == 0) {
@@ -985,12 +955,8 @@ ScissorRect calc_final_scissor(const HW::ScreenViewport& vp, const HW::ScanModeC
continue;
}
ScissorRect clip {vp.clip_rect_left[i], vp.clip_rect_top[i], vp.clip_rect_right[i],
vp.clip_rect_bottom[i]};
if (vp.clip_rect_window_offset_enable[i]) {
clip = ScissorRectOffset(clip, vp.window_offset_x, vp.window_offset_y);
}
final = ScissorRectIntersect(final, clip);
intersect({vp.clip_rect_left[i], vp.clip_rect_top[i], vp.clip_rect_right[i],
vp.clip_rect_bottom[i]}, vp.clip_rect_window_offset_enable[i]);
}
} else {
static std::atomic<uint32_t> log_count {0};
+41
View File
@@ -28,6 +28,7 @@
#include "graphics/host_gpu/renderer/image/tiler.h"
#include "graphics/host_gpu/renderer/pipeline/descriptors.h"
#include "graphics/host_gpu/renderer/pipeline/pipelineCache.h"
#include "graphics/host_gpu/renderer/debug.h"
#include "graphics/host_gpu/renderer/render.h"
#include "graphics/host_gpu/renderer/renderContext.h"
#include "graphics/host_gpu/renderer/renderDraw.h"
@@ -27638,6 +27639,46 @@ void CheckPm4ContextStateOperations(RenderContext &renderer) {
processor.GetCtx().GetRenderTargetMask() == 0x0badc0de,
"CLEAR_STATE discarded the pushed Cx state");
// AGC CLEAR_STATE restores the viewport, scissor, and guard-band register defaults.
processor.GetCtx().SetScreenScissor(1, 2, 3, 4);
processor.GetCtx().SetGuardBands(2.0f, 3.0f, 4.0f, 5.0f);
Pm4Execution scissor_reset;
Require("Pm4ContextState", "scissor reset packet",
processor.Process(scissor_reset, clear_state_packet) == Pm4ProcessResult::Complete,
"CLEAR_STATE could not reset the rasterization state");
const auto &viewport = processor.GetCtx().GetScreenViewport();
const auto defaults = calc_final_scissor(viewport, {}, {20000, 20000}, 0);
Require("Pm4ContextState", "Rasterization defaults",
defaults.left == 0 && defaults.top == 0 && defaults.right == 16384 &&
defaults.bottom == 16384 && viewport.guard_band_horz_clip == 1.0f &&
viewport.guard_band_vert_clip == 1.0f &&
viewport.guard_band_horz_discard == 1.0f &&
viewport.guard_band_vert_discard == 1.0f &&
std::ranges::all_of(viewport.viewports, [](const auto &slot) {
return slot.xscale == 1.0f && slot.yscale == 1.0f && slot.zscale == 1.0f &&
slot.viewport_scissor_right == 16384 &&
slot.viewport_scissor_bottom == 16384 &&
!slot.viewport_scissor_window_offset_enable;
}),
"CLEAR_STATE did not restore scissor and guard-band defaults");
const std::array scissor_registers{
std::pair{Pm4::PA_SC_SCREEN_SCISSOR_TL, Pm4::PA_SC_SCREEN_SCISSOR_BR},
std::pair{Pm4::PA_SC_WINDOW_SCISSOR_TL, Pm4::PA_SC_WINDOW_SCISSOR_BR},
std::pair{Pm4::PA_SC_GENERIC_SCISSOR_TL, Pm4::PA_SC_GENERIC_SCISSOR_BR},
std::pair{Pm4::PA_SC_VPORT_SCISSOR_0_TL, Pm4::PA_SC_VPORT_SCISSOR_0_BR}};
for (const auto &[tl, br] : scissor_registers) {
processor.GetCtx().Reset();
g_hw_ctx_indirect_func[tl](processor, tl, 0);
g_hw_ctx_indirect_func[br](processor, br, 0);
HW::ScanModeControl scan{};
scan.vport_scissor_enable = tl == Pm4::PA_SC_VPORT_SCISSOR_0_TL;
const auto empty = calc_final_scissor(processor.GetCtx().GetScreenViewport(),
scan, {3840, 2160}, 0);
Require("Pm4ContextState", "explicit empty scissor",
empty.right == empty.left && empty.bottom == empty.top,
"an explicitly empty scissor was expanded or ignored");
}
processor.GetCtx().SetRenderTargetMask(0xabcdef01);
Require("Pm4ContextState", "push before processor reset",
invoke(ContextStateOperation::Push) == Pm4ProcessResult::Complete,