shader: resolve workgroup-selected descriptor prefixes from dispatch arguments

Co-authored-by: fxpw <fxpw@outlook.com>
This commit is contained in:
nmzik
2026-10-14 20:29:48 +02:00
parent 82470c7181
commit ceccd746d8
9 changed files with 358 additions and 36 deletions
@@ -19,6 +19,7 @@ struct SrtRuntime {
void* userdata = nullptr;
SrtMemoryReader read_specialization_memory = nullptr;
std::span<const uint32_t> workgroup_counts;
uint64_t indirect_args_address = 0;
};
class SrtReadCapture {