window: create Vulkan surface visible on main thread

This commit is contained in:
nmzik
2026-08-28 08:19:36 +04:00
parent c52bf450f5
commit cfa140fb12
4 changed files with 27 additions and 124 deletions
+5 -71
View File
@@ -1,30 +1,8 @@
#include "SDL.h"
#include "SDL_error.h"
#include "SDL_events.h"
#include "SDL_gamecontroller.h"
#include "SDL_hints.h"
#include "SDL_joystick.h"
#include "SDL_keyboard.h"
#include "SDL_keycode.h"
#include "SDL_mouse.h"
#include "SDL_pixels.h"
#include "SDL_rwops.h"
#include "SDL_stdinc.h"
#include "SDL_surface.h"
#include "SDL_thread.h"
#include "SDL_touch.h"
#include "SDL_video.h"
#include "SDL_vulkan.h"
#include "common/assert.h"
#include "common/common.h"
#include "common/emulatorConfig.h"
#include "common/file.h"
#include "common/logging/log.h"
#include "common/profiler.h"
#include "common/stringUtils.h"
#include "common/systemInfo.h"
#include "common/threads.h"
#include "common/timer.h"
#include "graphics/host_gpu/graphicContext.h"
#include "graphics/host_gpu/renderer/render.h"
#include "graphics/host_gpu/renderer/renderContext.h"
@@ -34,19 +12,11 @@
#include "graphics/presentation/presenter.h"
#include "graphics/presentation/videoOut.h"
#include "graphics/presentation/window/windowInternal.h"
#include "libs/controller.h"
#include "loader/systemContent.h"
#include <algorithm>
#include <array>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <deque>
#include <fmt/format.h>
#include <limits>
#include <memory>
#include <string>
#include <vector>
#include <vulkan/vk_platform.h>
@@ -334,7 +304,6 @@ public:
private:
void Destroy();
void RefreshSurfaceSize();
WindowContext& m_window;
vk::SwapchainKHR m_handle = nullptr;
@@ -396,12 +365,12 @@ struct Presenter::Impl {
void Swapchain::Create() {
auto& graphics = m_window.graphic_ctx;
EXIT_IF(graphics.screen_width == 0);
EXIT_IF(graphics.screen_height == 0);
EXIT_IF(graphics.device == nullptr);
EXIT_IF(m_window.surface == nullptr);
Common::LockGuard lock(m_window.mutex);
EXIT_IF(graphics.screen_width == 0);
EXIT_IF(graphics.screen_height == 0);
const auto& surface = m_window.surface_capabilities;
EXIT_NOT_IMPLEMENTED(surface.formats.empty());
@@ -554,30 +523,18 @@ void Swapchain::Destroy() {
m_render_complete.clear();
}
void Swapchain::RefreshSurfaceSize() {
int width = 0;
int height = 0;
SDL_Vulkan_GetDrawableSize(m_window.window, &width, &height);
if (width > 0 && height > 0) {
m_window.graphic_ctx.screen_width = static_cast<uint32_t>(width);
m_window.graphic_ctx.screen_height = static_cast<uint32_t>(height);
}
m_window.RefreshSurfaceCapabilities();
}
void Swapchain::Recreate(bool surface_lost) {
Destroy();
if (surface_lost) {
#if defined(__APPLE__)
// Surface recreation goes through SDL_Vulkan_CreateSurface, which touches the
// window's view/layer and must run on the main thread on macOS.
m_window.RunOnMainThread([this] { m_window.RecreateSurface(); }, true);
m_window.RunOnMainThread([this] { m_window.RecreateSurface(); });
#else
m_window.RecreateSurface();
#endif
}
RefreshSurfaceSize();
m_window.RefreshSurfaceCapabilities();
Create();
}
@@ -803,29 +760,6 @@ void Presenter::Present(Frame& frame, bool reuse) {
KYTY_PROFILER_FUNCTION();
m_impl->frames.ValidateForPresent(&frame, reuse);
auto& window = m_impl->window;
if (window.window_hidden) {
#if defined(__APPLE__)
// AppKit traps if a window is shown off the main thread; marshal and wait so the
// swapchain below is recreated against a visible window.
window.RunOnMainThread(
[&window] {
window.UpdateIcon();
SDL_ShowWindow(window.window);
SDL_RaiseWindow(window.window);
},
true);
#else
window.UpdateIcon();
SDL_ShowWindow(window.window);
SDL_RaiseWindow(window.window);
#endif
window.window_hidden = false;
m_impl->RecoverSwapchain(Swapchain::Status::Recreate);
}
const auto ime_visual = GetImeVisualState();
auto& swapchain = m_impl->swapchain;
for (uint32_t attempt = 0; attempt < 2; attempt++) {
@@ -848,7 +782,7 @@ void Presenter::Present(Frame& frame, bool reuse) {
}
m_impl->presented_ime_revision.store(ime_visual.revision, std::memory_order_release);
window.UpdateTitle();
m_impl->window.UpdateTitle();
m_impl->frames.Release(&frame, true);
return;
}
@@ -22,7 +22,6 @@
#include "common/logging/log.h"
#include "common/profiler.h"
#include "common/stringUtils.h"
#include "common/systemInfo.h"
#include "common/threads.h"
#include "common/timer.h"
#include "graphics/host_gpu/graphicContext.h"
@@ -1037,10 +1036,6 @@ void WindowContext::CreateVulkan() {
}
}
memcpy(device_name, device_properties.deviceName, sizeof(device_name));
std::snprintf(processor_name, sizeof(processor_name), "%s",
Common::GetSystemInfo().ProcessorName.c_str());
VulkanInitSubgroupSizeControl(graphic_ctx.physical_device, graphic_ctx);
graphic_ctx.device = VulkanCreateDevice(graphic_ctx.physical_device, r, queue_family,
@@ -1079,7 +1074,6 @@ void WindowContext::RecreateSurface() {
EXIT("Could not recreate the Vulkan surface: %s\n", SDL_GetError());
}
surface = native_surface;
RefreshSurfaceCapabilities();
}
WindowContext::~WindowContext() {
+18 -30
View File
@@ -23,7 +23,6 @@
#include "common/file.h"
#include "common/logging/log.h"
#include "common/profiler.h"
#include "common/stringUtils.h"
#include "common/systemInfo.h"
#include "common/threads.h"
#include "common/timer.h"
@@ -39,21 +38,18 @@
#include "libs/controller.h"
#include "loader/systemContent.h"
#include <algorithm>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <memory>
#include <string>
#include <vector>
#include <vulkan/vk_platform.h>
#include <fmt/format.h>
#define STB_IMAGE_IMPLEMENTATION
#define STBI_NO_SIMD
#include "stb_image.h"
#include <fmt/format.h>
// IWYU pragma: no_include <intrin.h>
#define KYTY_ENABLE_DEBUG_PRINTF
@@ -197,8 +193,6 @@ std::unique_ptr<WindowContext> g_window;
} // namespace
constexpr const char* KYTY_SDL_WINDOW_CAPTION = "Game";
constexpr uint32_t KYTY_SDL_WINDOW_FLAGS =
(static_cast<uint32_t>(SDL_WINDOW_HIDDEN) | static_cast<uint32_t>(SDL_WINDOW_VULKAN));
constexpr int KYTY_SDL_WINDOWPOS_CENTERED = SDL_WINDOWPOS_CENTERED; /*NOLINT(hicpp-signed-bitwise)*/
static void SetPause(WindowLoopState& game, bool flag) {
@@ -407,6 +401,7 @@ static void GameEventDidEnterForeground(WindowLoopState& game) {
void WindowContext::Resize(uint32_t new_width, uint32_t new_height) {
EXIT_IF(new_width == 0 || new_height == 0);
Common::LockGuard lock(mutex);
graphic_ctx.screen_width = new_width;
graphic_ctx.screen_height = new_height;
}
@@ -728,8 +723,7 @@ void WindowContext::ProcessEvent(double time_s) {
}
}
#if defined(__APPLE__)
void WindowContext::RunOnMainThread(std::function<void()> task, bool wait) {
void WindowContext::RunOnMainThread(std::function<void()> task) {
if (Common::Thread::IsMainThread()) {
task();
return;
@@ -747,9 +741,6 @@ void WindowContext::RunOnMainThread(std::function<void()> task, bool wait) {
event.type = SDL_USEREVENT;
SDL_PushEvent(&event);
if (!wait) {
return;
}
Common::LockGuard lock(main_task_mutex);
while (main_tasks_run < ticket) {
main_task_done.Wait(&main_task_mutex);
@@ -772,7 +763,6 @@ void WindowContext::DrainMainThreadTasks() {
main_tasks_run += tasks.size();
main_task_done.SignalAll();
}
#endif
void WindowContext::Run() {
Common::Timer timer;
@@ -783,9 +773,7 @@ void WindowContext::Run() {
loop.paused.store(false, std::memory_order_release);
while (!loop.need_exit) {
#if defined(__APPLE__)
DrainMainThreadTasks();
#endif
if (loop.paused.load(std::memory_order_acquire)) {
if (!timer.IsPaused()) {
timer.Pause();
@@ -821,10 +809,7 @@ static void WindowCreate(WindowContext& context) {
LOGF("WindowCreate(): width = %d, height = %d\n", width, height);
uint32_t window_flags = KYTY_SDL_WINDOW_FLAGS;
if (Config::FullscreenEnabled()) {
window_flags |= static_cast<uint32_t>(SDL_WINDOW_FULLSCREEN_DESKTOP);
}
uint32_t window_flags = WindowContext::InitialWindowFlags(Config::FullscreenEnabled());
#if defined(__APPLE__)
// macOS 26 window chrome (CoreUI asset decode, SwiftUI titlebar) has been observed
// throwing NSExceptions under Rosetta during the first CATransaction commit. A
@@ -836,13 +821,20 @@ static void WindowCreate(WindowContext& context) {
context.window = SDL_CreateWindow(KYTY_SDL_WINDOW_CAPTION, KYTY_SDL_WINDOWPOS_CENTERED,
KYTY_SDL_WINDOWPOS_CENTERED, width, height, window_flags);
context.window_hidden = true;
if (context.window == nullptr) {
EXIT("%s\n", SDL_GetError());
}
SDL_SetWindowResizable(context.window, SDL_FALSE);
context.UpdateIcon();
}
uint32_t WindowContext::InitialWindowFlags(bool fullscreen) noexcept {
auto flags = static_cast<uint32_t>(SDL_WINDOW_VULKAN);
if (fullscreen) {
flags |= static_cast<uint32_t>(SDL_WINDOW_FULLSCREEN_DESKTOP);
}
return flags;
}
Presenter& WindowInit(uint32_t width, uint32_t height) {
@@ -959,6 +951,7 @@ void WindowContext::UpdateTitle() {
Loader::SystemContentParamSfoGetString("TITLE_ID", title_id, sizeof(title_id));
static bool has_app_ver =
Loader::SystemContentParamSfoGetString("APP_VER", app_ver, sizeof(app_ver));
static const std::string processor_name = Common::GetSystemInfo().ProcessorName;
static uint64_t fps_start = Common::Timer::QueryPerformanceCounter();
static uint64_t frame_num = 0;
static uint64_t fps_frames = 0;
@@ -983,19 +976,14 @@ void WindowContext::UpdateTitle() {
fps_frames = 0;
}
auto fps = fmt::format(
const auto* device_name = graphic_ctx.GetPhysicalDeviceProperties().deviceName.data();
auto text = fmt::format(
"[{} | {}] {}{}{}{}{}{}[{}] [{}], frame: {}, fps: {:f}", KYTY_BUILD_LABEL, build_type,
(has_title ? title : ""), (has_title ? ", " : ""), (has_title_id ? title_id : ""),
(has_title_id ? ", " : ""), (has_app_ver ? app_ver : ""), (has_app_ver ? " " : ""),
device_name, processor_name, frame_num, current_fps);
#if defined(__APPLE__)
// AppKit traps on title changes off the main thread; fire-and-forget keeps present pacing.
RunOnMainThread([this, fps = std::move(fps)] { SDL_SetWindowTitle(window, fps.c_str()); },
false);
#else
SDL_SetWindowTitle(window, fps.c_str());
#endif
RunOnMainThread([this, text = std::move(text)] { SDL_SetWindowTitle(window, text.c_str()); });
}
} // namespace Libs::Graphics
@@ -9,13 +9,10 @@
#include <atomic>
#include <cstdint>
#include <functional>
#include <memory>
#include <vector>
#if defined(__APPLE__)
#include <functional>
#endif
namespace Libs::Graphics {
class Presenter;
@@ -39,6 +36,7 @@ struct WindowContext {
KYTY_CLASS_NO_COPY(WindowContext);
[[nodiscard]] static vk::PhysicalDeviceVulkan13Features RequiredVulkan13Features() noexcept;
[[nodiscard]] static uint32_t InitialWindowFlags(bool fullscreen) noexcept;
void CreateVulkan();
void RecreateSurface();
void RefreshSurfaceCapabilities();
@@ -49,36 +47,25 @@ struct WindowContext {
void ProcessDisplayEvent(const SDL_DisplayEvent& event);
void ProcessEvent(double time_seconds);
void Run();
#if defined(__APPLE__)
// AppKit only allows window operations (show, icon, title, view/layer changes) on the
// main thread; the present thread marshals them through the SDL main loop with these.
// wait=true blocks until the task has run on the main thread.
void RunOnMainThread(std::function<void()> task, bool wait);
// SDL window operations must complete on the main thread.
void RunOnMainThread(std::function<void()> task);
void DrainMainThreadTasks();
#endif
GraphicContext graphic_ctx;
SDL_Window* window = nullptr;
bool window_hidden = true;
vk::SurfaceKHR surface = nullptr;
SurfaceCapabilities surface_capabilities;
std::unique_ptr<RenderContext> render_context;
std::unique_ptr<Presenter> presenter;
WindowLoopState loop;
char device_name[VK_MAX_PHYSICAL_DEVICE_NAME_SIZE] = {0};
char processor_name[64] = {0};
Common::Mutex mutex;
#if defined(__APPLE__)
Common::Mutex main_task_mutex;
Common::CondVar main_task_done;
std::vector<std::function<void()>> main_tasks; // guarded by main_task_mutex
uint64_t main_tasks_queued = 0; // guarded by main_task_mutex
uint64_t main_tasks_run = 0; // guarded by main_task_mutex
#endif
};
} // namespace Libs::Graphics