window: create Vulkan surface visible on main thread

This commit is contained in:
nmzik
2026-08-28 08:19:36 +04:00
parent c52bf450f5
commit cfa140fb12
4 changed files with 27 additions and 124 deletions
@@ -9,13 +9,10 @@
#include <atomic>
#include <cstdint>
#include <functional>
#include <memory>
#include <vector>
#if defined(__APPLE__)
#include <functional>
#endif
namespace Libs::Graphics {
class Presenter;
@@ -39,6 +36,7 @@ struct WindowContext {
KYTY_CLASS_NO_COPY(WindowContext);
[[nodiscard]] static vk::PhysicalDeviceVulkan13Features RequiredVulkan13Features() noexcept;
[[nodiscard]] static uint32_t InitialWindowFlags(bool fullscreen) noexcept;
void CreateVulkan();
void RecreateSurface();
void RefreshSurfaceCapabilities();
@@ -49,36 +47,25 @@ struct WindowContext {
void ProcessDisplayEvent(const SDL_DisplayEvent& event);
void ProcessEvent(double time_seconds);
void Run();
#if defined(__APPLE__)
// AppKit only allows window operations (show, icon, title, view/layer changes) on the
// main thread; the present thread marshals them through the SDL main loop with these.
// wait=true blocks until the task has run on the main thread.
void RunOnMainThread(std::function<void()> task, bool wait);
// SDL window operations must complete on the main thread.
void RunOnMainThread(std::function<void()> task);
void DrainMainThreadTasks();
#endif
GraphicContext graphic_ctx;
SDL_Window* window = nullptr;
bool window_hidden = true;
vk::SurfaceKHR surface = nullptr;
SurfaceCapabilities surface_capabilities;
std::unique_ptr<RenderContext> render_context;
std::unique_ptr<Presenter> presenter;
WindowLoopState loop;
char device_name[VK_MAX_PHYSICAL_DEVICE_NAME_SIZE] = {0};
char processor_name[64] = {0};
Common::Mutex mutex;
#if defined(__APPLE__)
Common::Mutex main_task_mutex;
Common::CondVar main_task_done;
std::vector<std::function<void()>> main_tasks; // guarded by main_task_mutex
uint64_t main_tasks_queued = 0; // guarded by main_task_mutex
uint64_t main_tasks_run = 0; // guarded by main_task_mutex
#endif
};
} // namespace Libs::Graphics