shader: preserve folded control-flow values

This commit is contained in:
nmzik
2026-08-22 03:31:59 +02:00
parent 9241fdc32a
commit d581703ab4
5 changed files with 54 additions and 8 deletions
@@ -591,6 +591,13 @@ bool ValidateValueProgram(const ValueProgram& program, bool require_ssa, std::st
return true;
}
void ResolveControlFlowIdentities(ValueProgram& program) {
for (auto& info: program.block_info) {
info.condition = info.condition.Resolve();
info.indirect_target = info.indirect_target.Resolve();
}
}
std::string ValueProgramToString(const ValueProgram& program) {
std::map<const Inst*, size_t> ids;
size_t next_id = 1;
@@ -68,6 +68,7 @@ struct ValueProgram {
};
bool ValidateValueProgram(const ValueProgram& program, bool require_ssa, std::string* error);
void ResolveControlFlowIdentities(ValueProgram& program);
bool EquivalentValue(const ValueProgram& program, Value left, Value right);
Value ResolveInvariantPhi(const ValueProgram& program, Value value);
std::string ValueProgramToString(const ValueProgram& program);