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render: clean up texture transfers and compute fills
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@@ -219,7 +219,7 @@ private:
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friend struct RenderExecutorTestAccess;
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};
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[[nodiscard]] bool ResolveComputeImageClear(const ShaderComputeInputInfo& input, uint32_t group_x,
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[[nodiscard]] bool ResolveComputeBufferFill(const ShaderComputeInputInfo& input, uint32_t group_x,
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uint32_t group_y, uint32_t group_z, uint32_t mode,
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ShaderBufferResource& descriptor,
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uint32_t& packed_clear, uint64_t& size);
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