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graphics: skip compute dispatches with BVH instructions
Co-authored-by: Mac <me@itsmemac.com>
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@@ -13517,6 +13517,8 @@ void TestNewShaderRecompilerSpirvSizeBaselines() {
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CheckSpirvPhiParents(dispatcher_result.spirv);
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}
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#include "ShaderRayTracingTests.inc"
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} // namespace
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} // namespace Libs::Graphics
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@@ -13524,6 +13526,7 @@ int main() {
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using namespace Libs::Graphics;
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EnsureConfigInitialized();
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TestRayTracingDispatchDetection();
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TestResourceDescriptorClassification();
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TestShaderBufferResourceSize();
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TestNativeShaderResourceDependencies();
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