graphics: skip compute dispatches with BVH instructions

Co-authored-by: Mac <me@itsmemac.com>
This commit is contained in:
nmzik
2026-09-24 17:56:25 +04:00
parent dc9280d75d
commit d72a79af2d
8 changed files with 130 additions and 0 deletions
+3
View File
@@ -13517,6 +13517,8 @@ void TestNewShaderRecompilerSpirvSizeBaselines() {
CheckSpirvPhiParents(dispatcher_result.spirv);
}
#include "ShaderRayTracingTests.inc"
} // namespace
} // namespace Libs::Graphics
@@ -13524,6 +13526,7 @@ int main() {
using namespace Libs::Graphics;
EnsureConfigInitialized();
TestRayTracingDispatchDetection();
TestResourceDescriptorClassification();
TestShaderBufferResourceSize();
TestNativeShaderResourceDependencies();