Fix scalar buffer reads across sparse guest mappings

This commit is contained in:
nmzik
2026-10-16 18:19:09 +02:00
parent b899717900
commit d7974dc763
13 changed files with 250 additions and 290 deletions
@@ -81,8 +81,7 @@ void ValidateNativeProgram(const IR::Program& program, bool lds_storage) {
}
uses_gds |= memory.kind == IR::ResourceKind::Gds;
uses_lds |= memory.kind == IR::ResourceKind::Lds;
} else if (memory.kind == IR::ResourceKind::Buffer ||
memory.kind == IR::ResourceKind::ScalarBuffer) {
} else if (memory.kind == IR::ResourceKind::Buffer) {
if (memory.resource >= program.info.buffers.size()) {
Fail(program, "typed shader contains an invalid buffer resource");
}