graphics: skip temporary cache lookup vectors

This commit is contained in:
nmzik
2026-09-08 13:05:29 +04:00
parent cd62693792
commit d853aba955
2 changed files with 4 additions and 4 deletions
+2 -2
View File
@@ -277,10 +277,10 @@ void BufferCache::ReadMemoryOnGpu(uint64_t vaddr, uint64_t size, bool is_write)
"memory invalidation");
},
[&](uint64_t address, uint64_t bytes) noexcept {
for (const auto range: m_gpu_modified_ranges.Intersections(address, bytes)) {
m_gpu_modified_ranges.ForEachIntersection(address, bytes, [&](RangeSet::Range range) {
copies.push_back(
{&buffer, buffer.Offset(range.address), range.address, range.size});
}
});
});
if (!copies.empty()) {
DownloadBufferMemory(copies);
+2 -2
View File
@@ -1334,8 +1334,8 @@ ImageId TextureCache::FindImageFromRange(uint64_t address, uint64_t size, bool e
if (!GuestRange {address, size}.Valid()) {
return {};
}
std::scoped_lock lock {m_lock};
std::vector<ImageId> matches;
std::scoped_lock lock {m_lock};
ImageIds matches;
for (const auto id: FindImagesInRegion(address, size, false)) {
auto owner = m_slot_images.try_get(id);
if (owner == nullptr || owner->info.data.address != address) {