graphics: skip temporary cache lookup vectors

This commit is contained in:
nmzik
2026-09-08 13:05:29 +04:00
parent cd62693792
commit d853aba955
2 changed files with 4 additions and 4 deletions
+2 -2
View File
@@ -277,10 +277,10 @@ void BufferCache::ReadMemoryOnGpu(uint64_t vaddr, uint64_t size, bool is_write)
"memory invalidation");
},
[&](uint64_t address, uint64_t bytes) noexcept {
for (const auto range: m_gpu_modified_ranges.Intersections(address, bytes)) {
m_gpu_modified_ranges.ForEachIntersection(address, bytes, [&](RangeSet::Range range) {
copies.push_back(
{&buffer, buffer.Offset(range.address), range.address, range.size});
}
});
});
if (!copies.empty()) {
DownloadBufferMemory(copies);