shader: V_FFBH_I32

This commit is contained in:
nmzik
2026-08-29 14:03:57 +04:00
parent 618926b124
commit d9ae3ed64c
7 changed files with 57 additions and 6 deletions
@@ -185,6 +185,7 @@ enum class Opcode {
V_BFREV_B32,
V_FFBH_U32,
V_FFBL_B32,
V_FFBH_I32,
V_ADD_F32,
V_SUB_F32,
V_SUBREV_F32,
@@ -119,6 +119,7 @@ constexpr OpcodeMap VOP1_OPCODE_LIST[] = {
{0x38u, Opcode::V_BFREV_B32},
{0x39u, Opcode::V_FFBH_U32},
{0x3au, Opcode::V_FFBL_B32},
{0x3bu, Opcode::V_FFBH_I32},
{0x3fu, Opcode::V_FREXP_EXP_I32_F32},
{0x40u, Opcode::V_FREXP_MANT_F32},
{0x42u, Opcode::V_MOVRELD_B32},
@@ -169,6 +170,7 @@ constexpr OpcodeMap VOP3_ENCODED_VOP1_OPCODE_LIST[] = {
{0x38u, Opcode::V_BFREV_B32},
{0x39u, Opcode::V_FFBH_U32},
{0x3au, Opcode::V_FFBL_B32},
{0x3bu, Opcode::V_FFBH_I32},
{0x3fu, Opcode::V_FREXP_EXP_I32_F32},
{0x40u, Opcode::V_FREXP_MANT_F32},
{0x42u, Opcode::V_MOVRELD_B32},
@@ -224,11 +224,14 @@ bool Translator::S_FF1_I32_B64(const Decoder::Instruction& inst) {
return true;
}
bool Translator::V_FFBH_U32(const Decoder::Instruction& inst) {
const auto source = ReadU32(inst.src0);
const auto msb = IR::U32(ir.Emit(IR::ValueOpcode::FindUMsb32, {source}));
bool Translator::V_FFBH_32(const Decoder::Instruction& inst, bool sign) {
const auto source = ReadU32(inst.src0);
const auto value = sign ? ir.BitwiseXor(
source, ir.ShiftRightArithmetic(source, IR::U32(IR::Value(31u))))
: source;
const auto msb = IR::U32(ir.Emit(IR::ValueOpcode::FindUMsb32, {value}));
const auto position = ir.ISub(IR::U32(IR::Value(31u)), msb);
const auto result = ir.Select(ir.INotEqual(source, IR::U32(IR::Value(0u))), position,
const auto result = ir.Select(ir.INotEqual(value, IR::U32(IR::Value(0u))), position,
IR::U32(IR::Value(0xffffffffu)));
WriteOperand(DestinationOperand(inst), result);
return true;
@@ -182,7 +182,7 @@ private:
bool V_OR3_B32(const Decoder::Instruction& inst);
bool V_XOR3_B32(const Decoder::Instruction& inst);
bool S_FF1_I32_B64(const Decoder::Instruction& inst);
bool V_FFBH_U32(const Decoder::Instruction& inst);
bool V_FFBH_32(const Decoder::Instruction& inst, bool sign);
bool S_FLBIT_I32_B64(const Decoder::Instruction& inst);
bool Integer24(const Decoder::Instruction& inst, bool sign, bool addend);
bool V_MAD_U64_U32(const Decoder::Instruction& inst);
@@ -491,7 +491,8 @@ bool Translator::EmitVector(const Decoder::Instruction& inst, std::string* error
case O::V_AND_OR_B32: return V_AND_OR_B32(inst);
case O::V_OR3_B32: return V_OR3_B32(inst);
case O::V_XOR3_B32: return V_XOR3_B32(inst);
case O::V_FFBH_U32: return V_FFBH_U32(inst);
case O::V_FFBH_U32: return V_FFBH_32(inst, false);
case O::V_FFBH_I32: return V_FFBH_32(inst, true);
case O::V_MAD_I32_I24: return Integer24(inst, true, true);
case O::V_MAD_U32_U24: return Integer24(inst, false, true);
+32
View File
@@ -13356,6 +13356,37 @@ TestCase VectorIntegerOps() {
O::S_ENDPGM}};
}
TestCase VectorFfbhI32NativeAndVop3OnGpu() {
using O = ShaderOpcode;
constexpr std::array inputs = {0x00000000u, 0x40000000u, 0x80000000u,
0x0fffffffu, 0xffff0000u, 0xfffffffeu,
0xffffffffu, 0x80000000u};
std::vector<u32> code;
for (u32 i = 0; i < inputs.size() - 1u; i++) {
AppendVMovU32(&code, 30, i * 4u);
AppendBufferLoadDword(&code, 14, 30);
code.push_back(0x7e1c770eu); // v_ffbh_i32 v14, v14
AppendStoreVgpr(&code, 14, i);
}
AppendVMovU32(&code, 30, (inputs.size() - 1u) * 4u);
AppendBufferLoadDword(&code, 14, 30);
AppendVop3(&code, 0x1bbu, 15, Vgpr(14), 0);
AppendStoreVgpr(&code, 15, inputs.size() - 1u);
AppendEnd(&code);
TestCase test;
test.name = "VectorFfbhI32NativeAndVop3OnGpu";
test.code = std::move(code);
test.initial.assign(inputs.begin(), inputs.end());
test.expected = {0xffffffffu, 1u, 1u, 4u, 16u, 31u, 0xffffffffu, 1u};
test.opcodes = {O::V_MOV_B32, O::BUFFER_LOAD_DWORD, O::V_FFBH_I32,
O::BUFFER_STORE_DWORD, O::S_ENDPGM};
test.decoded_counts = {{"V_FFBH_I32 v14, v14", inputs.size() - 1u},
{"V_FFBH_I32 v15, v14", 1u}};
return test;
}
TestCase Vop1SdwaFfblCapturedHighWordSource() {
using O = ShaderOpcode;
@@ -20492,6 +20523,7 @@ std::vector<TestCase> MakeCases() {
AddCase(VectorMoves);
AddCase(VectorVop3MoveAppliesFloatSourceModifiers);
AddCase(VectorIntegerOps);
AddCase(VectorFfbhI32NativeAndVop3OnGpu);
AddCase(Vop1SdwaFfblCapturedHighWordSource);
AddCase(Vop1SdwaNotCapturedByte0Source);
AddCase(Vop2SdwaSubNcExactByte2Destination);
+12
View File
@@ -4019,6 +4019,18 @@ void TestNewShaderDecoderArchitecture() {
cmp_eq_u64.src1.kind == OperandKind::VccLo,
"decoder rejected the captured VOP3 V_CMP_EQ_U64 instruction");
const uint32_t ffbh_i32_code[] = {0x7e1c770eu};
Instruction ffbh_i32;
Check(DecodeInstruction(ffbh_i32_code, 0u, ffbh_i32, &error),
error.c_str());
Check(ffbh_i32.family == Family::VOP1 &&
ffbh_i32.opcode == Opcode::V_FFBH_I32 &&
ffbh_i32.dst.kind == OperandKind::Vgpr && ffbh_i32.dst.reg == 14u &&
ffbh_i32.src_count == 1u &&
ffbh_i32.src0.kind == OperandKind::Vgpr &&
ffbh_i32.src0.reg == 14u,
"decoder rejected the captured VOP1 V_FFBH_I32 instruction");
const uint32_t literal_code[] = {EncodeVop1(0x01, 2, 255u), 0x12345678u};
Instruction literal;
Check(DecodeInstruction(literal_code, 0u, literal, &error), error.c_str());