prevent Escape from exiting

This commit is contained in:
nmzik
2026-09-01 07:49:46 +04:00
parent e591a66b67
commit dd062ceeeb
@@ -242,7 +242,6 @@ static void GameEventKeyboard(WindowLoopState& game, const EventKeyboard& key) {
#if KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS || KYTY_PLATFORM == KYTY_PLATFORM_LINUX
if (key.down) {
switch (key.key_code) {
case SDLK_ESCAPE: game.need_exit = true; break;
case SDLK_SPACE: SetPause(game, !game.paused.load(std::memory_order_acquire)); break;
case SDLK_F1:
if (!key.repeat) {