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shader: correct DS float min/max operands and special values
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
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@@ -463,6 +463,9 @@ void EmitAtomicMemoryBarrier(EmitterState& state, IR::ResourceKind kind);
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uint32_t EmitFloatAtomicReplacement(EmitterState& state, uint32_t old, uint32_t source,
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bool max_value);
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uint32_t EmitDsFloatAtomicReplacement(EmitterState& state, uint32_t old, uint32_t source,
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bool max_value);
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uint32_t EmitDsSwizzleTargetLane(EmitterState& state, uint32_t subid, uint32_t control);
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inline constexpr auto EmitSelectValueU32 =
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