shader: correct DS float min/max operands and special values

Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
This commit is contained in:
nmzik
2026-10-05 03:56:42 +04:00
parent d8be245c22
commit e85279ea7b
8 changed files with 179 additions and 82 deletions
@@ -205,9 +205,9 @@ uint32_t DsSourceCount(Opcode opcode) {
case Opcode::DS_WRITE2ST64_B32:
case Opcode::DS_WRITE2_B64:
case Opcode::DS_WRITE2ST64_B64:
case Opcode::DS_MSKOR_B32:
case Opcode::DS_MSKOR_B32: return 3u;
case Opcode::DS_MIN_F32:
case Opcode::DS_MAX_F32: return 3u;
case Opcode::DS_MAX_F32:
case Opcode::DS_PERMUTE_B32:
case Opcode::DS_BPERMUTE_B32: return 2u;
case Opcode::DS_READ_ADDTID_B32: