shader: correct DS float min/max operands and special values

Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
This commit is contained in:
nmzik
2026-10-05 03:56:42 +04:00
parent d8be245c22
commit e85279ea7b
8 changed files with 179 additions and 82 deletions
@@ -280,8 +280,8 @@ VALUE_OPCODE(WriteSharedU32, Void, U32, U32, U1)
VALUE_OPCODE(WriteSharedU32x2, Void, U32, U32, U32, U1)
VALUE_OPCODE(WriteSharedU32x3, Void, U32, U32, U32, U32, U1)
VALUE_OPCODE(WriteSharedU32x4, Void, U32, U32, U32, U32, U32, U1)
VALUE_OPCODE(SharedAtomicFMin32, Void, U32, U32, U32, U1)
VALUE_OPCODE(SharedAtomicFMax32, Void, U32, U32, U32, U1)
VALUE_OPCODE(SharedAtomicFMin32, Void, U32, U32, U1)
VALUE_OPCODE(SharedAtomicFMax32, Void, U32, U32, U1)
VALUE_OPCODE(SharedAtomicSwap32, U32, U32, U32, U1)
VALUE_OPCODE(SharedAtomicIAdd32, U32, U32, U32, U1)
VALUE_OPCODE(SharedAtomicIAdd64, Void, U32, U64, U1)