gpu: store private format byte sizes in uint8_t

This commit is contained in:
nmzik
2026-10-11 01:25:47 +02:00
parent 58ba1e4cb4
commit ece4e28740
+3 -3
View File
@@ -10,9 +10,9 @@ namespace {
struct FormatInfo {
BufferFormat format;
uint32_t bytes_per_element;
uint32_t block_compressed_bytes_per_block;
uint32_t render_target_bytes_per_element;
uint8_t bytes_per_element;
uint8_t block_compressed_bytes_per_block;
uint8_t render_target_bytes_per_element;
bool sampled_texture;
bool uint_texture;
bool sint_texture = false;