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shader: remaining decode and emitter fixes
Decode and SPIR-V emitter corrections this title's shaders need: image and memory operand handling, scalar ALU forms, and the IR plumbing that goes with them.
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@@ -45,6 +45,7 @@ constexpr OpcodeMap SOP1_OPCODE_LIST[] = {
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{0x10u, Opcode::S_BCNT1_I32_B64},
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{0x13u, Opcode::S_FF1_I32_B32},
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{0x14u, Opcode::S_FF1_I32_B64},
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{0x15u, Opcode::S_FLBIT_I32_B32},
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{0x16u, Opcode::S_FLBIT_I32_B64},
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{0x1bu, Opcode::S_BITSET0_B32},
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{0x1du, Opcode::S_BITSET1_B32},
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