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Map UDS events to trophies from dumped metadata; trophy viewer/overview improvements (#1088)
* Map UDS events to trophies via dumped metadata and redesign trophy UI Correlate each UDS event to its stat ID (uds00.ucp) and trophy target (trophy00.ucp) instead of a hard-coded event, store trophy JSON with unlock date/time outside _SaveData, and add a PS5-style toast, viewer and overview. Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com> * Fix trophy rule evaluation and share progress accounting * Match trophy and reload toolbar styling --------- Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com> Co-authored-by: nmzik <Nmzik@mail.ru>
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@@ -39,9 +39,11 @@ QLineEdit#search_line_edit:focus {
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border-color: palette(highlight);
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}
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QToolButton#refresh_button,
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QToolButton#global_settings_button,
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QToolButton#input_mapping_button,
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QToolButton#edit_button,
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QToolButton#trophy_overview_button,
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QToolButton#delete_button {
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background: transparent;
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border: 1px solid transparent;
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@@ -49,17 +51,21 @@ QToolButton#delete_button {
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padding: 3px;
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}
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QToolButton#refresh_button:hover,
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QToolButton#global_settings_button:hover,
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QToolButton#input_mapping_button:hover,
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QToolButton#edit_button:hover,
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QToolButton#trophy_overview_button:hover,
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QToolButton#delete_button:hover {
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background: palette(button);
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border-color: palette(mid);
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}
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QToolButton#refresh_button:pressed,
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QToolButton#global_settings_button:pressed,
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QToolButton#input_mapping_button:pressed,
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QToolButton#edit_button:pressed,
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QToolButton#trophy_overview_button:pressed,
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QToolButton#delete_button:pressed {
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background: palette(midlight);
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}
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