mirror of
https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-21 03:16:54 +02:00
gpu: implement PA_CL_UCP user clip planes through draw push constants
This commit is contained in:
@@ -291,10 +291,6 @@ static void HwCtxIgnoreAaMaskRegister([[maybe_unused]] uint32_t cmd_offset,
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static void HwCtxIgnoreAlphaToMaskRegister([[maybe_unused]] uint32_t value) {}
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static void HwCtxIgnoreDisabledUserClipPlane(CommandProcessor& cp, uint32_t value) {
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EXIT_NOT_IMPLEMENTED(value != 0 || cp.GetCtx().GetClipControl().user_clip_planes != 0);
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}
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static void HwCtxIgnorePrimitiveIdReset([[maybe_unused]] uint32_t value) {}
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static void HwCtxIgnoreVtxControl([[maybe_unused]] uint32_t value) {}
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@@ -2899,7 +2895,7 @@ void GraphicsInitJmpTablesCxIndirect() {
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for (auto cmd_offset = Pm4::PA_CL_UCP_0_X; cmd_offset <= Pm4::PA_CL_UCP_5_W; cmd_offset++) {
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g_hw_ctx_indirect_func[cmd_offset] = [](KYTY_HW_CTX_INDIRECT_ARGS) {
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HwCtxIgnoreDisabledUserClipPlane(cp, value);
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cp.GetCtx().SetUserClipPlane(cmd_offset - Pm4::PA_CL_UCP_0_X, value);
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};
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}
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@@ -5,6 +5,8 @@
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#include "common/common.h"
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#include "graphics/guest_gpu/gpu_defs.h"
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#include <array>
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namespace Libs::Graphics::HW {
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struct ColorBase {
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@@ -824,6 +826,11 @@ public:
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void SetBlendColor(const BlendColor& color) { m_blend_color = color; }
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[[nodiscard]] const ClipControl& GetClipControl() const { return m_clip_control; }
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void SetClipControl(const ClipControl& control) { m_clip_control = control; }
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// PA_CL_UCP_0_X..PA_CL_UCP_5_W as raw float bits, four per plane.
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[[nodiscard]] const std::array<uint32_t, 24>& GetUserClipPlanes() const {
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return m_user_clip_planes;
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}
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void SetUserClipPlane(uint32_t index, uint32_t value) { m_user_clip_planes[index] = value; }
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[[nodiscard]] const RenderControl& GetRenderControl() const { return m_render_control; }
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void SetRenderControl(const RenderControl& control) { m_render_control = control; }
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[[nodiscard]] const DepthRenderOverride& GetDepthRenderOverride() const {
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@@ -924,6 +931,8 @@ private:
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ColorControl m_color_control;
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ScanModeControl m_scan_mode_control;
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std::array<uint32_t, 24> m_user_clip_planes {};
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AaSampleControl m_aa_sample_control;
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AaConfig m_aa_config;
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@@ -373,10 +373,9 @@ static void ClipPrint(const char* func, const HW::ClipControl& c) {
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static void ClipCheck(const HW::ClipControl& c) {
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// dx_linear_attr_clip_enable preserves linear (noperspective) attributes at clip-generated
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// vertices, which Vulkan provides as part of clipping and interpolation.
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EXIT_NOT_IMPLEMENTED(c.user_clip_planes != 0 || c.user_clip_plane_mode != 0 ||
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c.vertex_kill_any || c.user_clip_plane_negate_y ||
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c.user_clip_plane_cull_only || c.cull_on_clipping_error_disable ||
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c.force_viewport_index_from_vs_enable);
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EXIT_NOT_IMPLEMENTED(c.user_clip_plane_mode != 0 || c.vertex_kill_any ||
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c.user_clip_plane_negate_y || c.user_clip_plane_cull_only ||
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c.cull_on_clipping_error_disable || c.force_viewport_index_from_vs_enable);
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}
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static void RcPrint(const char* func, const HW::RenderControl& c) {
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@@ -780,10 +780,12 @@ PipelineCache::GraphicsPrograms PipelineCache::GetGraphicsPrograms(
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}
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}
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}
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if (context.GetClipControl().clip_disable) {
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auto& last_stage = vertex_info[tess_active ? 2u : 0u];
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const auto& clip_control = context.GetClipControl();
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if (clip_control.clip_disable) {
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const auto& viewport = context.GetScreenViewport().viewports[0];
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const auto& limits = m_graphics.GetPhysicalDeviceProperties().limits;
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auto& clip = vertex_info[tess_active ? 2u : 0u].clip_space;
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auto& clip = last_stage.clip_space;
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clip.scale[0] = viewport.xscale;
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clip.scale[1] = viewport.yscale;
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clip.offset[0] = viewport.xoffset;
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@@ -793,9 +795,16 @@ PipelineCache::GraphicsPrograms PipelineCache::GetGraphicsPrograms(
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clip.half_extent[1] =
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static_cast<float>(std::min(limits.maxViewportDimensions[1], 16384u)) * 0.5f;
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clip.enabled = true;
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} else if (clip_control.user_clip_planes != 0) {
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// CLIP_DISABLE also disables user planes. How they combine with shader clip and cull
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// distances is unverified; draw push constants only reach VS/mesh and PS, and the
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// generated RECTLIST stages do not forward clip distances.
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EXIT_NOT_IMPLEMENTED((last_stage.pa_cl_vs_out_cntl & 0xffffu) != 0 || tess_active ||
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Prospero::IsRectList(user_config.GetPrimType()));
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last_stage.user_clip_planes = clip_control.user_clip_planes;
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}
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uint32_t push_data_cursor = ShaderRecompiler::IR::PushData::GraphicsDrawDwords(
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mesh_active, object_primitive_id);
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mesh_active, object_primitive_id, last_stage.user_clip_planes);
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GraphicsPrograms result;
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if (pixel_active) {
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result.pixel = m_program_cache->Get(pixel_params, pixel_info, push_data_cursor);
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@@ -1193,13 +1193,14 @@ void RenderExecutor::ExecutePreparedDraw(uint64_t submit_id, CommandBuffer& buff
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if (!mesh_active) {
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CommitIndexBuffer(vk_buffer, index_binding);
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}
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const auto draw_dwords = ShaderRecompiler::IR::PushData::GraphicsDrawDwords(
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mesh_active, state.ps_input_info.object_primitive_id);
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using ShaderRecompiler::IR::PushData;
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const auto draw_stages =
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vk::ShaderStageFlagBits::eFragment |
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(mesh_active ? vk::ShaderStageFlagBits::eMeshEXT : vk::ShaderStageFlagBits::eVertex);
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const auto draw_dwords =
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PushData::GraphicsDrawDwords(mesh_active, state.ps_input_info.object_primitive_id);
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if (draw_dwords != 0) {
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std::array<uint32_t, ShaderRecompiler::IR::PushData::MeshDrawDwordCount> draw_data {};
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const auto draw_stages = vk::ShaderStageFlagBits::eFragment |
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(mesh_active ? vk::ShaderStageFlagBits::eMeshEXT
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: vk::ShaderStageFlagBits::eVertex);
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std::array<uint32_t, PushData::MeshDrawDwordCount> draw_data {};
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if (mesh_active) {
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draw_data = {
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draw.index_count,
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@@ -1213,6 +1214,12 @@ void RenderExecutor::ExecutePreparedDraw(uint64_t submit_id, CommandBuffer& buff
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vk_buffer.pushConstants(pipeline.pipeline_layout, draw_stages, 0,
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draw_dwords * sizeof(uint32_t), draw_data.data());
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}
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if (const auto planes = vertex_stages.back().user_clip_planes; planes != 0) {
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vk_buffer.pushConstants(pipeline.pipeline_layout, draw_stages,
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PushData::UserClipPlaneDword * sizeof(uint32_t),
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std::bit_width(planes) * 4u * sizeof(uint32_t),
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buffer.GetRegisters().GetUserClipPlanes().data());
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}
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auto& dynamic_state = m_context.GetCommandScheduler().GetDynamicState();
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UpdateGraphicsDynamicState(buffer, dynamic_state, vertex_stages.back(), state.depth_info,
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@@ -349,6 +349,38 @@ uint32_t ExportVector(ValueEmitContext& ctx, uint32_t data, const IR::ExportInfo
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return vector;
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}
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uint32_t DistancePointer(EmitterState& state, IR::StageOutputKind kind, uint32_t index) {
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if (state.program.stage == ShaderType::Mesh) {
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return MeshOutputPointer(state, kind, index);
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}
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const auto variable = kind == IR::StageOutputKind::ClipDistance ? state.clip_distance_variable
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: state.cull_distance_variable;
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const auto pointer = state.builder.AllocateId();
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state.builder.AddFunction(spv::OpAccessChain,
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TypePointer(state, spv::StorageClassOutput, TypeF32(state)), pointer,
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variable, ConstantU32(state, index));
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return pointer;
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}
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// The clipper keeps the half space where dot(plane, position) >= 0 for each UCP_ENA plane.
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void EmitUserClipDistances(EmitterState& state, uint32_t position) {
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uint32_t index = 0;
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for (auto mask = state.user_clip_planes; mask != 0; mask &= mask - 1u) {
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const auto dword = IR::PushData::UserClipPlaneDword + 4u * std::countr_zero(mask);
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uint32_t components[4] {};
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for (uint32_t i = 0; i < 4; i++) {
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components[i] = Unary(state, spv::OpBitcast, TypeF32(state),
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EmitPushDataLoad(state, ConstantU32(state, dword + i)));
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}
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const auto plane = state.builder.AllocateId();
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state.builder.AddFunction(spv::OpCompositeConstruct, TypeF32Vector(state, 4), plane,
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components[0], components[1], components[2], components[3]);
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state.builder.AddFunction(
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spv::OpStore, DistancePointer(state, IR::StageOutputKind::ClipDistance, index++),
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Binary(state, spv::OpDot, TypeF32(state), plane, position));
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}
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}
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void EmitAuxPositionExport(ValueEmitContext& ctx, uint32_t data, const IR::ExportInfo& exp) {
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auto& state = ctx.state;
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for (uint32_t component = 0; component < 4; component++) {
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@@ -389,23 +421,13 @@ void EmitAuxPositionExport(ValueEmitContext& ctx, uint32_t data, const IR::Expor
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state.builder.AddFunction(spv::OpStore, state.point_size_variable, f32);
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continue;
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}
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auto StoreDistance = [&](IR::StageOutputKind kind, uint32_t variable, uint32_t index) {
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if (index == UINT32_MAX) {
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return;
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auto StoreDistance = [&](IR::StageOutputKind kind, uint32_t index) {
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if (index != UINT32_MAX) {
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state.builder.AddFunction(spv::OpStore, DistancePointer(state, kind, index), f32);
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}
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uint32_t pointer;
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if (state.program.stage == ShaderType::Mesh) {
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pointer = MeshOutputPointer(state, kind, index);
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} else {
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pointer = state.builder.AllocateId();
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state.builder.AddFunction(spv::OpAccessChain,
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TypePointer(state, spv::StorageClassOutput, TypeF32(state)),
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pointer, variable, ConstantU32(state, index));
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}
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state.builder.AddFunction(spv::OpStore, pointer, f32);
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};
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StoreDistance(IR::StageOutputKind::ClipDistance, state.clip_distance_variable, output.clip_distance);
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StoreDistance(IR::StageOutputKind::CullDistance, state.cull_distance_variable, output.cull_distance);
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StoreDistance(IR::StageOutputKind::ClipDistance, output.clip_distance);
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StoreDistance(IR::StageOutputKind::CullDistance, output.cull_distance);
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}
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}
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@@ -596,6 +618,9 @@ void EmitSetAttribute(ValueEmitContext& ctx, const IR::Inst& inst) {
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state.input_info.vertex->clip_space.enabled) {
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value = ConvertPositionToClipSpace(state, value);
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}
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if (exp.kind == IR::ExportTargetKind::Position && state.user_clip_planes != 0) {
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EmitUserClipDistances(state, value);
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}
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if (state.program.stage == ShaderType::Mesh) {
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const auto kind = exp.kind == IR::ExportTargetKind::Position
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? IR::StageOutputKind::Position
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@@ -608,7 +633,6 @@ void EmitSetAttribute(ValueEmitContext& ctx, const IR::Inst& inst) {
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const auto equal = state.builder.AllocateId();
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const auto invalid = state.builder.AllocateId();
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const auto distance = state.builder.AllocateId();
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const auto distance_pointer = state.builder.AllocateId();
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state.builder.AddFunction(spv::OpFOrdEqual, TypeBoolVector(state, 4), equal,
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value, zero);
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state.builder.AddFunction(spv::OpAll, TypeBool(state), invalid, equal);
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@@ -617,11 +641,10 @@ void EmitSetAttribute(ValueEmitContext& ctx, const IR::Inst& inst) {
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state.builder.AddFunction(spv::OpSelect, TypeF32(state), distance, invalid,
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ConstantF32Value(state, -1.0f),
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ConstantF32Value(state, 0.0f));
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state.builder.AddFunction(
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spv::OpAccessChain, TypePointer(state, spv::StorageClassOutput, TypeF32(state)),
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distance_pointer, state.clip_distance_variable,
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ConstantU32(state, state.invalid_position_clip_distance));
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state.builder.AddFunction(spv::OpStore, distance_pointer, distance);
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state.builder.AddFunction(spv::OpStore,
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DistancePointer(state, IR::StageOutputKind::ClipDistance,
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state.invalid_position_clip_distance),
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distance);
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static std::atomic_bool logged = false;
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if (!logged.exchange(true, std::memory_order_relaxed)) {
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Log::WriteToConsoleAndLog(
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@@ -148,6 +148,7 @@ struct EmitterState {
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uint32_t point_size_variable = 0;
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uint32_t clip_distance_variable = 0;
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uint32_t invalid_position_clip_distance = UINT32_MAX;
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uint32_t user_clip_planes = 0;
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uint32_t cull_distance_variable = 0;
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uint32_t layer_variable = 0;
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uint32_t viewport_index_variable = 0;
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@@ -244,7 +244,7 @@ void DefineDescriptors(EmitterState& state) {
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counts[static_cast<size_t>(Kind::ShaderData)] =
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bindings.ShaderDataDwords() != 0 && !bindings.UsesPushData();
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if (state.program.bindings.UsesPushData() || state.program.stage == ShaderType::Mesh ||
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state.object_primitive_id_variable != 0) {
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state.object_primitive_id_variable != 0 || state.user_clip_planes != 0) {
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const auto type = PushConstantBlockType(state);
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state.push_constant_variable = state.builder.DefineGlobalVariable(
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TypePointer(state, spv::StorageClassPushConstant, type), spv::StorageClassPushConstant);
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@@ -600,14 +600,24 @@ void DefineOutputs(EmitterState& state) {
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cull_distance_count = std::max(cull_distance_count, output.index + 1);
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}
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}
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const bool position = std::ranges::any_of(state.outputs, [](const OutputBinding& output) {
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return output.kind == IR::StageOutputKind::Position;
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});
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if (position && state.input_info.vertex->user_clip_planes != 0) {
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// PipelineCache rejects UCP_ENA with shader clip or cull distances.
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EXIT_IF(clip_distance_count + cull_distance_count != 0);
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state.user_clip_planes = state.input_info.vertex->user_clip_planes;
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for (auto mask = state.user_clip_planes; mask != 0; mask &= mask - 1u) {
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state.outputs.push_back(
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{{IR::StageOutputKind::ClipDistance, clip_distance_count++, 0, "gl_ClipDistance"}});
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}
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}
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if (state.program.stage == ShaderType::Mesh) {
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DefineMeshOutputs(state, clip_distance_count, cull_distance_count);
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return;
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}
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if (state.program.stage == ShaderType::Vertex && clip_distance_count + cull_distance_count < 8u &&
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std::ranges::any_of(state.outputs, [](const OutputBinding& output) {
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return output.kind == IR::StageOutputKind::Position;
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})) {
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if (state.program.stage == ShaderType::Vertex &&
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clip_distance_count + cull_distance_count < 8u && position) {
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// Reserve one plane for the enabled PA_CL_CLIP_CNTL clipping-error cull.
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state.invalid_position_clip_distance = clip_distance_count++;
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state.outputs.push_back({{IR::StageOutputKind::ClipDistance,
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@@ -356,7 +356,14 @@ struct PushData {
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static constexpr uint32_t NoStart = UINT32_MAX;
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std::array<uint32_t, DwordCount> dwords {};
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[[nodiscard]] static constexpr uint32_t GraphicsDrawDwords(bool mesh, bool object_id) {
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// User clip planes 0..N follow the mesh draw parameters or object ID, four dwords each.
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static constexpr uint32_t UserClipPlaneDword = MeshDrawDwordCount;
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[[nodiscard]] static constexpr uint32_t GraphicsDrawDwords(bool mesh, bool object_id,
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uint32_t user_clip_planes = 0) {
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if (user_clip_planes != 0) {
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return UserClipPlaneDword + 4u * std::bit_width(user_clip_planes);
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}
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return mesh ? MeshDrawDwordCount : static_cast<uint32_t>(object_id);
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}
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@@ -414,6 +414,7 @@ void BuildStageStaticKey(const ShaderVertexInputInfo& info, std::vector<uint32_t
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key.push_back(info.scratch_size_dwords);
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key.push_back(info.lds_size_dwords);
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key.push_back(info.pa_cl_vs_out_cntl);
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key.push_back(info.user_clip_planes);
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key.push_back(static_cast<uint32_t>(info.clip_space.enabled));
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if (info.clip_space.enabled) {
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for (const float value: info.clip_space.scale) {
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@@ -152,6 +152,8 @@ struct ShaderVertexInputInfo {
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// LDS_SIZE of the GS stage a non-NGG vertex shader runs on; usually zero.
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uint32_t lds_size_dwords = 0;
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uint32_t pa_cl_vs_out_cntl = 0;
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// PA_CL_CLIP_CNTL.UCP_ENA; set only on the last pre-rasterization stage.
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uint32_t user_clip_planes = 0;
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ShaderClipSpaceTransform clip_space;
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ShaderMeshInputInfo mesh;
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ShaderTessellationInputInfo tess;
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