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gpu: implement PA_CL_UCP user clip planes through draw push constants
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@@ -1193,13 +1193,14 @@ void RenderExecutor::ExecutePreparedDraw(uint64_t submit_id, CommandBuffer& buff
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if (!mesh_active) {
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CommitIndexBuffer(vk_buffer, index_binding);
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}
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const auto draw_dwords = ShaderRecompiler::IR::PushData::GraphicsDrawDwords(
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mesh_active, state.ps_input_info.object_primitive_id);
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using ShaderRecompiler::IR::PushData;
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const auto draw_stages =
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vk::ShaderStageFlagBits::eFragment |
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(mesh_active ? vk::ShaderStageFlagBits::eMeshEXT : vk::ShaderStageFlagBits::eVertex);
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const auto draw_dwords =
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PushData::GraphicsDrawDwords(mesh_active, state.ps_input_info.object_primitive_id);
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if (draw_dwords != 0) {
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std::array<uint32_t, ShaderRecompiler::IR::PushData::MeshDrawDwordCount> draw_data {};
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const auto draw_stages = vk::ShaderStageFlagBits::eFragment |
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(mesh_active ? vk::ShaderStageFlagBits::eMeshEXT
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: vk::ShaderStageFlagBits::eVertex);
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std::array<uint32_t, PushData::MeshDrawDwordCount> draw_data {};
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if (mesh_active) {
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draw_data = {
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draw.index_count,
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@@ -1213,6 +1214,12 @@ void RenderExecutor::ExecutePreparedDraw(uint64_t submit_id, CommandBuffer& buff
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vk_buffer.pushConstants(pipeline.pipeline_layout, draw_stages, 0,
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draw_dwords * sizeof(uint32_t), draw_data.data());
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}
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if (const auto planes = vertex_stages.back().user_clip_planes; planes != 0) {
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vk_buffer.pushConstants(pipeline.pipeline_layout, draw_stages,
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PushData::UserClipPlaneDword * sizeof(uint32_t),
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std::bit_width(planes) * 4u * sizeof(uint32_t),
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buffer.GetRegisters().GetUserClipPlanes().data());
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}
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auto& dynamic_state = m_context.GetCommandScheduler().GetDynamicState();
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UpdateGraphicsDynamicState(buffer, dynamic_state, vertex_stages.back(), state.depth_info,
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