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gpu: implement PA_CL_UCP user clip planes through draw push constants
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@@ -414,6 +414,7 @@ void BuildStageStaticKey(const ShaderVertexInputInfo& info, std::vector<uint32_t
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key.push_back(info.scratch_size_dwords);
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key.push_back(info.lds_size_dwords);
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key.push_back(info.pa_cl_vs_out_cntl);
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key.push_back(info.user_clip_planes);
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key.push_back(static_cast<uint32_t>(info.clip_space.enabled));
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if (info.clip_space.enabled) {
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for (const float value: info.clip_space.scale) {
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