nmzik
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13fcb3a133
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Refresh cached resources in one SRT walk
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2026-09-23 15:41:02 +04:00 |
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nmzik
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5dc644edb4
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clean up graphics helpers
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2026-09-17 20:35:36 +04:00 |
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nmzik
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7516068662
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gpu: compile RDNA2 tessellation through native LS HS and TES stages
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2026-09-14 06:58:32 +04:00 |
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nmzik
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dda628ca81
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render: simplify command and resource ownership
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2026-09-06 04:05:35 +04:00 |
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nmzik
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843c0c59be
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render: use Vulkan-Hpp setup defaults
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2026-09-05 14:42:14 +04:00 |
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nmzik
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3213934d42
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shader: run merged geometry stages as mesh shaders
Co-authored-by: Brandon Strong <brandostrong@gmail.com>
Co-authored-by: fxpw <fxpw@outlook.com>
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
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2026-09-05 08:32:23 +04:00 |
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nmzik
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98200fed19
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shader: rework resource specialization and optimize pipeline caching
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2026-09-03 03:04:17 +02:00 |
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nmzik
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b2963aa6e0
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graphics: make DispatchDirect asynchronous
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2026-08-05 14:49:45 +02:00 |
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nmzik
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a6b61d7aa0
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refactor(graphics): split renderer and recompiler into focused modules
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2026-07-29 00:30:24 +02:00 |
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