nmzik
1fa79d5cac
shader: specialize bounded pointer and packed image tables
2026-10-13 21:27:07 +00:00
nmzik
c9ec82e32e
shader: factor live execution guards before resource planning
2026-10-13 21:27:07 +00:00
nmzik
2f88a0a3b2
shader: elide bitcasts between identical physical types
2026-10-13 21:27:07 +00:00
nmzik
7e884f55e0
shader: reuse dominating descriptor loads across image samples
2026-10-13 21:27:07 +00:00
nmzik
d70cbd4184
shader: bound descriptor worklists by their finite bit masks
2026-10-13 21:27:07 +00:00
nmzik
9bcf80bf67
graphics: share temporary staging for oversized image uploads
2026-10-13 21:27:07 +00:00
nmzik
ed1195d1e7
shader: prove descriptor bounds from simplified image EXEC predicates
2026-10-13 21:27:07 +00:00
nmzik
25e1cc7ec9
shader: preserve descriptor bounds through guarded branch joins
2026-10-13 21:27:07 +00:00
nmzik
a287a54f26
shader: prove guarded descriptor counts for interleaved image records
2026-10-13 21:27:07 +00:00
nmzik
56738aa4e1
shader: sample packed normalized images with one bilinear gather
2026-10-13 21:27:07 +00:00
nmzik
c11254a996
shader: share format conversion for packed normalized image stores
2026-10-13 21:27:07 +00:00
nmzik
aec8c88755
graphics: support signed 32-bit image atomic descriptors
2026-10-13 21:27:07 +00:00
nmzik
68d7bc94e2
shader: correlate masked first-lane material rows
2026-10-13 21:27:07 +00:00
nmzik
8ee31abd9d
shader: bound indirect image selectors by counted scalar rows
2026-10-13 21:27:07 +00:00
nmzik
9a7c54da58
shader: share formatted buffer payload reads across format conversions
2026-10-13 21:27:07 +00:00
nmzik
5dc6914688
shader: lower bounded UInt formatted buffer copies to shared stores
2026-10-13 21:27:07 +00:00
nmzik
a7a734b5d3
video: implement PS5 Vdecsw using a shared queued AVC decoder
...
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com >
2026-10-13 21:27:07 +00:00
nmzik
e2c8b61de6
shader: remove unreachable mixed image specialization paths
2026-10-13 21:27:07 +00:00
nmzik
145578ac03
shader: materialize image keys from proven GPU bitmap subsets
2026-10-13 21:27:07 +00:00
nmzik
f01a3750d4
shader: validate indirect image operands at each typed access
2026-10-13 21:27:07 +00:00
nmzik
0e9c77b0a2
shader: bound material selectors by proven one-wave LDS append lists
2026-10-13 21:27:07 +00:00
nmzik
d692d8ee08
shader: preserve full region addresses for LDS and GDS reads and writes
2026-10-13 21:27:07 +00:00
Ali Almohaya
460a196fca
shader: emit dynamic sample offsets with the enabled maintenance8 feature
2026-10-13 21:27:07 +00:00
nmzik
652154aead
shader: merge typed image candidates as raw vectors with shared sampler variants
2026-10-13 21:27:07 +00:00
nmzik
49ebbfd627
shader: prove descending image ranges and prune impossible register selectors
...
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com >
2026-10-13 21:27:07 +00:00
nmzik
7688093ca3
shader: resolve GPU scalar image selectors within buffer bounds
...
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com >
2026-10-13 21:27:07 +00:00
nmzik
df08b83287
shader: propagate late constants through affected IR users
2026-10-13 21:27:07 +00:00
nmzik
fa68e104ea
shader: fold full wave64 masks before register predication
2026-10-13 21:27:07 +00:00
nmzik
fd66f580b4
shader: resolve packed buffer selectors with shared indexed stores
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Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com >
2026-10-13 21:27:07 +00:00
nmzik
8f7d745383
graphics: simplify image usage and dirty state
2026-10-13 21:27:07 +00:00
nmzik
f4692a450e
graphics: avoid full-cache scans when deleting stencil associations
...
Co-authored-by: overlordxrz-source <overlordxrz-source@users.noreply.github.com >
Co-authored-by: TheCruZ <thecruzwtf@gmail.com >
2026-10-13 21:27:07 +00:00
Devran Cosmo Uenal
5b0ef07742
audio: keep NGS2 sampler voices within max_waveform_blocks ( #1450 )
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audio: preserve NGS2 streaming buffer ownership
2026-10-12 14:22:06 +02:00
nmzik
dad900c61d
Fix BC alias writes and GC
2026-10-12 04:51:02 +02:00
nmzik
e699a35f20
netctl: add opt-in host IPv4 connectivity and launcher toggle
2026-10-12 01:20:43 +02:00
nmzik
41beda4367
ampr: fix APR completion loss in 768-byte read batches
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Co-authored-by: Chai T <ct@talnikar.in >
2026-10-12 01:20:43 +02:00
nmzik
984cfcebd1
shader: emit native texel offsets using sample execution context
...
Co-authored-by: netwarex <mail@pety.me >
2026-10-11 18:53:01 +02:00
nmzik
df0412afb5
shader: preserve shared predicates during resource plan extraction
...
Co-authored-by: netwarex <mail@pety.me >
2026-10-11 18:53:01 +02:00
nmzik
f28c0fccb2
texture: preserve guest DCC metadata for comparison depth aliases
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Co-authored-by: netwarex <mail@pety.me >
2026-10-11 18:53:01 +02:00
netwarex
4c87dbebb2
shader: select indirect texture descriptors for image gathers
2026-10-11 18:53:01 +02:00
HamsterCL
c0ebf22476
tests: rename a local that collides with the Windows small macro ( #1400 )
...
windows.h pulls in rpcndr.h, which defines `small` as `char`. The R64 BC1
array case added in b7b335ac declared `const auto small`, so the Windows
build of shader_recompiler_compute_tests failed to compile:
ShaderRecompilerComputeTests.cpp(17928,24): error: expected unqualified-id
Rename the local to `small_array`.
2026-10-11 09:35:18 +02:00
nmzik
f848d2761b
add srt walker
2026-10-11 09:31:31 +02:00
popcoder565
fbea51c684
agc: implement sceAgcSetNop ( #1343 )
...
* agc: implement sceAgcSetNop
Star Wars Outlaws calls sceAgcSetNop (K2mciNVxUCE) and crashes right after
the unresolved stub returns, without the packet being disabled.
The call turns a packet into a NOP of the same length. Clear the emulator's
custom NOP code as well, so packets that the HLE encodes as NOPs, such as
end-of-pipe actions, stop executing too.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
* agc: keep packets disabled by sceAgcSetNop from reading as markers
A disabled packet whose first payload word carries the 0x6875 marker
signature still reached the marker handler, which can flip or stop on an
unknown marker ID. Clear the signature so the packet is skipped like any
other NOP.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
* agc: tidy SetNop logging and comments
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com >
Co-authored-by: nmzik <Nmzik@mail.ru >
2026-10-11 03:00:09 +02:00
Devran Cosmo Uenal
a6f4e8e7f4
AvPlayer: recycle output buffers so the decoder can run ahead
2026-10-11 02:08:27 +02:00
nmzik
cf77fb4353
shader: initialize NGG vertex count from active native invocations
2026-10-11 01:05:56 +02:00
nmzik
7e4e142aae
gpu: enable native R8 SNORM texture sampling
2026-10-11 01:05:56 +02:00
nmzik
b7b335ac63
gpu: admit block-compressed textures in PS5 R64 tiling
2026-10-11 01:05:56 +02:00
nmzik
9a5dd9faff
agc: reserve driver backing before guest direct-memory allocation
2026-10-11 01:05:56 +02:00
Mac
679be25c37
shader: recognize remaining disabled debug branches
2026-10-10 04:31:55 +02:00
fxpw
fa56c5eae9
shader: add scalar zero-bit count and search operations
2026-10-10 04:31:55 +02:00
foufouadi
3b9e176b70
shader: support VOP1/VOP2 DPP8 fetch-inactive
2026-10-10 04:31:55 +02:00