nmzik
2f88a0a3b2
shader: elide bitcasts between identical physical types
2026-10-13 21:27:07 +00:00
nmzik
56738aa4e1
shader: sample packed normalized images with one bilinear gather
2026-10-13 21:27:07 +00:00
nmzik
c11254a996
shader: share format conversion for packed normalized image stores
2026-10-13 21:27:07 +00:00
nmzik
9a7c54da58
shader: share formatted buffer payload reads across format conversions
2026-10-13 21:27:07 +00:00
nmzik
e2c8b61de6
shader: remove unreachable mixed image specialization paths
2026-10-13 21:27:07 +00:00
nmzik
f01a3750d4
shader: validate indirect image operands at each typed access
2026-10-13 21:27:07 +00:00
nmzik
d692d8ee08
shader: preserve full region addresses for LDS and GDS reads and writes
2026-10-13 21:27:07 +00:00
Ali Almohaya
460a196fca
shader: emit dynamic sample offsets with the enabled maintenance8 feature
2026-10-13 21:27:07 +00:00
nmzik
652154aead
shader: merge typed image candidates as raw vectors with shared sampler variants
2026-10-13 21:27:07 +00:00
nmzik
fd66f580b4
shader: resolve packed buffer selectors with shared indexed stores
...
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com >
2026-10-13 21:27:07 +00:00
nmzik
984cfcebd1
shader: emit native texel offsets using sample execution context
...
Co-authored-by: netwarex <mail@pety.me >
2026-10-11 18:53:01 +02:00
netwarex
4c87dbebb2
shader: select indirect texture descriptors for image gathers
2026-10-11 18:53:01 +02:00
Bartlomiej Wolynczyk
053f5fd3cc
shader: emit DPP row_share instead of an identity move
2026-10-10 04:31:55 +02:00
nmzik
59183dbfa8
shader: add missing F64 VOPC compares
...
Co-authored-by: Hector Mödinger S. <hectormodinger@gmail.com >
2026-10-09 21:01:51 +02:00
nmzik
8c81386568
shader: share finite descriptor planning with GPU-selected inline samplers
2026-10-09 15:06:39 +00:00
nmzik
71c7261740
shader: share indirect texture dispatch with image loads
2026-10-09 15:06:39 +00:00
nmzik
7b9997baea
shader: fold exact float class masks into native NaN predicates
2026-10-09 02:54:21 +02:00
nmzik
393257eaae
shader: classify float NaNs with one magnitude comparison
2026-10-09 02:54:21 +02:00
nmzik
13e3ca314c
shader: unpack buffer offsets from one load per packed word
2026-10-09 02:54:21 +02:00
nmzik
b4853a0e08
shader: preserve export vectors instead of rebuilding scalar components
2026-10-09 02:54:21 +02:00
nmzik
ee4dd90649
shader: emit native integer operations and remove signedness casts
2026-10-09 02:54:21 +02:00
nmzik
3df456675d
shader: own control flow on IR blocks with direct targets
2026-10-09 01:59:41 +02:00
nmzik
8abf99c56e
shader: emit bounded SPIR-V operands without temporary vectors
2026-10-09 01:58:39 +02:00
nmzik
46997dfc7a
shader: retain resource type IDs in SPIR-V emission state
2026-10-09 01:55:50 +02:00
nmzik
e1ac893a0c
shader: collect usage once and emit descriptor slots directly
2026-10-09 02:17:38 +04:00
nmzik
b35cdc39b7
shader: append deferred Phi operands directly to SPIR-V storage
2026-10-09 01:40:52 +04:00
nmzik
52dbc724f8
shader: store SPIR-V definitions directly in IR nodes
2026-10-09 01:40:41 +04:00
nmzik
b38b7454a6
Preserve vertex export locations for mixed pixel interpolation
2026-10-08 22:05:53 +04:00
Claxten
a8beac190f
shader: evaluate scalar branch decisions across the complete guest wave
2026-10-07 21:17:35 +04:00
Claxten
b96871e2bf
shader: unpack compressed SNORM16 color exports as normalized signed values
2026-10-07 21:17:35 +04:00
Claxten
3ba6ebae81
shader: initialize perspective sample barycentrics at SampleId
2026-10-07 20:44:46 +04:00
nmzik
26cce9909a
shader: add BUFFER_LOAD_FORMAT_D16_X opcode
2026-10-07 16:22:30 +04:00
nmzik
5af370c257
shader: add BUFFER_STORE_FORMAT_D16_X opcode
2026-10-07 16:22:30 +04:00
nmzik
ae1e92621d
shader: sample mixed bindless images through contiguous native arrays
2026-10-06 14:53:17 +04:00
Claxten
cd06601022
shader: replace CPU selector chains with direct image-table lookup
2026-10-06 14:53:17 +04:00
Claxten
9caec9f2c8
shader: preserve RDNA2 DLC coherence for flat address loads
2026-10-06 14:53:17 +04:00
nmzik
5b826c6e4a
shader: emit native 64-bit operations where compatible
2026-10-05 20:41:03 +04:00
nmzik
77d7722173
shader: disable explicit MAD denormal checks for performance testing
...
Comment out the five explicit flush checks and record the substantial 3DMiniGolf menu FPS drop on NVIDIA RTX 5080 Laptop GPU. Preserve separate multiply/add rounding and both NoContraction decorations.
The matched runs used silent logging, no debugger, no Vulkan validation, and the cd9fc6ff revert on both revisions. Native denormal behavior remains GPU-dependent.
2026-10-05 18:39:31 +04:00
nmzik
7a0e1dafd7
shader: classify native half values with shared operand decoding
2026-10-05 18:39:31 +04:00
nmzik
af3011cd69
shader: add missing 64-bit integer image atomics
...
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com >
2026-10-05 04:12:06 +04:00
nmzik
de9c15fa79
shader: encode SNORM and scaled formatted buffer stores
...
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com >
2026-10-05 04:11:48 +04:00
nmzik
e85279ea7b
shader: correct DS float min/max operands and special values
...
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com >
2026-10-05 04:11:48 +04:00
nmzik
d8be245c22
shader: separate legacy FP32 MAD rounding from fused FMA
...
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com >
2026-10-05 04:11:48 +04:00
nmzik
94e7d239dd
gpu: fix zero-source alpha blending on swizzled targets
...
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com >
2026-10-05 02:24:51 +04:00
nmzik
8274e517b2
shader: add FP64 min, max and rounding
...
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com >
2026-10-05 02:24:51 +04:00
nmzik
b0bbaef1eb
gpu: store large compute shared memory in device buffers
2026-10-05 02:24:51 +04:00
nmzik
0bef3fc0d3
gpu: fix separate alpha blending on swizzled render targets
...
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com >
2026-10-05 02:24:51 +04:00
nmzik
07c84876a1
shader: fix constant types in converted image gathers
2026-10-05 02:24:51 +04:00
nmzik
96c067d0fb
shader: fix filtering for scaled 8-bit textures
...
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com >
2026-10-05 02:24:51 +04:00
nmzik
39248a1f87
shader: emit per-vertex mesh clip and cull distances
...
Co-authored-by: Senaxx <michelbeld@gmail.com >
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com >
2026-10-04 18:39:34 +04:00