Commit Graph

15 Commits

Author SHA1 Message Date
Juan Pablo Farias 6aa3846fb2 feat: add an in-game performance panel (#1090)
Add in-game performance panel

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-10-17 14:47:51 +02:00
Felipe 415387f00d Support multiple controllers for local multiplayer (#1583)
* Support multiple controllers for local co-op
2026-10-17 13:15:22 +02:00
Felipe 3ff6606fcb Input mapping tabs UI, emulated touchpad, and rumble for non-PS5 controllers (#1541)
* Revamp input mapping dialog with tabs, gamepad remapping and gyro emulation toggle

Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>

* Add emulated touchpad (mouse/gamepad) with particle skins; widen input dialog

Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>

* Disable mouse touchpad mode when the cursor leaves the window

Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>

* Add touchpad hand-cursor toggle; share touchpad options across both tabs

Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>

* Hide touchpad trail and particles when the visual toggle is off

Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>

* Rename input mapping tabs

Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>

* Rumble non-DualSense gamepads from haptic audio

Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>

* Fix input mapping, touchpad transitions, and rumble fallback

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Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>
Co-authored-by: nmzik <Nmzik@mail.ru>
2026-10-16 04:04:37 +02:00
nmzik 7415febd93 SDL title fix
Co-authored-by: netwarex <mail@pety.me>
2026-10-07 03:15:16 +04:00
Aryan Sharma feeced81d2 window: auto-hide the cursor over the game window (#958)
* window: auto-hide the cursor over the game window

Hide the cursor when the game window is created and whenever the mouse
has been idle for two seconds; any mouse motion, button or wheel event
shows it again. Games that draw their own cursor (e.g. Blue Prince) no
longer show the host pointer on top of it.

Only real mouse input counts as activity: synthetic touch/pen mouse
events and zero-delta motion (sent by some platforms on focus or cursor
visibility changes) are ignored. The event loop only waits with a
timeout while the cursor is visible, so it still blocks indefinitely
once the cursor is hidden. The cursor is restored on shutdown.

Uses SDL_HideCursor/SDL_ShowCursor, which SDL implements for X11,
Wayland, Cocoa and Win32 and which only affect the cursor over the
emulator window.

Closes #282

* window: make cursor auto-hide optional in CLI and launcher

Co-authored-by: Anatolii Kucheruk <anatolii.kucheruk01@gmail.com>

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Co-authored-by: nmzik <Nmzik@mail.ru>
Co-authored-by: Anatolii Kucheruk <anatolii.kucheruk01@gmail.com>
2026-10-03 18:15:15 +04:00
Devran Cosmo Uenal 82a2f4ad42 controller: cycle DualSense speaker volume, vibration and trigger intensity in game (#946)
* controller: cycle DualSense speaker volume, vibration and trigger intensity in game

Three new input mapping controls cycle the PS5's controller settings in
game (default keys 1, 2 and 3): speaker volume (100% -> off -> 2% -> 12%
-> 42%), vibration intensity and trigger effect intensity (strong -> off
-> weak -> medium). Each starts at full and is not saved.

Changing vibration or trigger intensity re-sends the game's last rumble
and trigger effect, so the change is felt immediately.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Clean up controller settings test captures and formatting

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Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: nmzik <Nmzik@mail.ru>
2026-10-02 15:11:34 +04:00
nmzik f68c77d785 SDL3 update (#787)
* Update to SDL3

* Add XTest development dependency for SDL3

* Preserve native entry points with SDL3

* Document SDL3 XTest dependency
2026-09-23 17:22:15 +04:00
nmzik 81af130147 Avoid game list rescans on settings changes/Remove Space pause shortcut 2026-09-20 21:07:36 +04:00
nmzik 7af28c267d Map Z/C to L2/R2 2026-09-15 15:20:53 +04:00
nmzik a06a005124 controller: simplify input facade API 2026-09-02 02:06:14 +04:00
nmzik d1eee7b3a9 emulate dualsense touchpad + refactor (ps1 emulation) 2026-09-01 02:21:47 +04:00
Rogelio J Gomes a4fc58e908 input: PC-style DualSense mouse/keyboard mapping (#213)
input: add mouse-to-right-stick mapping and sensitivity

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-08-29 17:27:23 +04:00
Hashim Khan 566a45017e window: toggle borderless fullscreen with F11 and Alt+Enter (#246)
* window: toggle borderless fullscreen with F11 and Alt+Enter

Match the existing SDL_WINDOW_FULLSCREEN_DESKTOP startup path so testers
can switch modes at runtime. Reserve F11 in host input mappings. Fixes #217.

* window: consume fullscreen hotkey input

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Co-authored-by: nmzik <Nmzik@mail.ru>
2026-08-15 04:07:07 +02:00
nmzik d7013dc2b3 add left/right joystick remapping 2026-08-09 04:24:47 +02:00
nmzik 6396dc9a85 feat(input): add host input remapping
Add compact keyboard and mouse mapping with analog-stick defaults and integrate a global remapping editor into the Qt launcher.

Based on the host input remapping work from PR #109.

Co-authored-by: DistantMyth <thetarun3@gmail.com>
2026-08-04 03:24:34 +02:00