nmzik
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68be13345a
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fix(shader): support multisampled depth image loads
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2026-07-31 11:36:12 +02:00 |
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nmzik
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212282d693
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fix(shader): preserve packed UINT16 MRT exports
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2026-07-31 11:36:12 +02:00 |
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Nikos
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3b75a5659a
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shader: specialize cube image descriptors (#134)
* shader: specialize cube image descriptors
Track whether image descriptors refer to cube maps during resource specialization, and apply the coordinate offset conversion when sampling cube maps as 2D image arrays in SPIR-V emission.
* shader: fix cube array coordinate lowering
---------
Co-authored-by: nmzik <Nmzik@mail.ru>
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2026-07-31 03:59:10 +02:00 |
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nmzik
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a21d1aaa47
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fix
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2026-07-29 00:31:09 +02:00 |
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nmzik
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a6b61d7aa0
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refactor(graphics): split renderer and recompiler into focused modules
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2026-07-29 00:30:24 +02:00 |
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nmzik
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7351eae117
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graphics: add 1D image descriptor support
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2026-07-27 14:10:51 +02:00 |
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nmzik
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a20cf5d298
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refactor renderer
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2026-07-27 02:27:29 +02:00 |
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nmzik
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0a5f78c727
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graphics: refactoring #2
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2026-07-21 07:37:52 +02:00 |
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nmzik
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7905f2d12f
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graphics: migrate Vulkan backend to Vulkan-Hpp
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2026-07-18 12:33:21 +02:00 |
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nmzik
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da6cee924b
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Revert "Implement vertex swizzle"
This reverts commit f4b52cea2b.
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2026-07-18 06:21:00 +02:00 |
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nmzik
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f4b52cea2b
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Implement vertex swizzle
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2026-07-18 03:36:09 +02:00 |
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nmzik
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0abe03af94
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Support reverse RGBA16F render targets
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2026-07-17 12:54:28 +02:00 |
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nmzik
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147188b143
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Initial commit
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2026-07-16 10:21:41 +02:00 |
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